Karz Master Posted Dec 9, 2009, 1:39 pm |
Just to clarify, is there any permadamage if my chassis is at 97% damage? | ||||
Dryfus Posted Dec 9, 2009, 1:40 pm |
if it says nonrepairable yes(might say unfixable for get which now) | ||||
Karz Master Posted Dec 9, 2009, 1:41 pm |
It's still repairable, but I'm curious whether it's taken up the "first repair" opportunity or not, as I've never damaged this chassis before. | ||||
Dryfus Posted Dec 9, 2009, 1:42 pm |
ahh, then I'm not sure | ||||
Marrkos Posted Dec 9, 2009, 3:58 pm |
If you bought the chassis from the NPC shop then there is no 'free first'.
The 'free first' is in place so that when you blast a car to scrap in an event you can repair it back to 100%. If you bought the vehicle new from the shop, then it should have no permanent damage on it, and it should repair to 100%. Permanent Damage |
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Karz Master Posted Dec 9, 2009, 4:11 pm |
Thanks Marrk. I remember Sam saying something like if equipment falls below 97%, thats when the first permadamage occurs - but I can't remember for certain whether there's permadamage if it's exactly at 97%. I also don't recall if my Apache was store-bought or not
-edit- Never mind I just read the wiki. So, if my item does not fall below 95%, it does not get permadamage? What if it's at 95%? |
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Marrkos Posted Dec 9, 2009, 5:11 pm |
That's my understanding. This 'new' way of determining perma-damage actually slows down chassis degradation.
Dunno. The edge conditions will be dicey, because what we see as '95%' probably isn't exactly 95%, but something between 94.500 and 95.499 (depending on how the system does its rounding for display). So, sometimes 95% will result in perma-damage and sometimes it won't. |
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Karz Master Posted Dec 9, 2009, 6:10 pm |
Cool thanks for clarifying Marrk. | ||||
*sam* Posted Dec 9, 2009, 8:32 pm |
When your chassis receives its "free first repair" it actually still gets behind-the-scenes permadamage of 3%. So the next time it gets damaged - even if still 95%+, it won't be repairable above 97%. | ||||
Karz Master Posted Dec 9, 2009, 8:54 pm |
I can check this "behind the scenes permadamage" by putting up my items on the market right?
Also, my chassis should be safe from permadamage since it isn't damaged below 95% right? |
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*sam* Posted Dec 9, 2009, 9:24 pm |
Er.. ye. I should probably just make it always visible.
As long as it was never below 95%, yes. |
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*goat starer* Posted Dec 9, 2009, 10:22 pm |
i may have missed a whole conversation... but why is there 'behind the scenes' permadamage rather than upfront honest perma damage?
cue Marrkos to point me in the right direction |
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Marrkos Posted Dec 9, 2009, 10:29 pm |
You didn't miss any conversation that I know of, although there could have been one in the areas I can't see.
I think Sam's comment above is the sum of it. |
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*goat starer* Posted Dec 9, 2009, 10:30 pm |
but what IS behind the scenes permadamage... whats it for? | ||||
Iffler Posted Dec 9, 2009, 11:30 pm |
no idea | ||||
Karz Master Posted Dec 10, 2009, 12:46 am |
Now I'm confused too. | ||||
*Wolfsbane* Posted Dec 10, 2009, 8:06 am |
This may help (if links to forum posts work for you, they don't for me - third page of discussion forum anyway). | ||||
Karz Master Posted Dec 10, 2009, 8:50 am |
That discussion ended before the latest changes anyway, so it's not really helpful. | ||||
*Wolfsbane* Posted Dec 10, 2009, 8:53 am |
Sam announced the changes on the sixth page of that thread. If you only see the first page, then you have the same problem with forum links I do. | ||||
Karz Master Posted Dec 10, 2009, 9:11 am |
Oh I know about the changes then. It's just this that confuses me:
http://www.darkwindwiki.com/doku.php?id=darkwind:updates:free_first_repair I still am not quite sure how this works. First free repair doesn't seem to be a first free negate permadamage repair as I'd initially thought; I don't understand the part about "if it is at 99% then you will repair it to 97%". Just way over my head. |
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*sam* Posted Dec 10, 2009, 10:11 am |
It's just an effect caused by the way I originally wrote the permadamage code. Basically, permadamage is added to the chassis after it's repaired rather than before it's repaired. So if an 80% chassis with 0% permadamage is repaired, it becomes a 100% chassis with 3% permadamage. This is what caused the original 'free first repair' bug which I eventually re-instated because people liked it.. |
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Karz Master Posted Dec 10, 2009, 10:14 am |
So a 99% engine with 0 permadamage can become 97% health with 3% permadamage after it is repaired? | ||||
*sam* Posted Dec 10, 2009, 10:34 am |
No, permadamage is only added if more than 5% repair was needed.
What you will see happening is an item that was at 100%, then getting damaged to 99% and not being repairable. That's because it actually had 3% permadamage "behind the scenes" while being at 100% health. |
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Karz Master Posted Dec 10, 2009, 10:42 am |
So the 3% behind the scenes permadamage is a result of free first repair? | ||||
*sam* Posted Dec 10, 2009, 10:49 am |
Yep! | ||||
Karz Master Posted Dec 10, 2009, 11:19 am |
So first free repair is just an illusion, so that we feel better about that "100" number when in reality it is not 100 but 97? | ||||
*sam* Posted Dec 10, 2009, 11:28 am |
I wouldn't put it that way. It really is 100% health, it just won't be 100% any more the next time it needs repairing. |
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Karz Master Posted Dec 10, 2009, 11:33 am |
Oh alright thanks. Glad to hear an indicator will be in place soon | ||||
*sam* Posted Dec 10, 2009, 11:57 am |
already is | ||||
*goat starer* Posted Dec 10, 2009, 11:58 am |
aha! I get you... thanks |