
var artNum = 0, numArts=12, artCtd=0;
var imgs = new Array();

var spotNum = 1, numSpots=6;

function artCountdown() {
	setTimeout("artCountdown();",1000);
	artCtd--;
	if (artCtd<=0)
		nextArticle();
}

function nextArticle() {
	artNum++;
	if (artNum>numArts)
		artNum=1;
	sHTML = "";
	switch (artNum) {
		case 1:
			sHTML = "<a href='press.html#s1' target='icontent'><img border=0 src='images/byttenernie_sml.jpg'></a><P>\"Most addictive game 2009 ... No challenge for this category - I have never encountered a game quite as addictive as Darkwind.\"";
			break;
		case 2:
			sHTML = "<a href='press.html#s5' target='icontent'><img border=0 src='images/GFW_sml.jpg'><P></a>\"Darkwind is turn-based online strategic road rage. It could be the best thing going since Auto Assault drove off a cliff.\"";
			break;
		case 3:
			sHTML = "<a href='press.html#pcg' target='icontent'><img border=0 src='images/pcgamer.jpg'><P></a>\"The brutality of Darkwind is the most appealing thing about it. Your team ages ... You'll give them nicknames, train them, get attached to them, maybe even unlock specialities ... and then they'll die.\"<P>Overall Score: 80%";
			break;
		case 4:
			sHTML = "<a href='http://www.gamesradar.com/pc/darkwind-war-on-wheels/review/darkwind-war-on-wheels/a-20091216155732441005/g-2009121615462487035' target='_blank'><img border=0 src='images/gamesradar.jpg'></a><P>\"The tactical car combat is fiddly at first, but quickly resolves into an interesting and well-executed idea ... you're thinking about turning circles and terrain, the different stats and skills of your characters and whether anybody's about to panic.\"<P>Overall Score: 8/10";
			break;
		case 5:
			sHTML = "<a href='press.html#s3' target='icontent'><img border=0 src='images/flagship_sml.jpg'></a><BR>\"Any computer game that emulates an older, miniatures, or role-playing game must do two things: eliminate all the time-consuming futzing over calculations, and look better doing it. Darkwind handles all the physics of those earlier games ... and does it with a visual style that's appealingly user-friendly.\"";
			break;
		case 6:
			sHTML = "<a href='press.html#s7' target='icontent'><img border=0 src='images/gametunnelw140.jpg'></a><P>\"The graphics get the job done, but it's the physics that make the game shine ... If you like the sound of turn based tactical car combat this is your new holy grail\"";
			break;		
		case 7:
			sHTML = "<a href='press.html#s4' target='icontent'><img border=0 src='images/insidemacgames.jpg'></a><P>\"With the addition of scouting between cities, and frequent content injections, Darkwind has a lot to do and see in-game no matter the skill level of the player\"<P>Overall: 7.5/10";
			break;
		case 8:
			sHTML = "<a href='press.html#s2' target='icontent'><img border=0 src='images/bytten.jpg'></a><P>\"... for those keen on a meatier game, Darkwind is a game with a vast depth of options, characters, vehicles, weapons, strategies and style.\"<P>Overall Score: 90%";
			break;
		case 9:
			sHTML = "<a href='http://www.gametunnel.com/may-2009-indie-game-round-up-article.php' target='_blank'><img border=0 src='images/GameTunnelGameOfTheMonth.jpg'></a><P>\"When it comes to strategic vehicular combat there has never been a game as engaging and as robust as Dark Wind. Car Wars or Mad Max fans prepare to waste away entire weekends as you build characters, fleets of cars, even small towns in an attempt to survive the harsh waste of the future.\"<P><a href='http://www.gametunnel.com/may-2009-indie-game-round-up-article.php' target='_blank'><img border=0 src='images/goldAwardGameTunnel.jpg'></a>";
			break;
		case 10:
			sHTML = "<a href='press.html#s6' target='icontent'><img border=0 src='images/nag_sml.jpg'><P></a>\"... pinpoint tactical turn-based vehicular mayhem on the deathtrack ...\"";
			break;
		case 11:
			sHTML = "<a href='press.html#onrpg' target='icontent'><img border=0 src='images/onrpg_s.jpg'></a><P>\"... Undeniably Darkwind is in fact a league on its own in terms of interest building and gameplay ... The mix of innovation and a good physics engine makes Darkwind a game you can enjoy immensely ...\"<P>Overall Score: 90%";
			break;
		case 12: // NB leave this always last as it's a repeat link
			sHTML = "<a href='press.html#s7' target='icontent'><img border=0 src='images/gametunnelw140.jpg'></a><P>\"It is refreshing to see a game where mistakes cost you more than having to walk back and fight the same monster again ... It is enjoyable to play with people who act like adults\"";
			break;
	}
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		translateOneDiv(document.getElementById('divPress'));
	artCtd = 10;
}

function nextSpotlight() {
	spotNum++;
	if (spotNum>numSpots)
		spotNum=1;
		
	sHTML = "";
	switch (spotNum) {
		case 1:
			sHTML = "<i>Squad Combat Leagues</i><BR><font class=whitetiny><i>Mar 17th, 2010</i><P>An entirely new style of league has been added to the game, with an emphasis on consentual PvP action.<P>The <i>squad combat leagues</i> are conducted between player-run teams, and are organised into 5 divisions. Each team competes in one combat per week. After each season, the top three teams in each division are promoted while the bottom three are relegated.<P>Unique prizes are offered for these leagues, including camp production bonuses and top-tier character training.<P>";
			break;
	
		case 2:
			sHTML = "<i>Faction System</i><BR><font class=whitetiny><i>Feb 18th, 2010</i><P>We have created a system of inter-related Factions, including major factions such as the Merchants and the Anarchists, as well as minor ones such as the Mutants and the Evan Reds.<P>Your in-game actions will now have consequences in terms of how members of these factions will treat you, as well as how the towns themselves will see your gang in terms of fame and reputation.<p>In-game consequences will be far-reaching: will an Arena gang adhere to your resignation or try to kill you? Will a town provide protection for you if you're fleeing from a pursuing enemy - or will they hate you to such a degree that they actually mobilise the local Militia to attack you as you arrive?<P>";
			break;
	
		case 3:
			sHTML = "<i>Mutant Creatures!</i><BR><font class=whitetiny><i>Jan 8th, 2010</i><P>For some time, mutated insects and other creatures have harrassed anyone unlucky enough to be out on foot in the wastes. They have always been too timid to face off against vehicles. But recently, reports have been coming in of particularly large monsters attacking cars too. Early indications seem to suggest that these attacks happen at times of high Aurora or during the winter when the creatures are ravenous.<P><img src='images/spotlight_wolf.jpg'><P>The image above shows a van-sized mutated wolf-like creature encountered recently close to Badlands Truckstop. It reportedly took 3 blasts from a car cannon to stop this beast.<P>";
			break;
			
		case 4:
			sHTML = "<i>Texan and Shantyville</i><BR><font class=whitetiny><i>Oct 6th, 2009</i><P>Two towns that we have recently added to the game, both in the south-eastern corner of Evan.<P><img src='images/texanSml.jpg'><P>Texan is a fast-growing town in the East Badlands region. It controls production of fuel for the whole game continent and is therefore strategically very important.<P><img src='images/shantyvilleSml.jpg'><P>Shantyville is a small town inhabited by mutants and pirates that sits on the main trade route between Texan and the Badlands Truckstop. It exists as a parasite on this trade route, picking off enough valuable loot to survive.<p>";
			break;
			
		case 5:
			sHTML = "<img src='images/GameTunnelGameOfTheMonth.jpg'><P><i>Darkwind: Game of the Month</i><BR><font class=whitetiny><i>June 4, 2009</i><P>Darkwind won the \"Game of the Month\" award for May 2009 from Game Tunnel <a href='http://www.gametunnel.com/may-2009-indie-game-round-up-article.php' target='_blank' class=tinywhitelink>(article here)</a><P><i>\"When it comes to strategic vehicular combat there has never been a game as engaging and as robust as Dark Wind. Car Wars or Mad Max fans prepare to waste away entire weekends as you build characters, fleets of cars, even small towns in an attempt to survive the harsh waste of the future.\"</i><P><img src='images/goldAwardGameTunnel.jpg'>";
			break;
			
		case 6:
			sHTML = "<i>Darkwind:Tactical</i><BR><font class=whitetiny><i>May 10, 2009</i><P>Darkwind:Tactical, a new free-to-play sandbox system within the game, is targeted at those players who enjoy the challenge of PvP but wish to play combats without the requirement to build up their own resources in a persistent game-world.<P>Players choose the map, the precise vehicle configurations and the characters involved, selecting from 52 types of chassis, 57 types of weapon, 19 types of engines and 47 wilderness maps.";
			break;
			
	}
	
	document.getElementById('divSpotlight').innerHTML = sHTML;	
	if (viewLanguage!="en")
		translateOneDiv(document.getElementById('divSpotlight'));
}






	
	

