Darkwind
Scripts Out of Date, Won't update

theHumungous


Posted Jan 13, 2010, 5:25 pm
I've just downloaded the game yesterday for my Mac. The first time I ran the lobby.jar, it seemed to update a bit, but when it got to the actual game client, a box came up saying the scripts were out of date. It suggested restarting the lobby. I did that, but it would not update any further.
Here is the script version info:
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scriptUpdateVersion: 277
mediaVersion: 95
engineVersion: 125
lobbyVersion: 31
lobbyPort: 28000


Here is the log info
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//-------------------------- 1/12/2010 -- 22:14:21 -----
System & Processor Information:
  MacOS version: 10.5.8
  CarbonLib version: 1.6.0
  Physical RAM: 2047MB
  Logical RAM: 2047MB
  Unknown/PowerPC G4u ++, 2147 Mhz
  FPU detected

Math Init:
  Installing Standard C extensions

Input Init:
Basic mouse capture failed to enable!

Failed to find �4T�� framework bundle locally
Video Init:
  Accelerated OpenGL display device detected.

setModPaths: invalid mod path directory name: 'darkwind'
Loading compiled script darkwind/main.cs.
setModPaths: invalid mod path directory name: 'darkwind'
setModPaths: invalid mod path directory name: 'common'
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/client/) - Succeeded
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/server/) - Succeeded
Loading compiled script darkwind/server/prefs.cs.


--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (374): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1024x768x32...
Created new window for GL [1024 x 768].
Successfully set up AGL windowed support [1024 x 768]
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce 9400 OpenGL Engine
  Version: 2.0 NVIDIA-1.5.48
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
common/ui/NetGraphGui.gui (0): Unable to instantiate non-conobject class GuiGraphCtrl.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
  Vendor: Any
  Version: OpenAL 1.2
  Renderer: Software
  Extensions:

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/occupantsManageGui.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/VCRGui.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/playersListGui.gui.
Loading compiled script darkwind/client/ui/dlgNews.gui.
Loading compiled script darkwind/client/ui/DexterDlg.gui.
Loading compiled script darkwind/client/ui/chooseMapDlg.gui.
Loading compiled script darkwind/client/ui/chooseSbxVehicleGui.gui.
Loading compiled script darkwind/client/ui/dlgSelectMulticolumnList.gui.
Loading compiled script darkwind/client/ui/sbxCharNameGui.gui.
Loading compiled script darkwind/client/ui/sbxTeamChoiceGui.gui.
Loading compiled script darkwind/client/ui/dlgSquadIntercept.gui.
Loading compiled script darkwind/client/ui/dlgMySquads.gui.
Loading compiled script darkwind/client/ui/dlgQuickEvent.gui.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Missing file: darkwind/client/scripts/clientFilePatchUploadDownload.cs!
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientPsionics.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientMechanic.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
Loading compiled script darkwind/client/scripts/httpTransfer.cs.
Loading compiled script darkwind/client/scripts/eventEntry.cs.
Loading compiled script darkwind/client/scripts/clientSandbox.cs.
Loading compiled script darkwind/client/scripts/clientCharacterCreation.cs.
Loading compiled script darkwind/client/scripts/instantMessaging.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Could not create a description for binding: [
Could not create a description for binding: ]
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Basic mouse capture enabled.
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
Cancelling connection timeout..
Exporting client prefs
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/client/) - Succeeded
Exporting server prefs
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/server/) - Succeeded
Exporting client prefs
CreateDirectory(common/) - Succeeded
CreateDirectory(common/client/) - Succeeded
Exporting server prefs
CreateDirectory(common/) - Succeeded
CreateDirectory(common/server/) - Succeeded
CreateDirectory(common/) - Succeeded
CreateDirectory(common/server/) - Succeeded
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...


Not sure what to do to get it running/updated... etc. I downloaded the mac os version and put it in the applications folder and ran it from there.
*jimmylogan*


Posted Jan 13, 2010, 5:26 pm
When it said 'restart the lobby' you have to run the chat app -

darkwindLobby.jar

Try that and let us know...
theHumungous


Posted Jan 13, 2010, 6:21 pm
Yeah, that's the one I've been running. It simply won't update. :(
*sam*


Posted Jan 13, 2010, 7:12 pm
Quote:
I downloaded the mac os version and put it in the applications folder and ran it from there.


Can you try moving it to a folder on the desktop? I'm not a Mac expert but it's possible that restrictions on the Applications folder are stopping the patching from working
theHumungous


Posted Jan 13, 2010, 7:17 pm
Initially it wasn't in the applications folder and the first attempt updated the client once, but continued to say the scripts were out of date. That's when I moved it into applications.

I did not try from the desktop, I will try that when I get home.
*jimmylogan*


Posted Jan 13, 2010, 8:00 pm
If he's an admin user then Applications is fine.

BUT - good idea to try and move it... Desktop is a folder under the user and thus inherits the rights of the user, so it should work even on a restricted account...

Let us know, please!
theHumungous


Posted Jan 14, 2010, 4:04 pm
Moving it to another folder didn't change anything. :( Same issue.
Marrkos


Posted Jan 14, 2010, 4:08 pm
What version of OS X? What kind of Mac?
*jimmylogan*


Posted Jan 14, 2010, 4:39 pm
FWIW - I've zipped my install and am uploading it to my iDisk for you to try...

Ahh - it's done - 200 meg or so -

here ya go

theHumungous


Posted Jan 14, 2010, 4:39 pm
MacOS version: 10.5.8

It's an iMac, the kind that's all-in-one. After the first few tries, I updated my Java through the "Get Updates" or whatever it's called from the Apple menu.

My account is an admin user, so it doesn't seem to be a privilege issue.
*jimmylogan*


Posted Jan 15, 2010, 4:29 am
Did you try my folder I shared with you?
theHumungous


Posted Jan 15, 2010, 6:10 am
I'm downloading it now and will give that a shot.
theHumungous


Posted Jan 15, 2010, 6:24 am
Thanks for putting that up, but it didn't do the trick either. I ran it from the darkwindLobby.jar file, and when the client ran, it said
"DARKWIND ENGINE OUT OF DATE"
Instead of "Scripts Out of Date". I've tried mixing and matching to get it to work, but it isn't. There must be something else going wrong.

Are there some kind of Java settings? If so, how can I check them?
Marrkos


Posted Jan 15, 2010, 7:10 am
What kind of Internet connection are you on? Are you using any kind of download manager?

At this point I would suggest starting over from scratch. Throw all the other installs away. Download fresh from the 'Download' link, and see what happens.

There's nothing (that I can see) in what you are reporting that points to anything specific being wrong.
theHumungous


Posted Jan 15, 2010, 7:15 am
I'm using a cable modem through my cable provider. No download manager, just whatever Mac has as standard.

I've deleted and redownloaded about 10 times. However, I will try to download it from work using a PC and see what happens.
*jimmylogan*


Posted Jan 15, 2010, 8:52 am
Definitely something wonky going on as that zip file was the very one I'm playing on now...

You mentioned you ran "Software Update" - have you run it again to make sure you're 100% up to date?

*sam*


Posted Jan 15, 2010, 9:03 am
Downloading it for your PC will not patch the engine properly for your Mac, Humungous. The scripts would be ok.

I just tested it on my new Mac (an integrated computer/monitor same as yours, but running 10.6.2) and it worked fine. I was actually surprised to see it happily running either the PPC or the Intel build. I have put *both* versions (DarkwindOSXClient and DarkwindOSXClientPPC) into this archive for you to try:

http://www.dark-wind.com/temp/darkwindFullOSX.zip

You can run the darkwind program directly from in here, no need to run the lobby/patcher (darkwindLobby.jar) since the stuff in this archive is fully patched.

But as JL says, something strange is definitely afoot..
theHumungous


Posted Jan 15, 2010, 4:08 pm
jimmylogan:
Yup. I reran the software update check to be sure everything was up to date.

sam:
Thanks I'll try the one you've uploaded tonight when I get home. (I'm in California, USA, so it's morning for me)
theHumungous


Posted Jan 16, 2010, 3:41 am
Another good try. But that isn't working. I'm beginning to think that it's simply the wrong error message showing up!

It's the same error message "Scripts Out of Date" and says to run the darkwindlobby to update them. :(
Marrkos


Posted Jan 16, 2010, 3:55 am
How do you feel about letting somebody (me) access your computer remotely, and poke around a little to see if we can figure out what's going wrong?
Marrkos


Posted Jan 16, 2010, 6:16 am
Some additional details:

1. The Chat Lobby works, but not the full client
2. After launching the .JAR file, and logging in, the client will launch, and require him to log in again
3. He is able to play on a PC, so his username and password are accepted properly.
4. Problem persists across OS X User Accounts (he created a new one, and installed DW there)
5. Permissions are read/write on the DW folder and all contents.

theHumungous


Posted Jan 16, 2010, 6:34 am
Most recent console:
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//-------------------------- 1/15/2010 -- 22:33:46 -----
System & Processor Information:
  MacOS version: 10.5.8
  CarbonLib version: 1.6.0
  Physical RAM: 2047MB
  Logical RAM: 2047MB
  Unknown/PowerPC G4u ++, 2147 Mhz
  FPU detected

Math Init:
  Installing Standard C extensions

Input Init:
Basic mouse capture failed to enable!

Failed to find �D��� framework bundle locally
Video Init:
  Accelerated OpenGL display device detected.

setModPaths: invalid mod path directory name: 'darkwind'
Loading compiled script darkwind/main.cs.
setModPaths: invalid mod path directory name: 'darkwind'
setModPaths: invalid mod path directory name: 'common'
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/client/) - Succeeded
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/server/) - Succeeded
Loading compiled script darkwind/server/prefs.cs.


--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (374): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1024x768x32...
Created new window for GL [1024 x 768].
Successfully set up AGL windowed support [1024 x 768]
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce 9400 OpenGL Engine
  Version: 2.0 NVIDIA-1.5.48
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
common/ui/NetGraphGui.gui (0): Unable to instantiate non-conobject class GuiGraphCtrl.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
  Vendor: Any
  Version: OpenAL 1.2
  Renderer: Software
  Extensions:

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
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Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
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Loading compiled script darkwind/client/ui/dlgSquadIntercept.gui.
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Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
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Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Missing file: darkwind/client/scripts/clientFilePatchUploadDownload.cs!
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientPsionics.cs.
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Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
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Loading compiled script darkwind/client/scripts/instantMessaging.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Could not create a description for binding: [
Could not create a description for binding: ]
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Basic mouse capture enabled.
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
Cancelling connection timeout..
Exporting client prefs
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/client/) - Succeeded
Exporting server prefs
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/server/) - Succeeded
Exporting client prefs
CreateDirectory(common/) - Succeeded
CreateDirectory(common/client/) - Succeeded
Exporting server prefs
CreateDirectory(common/) - Succeeded
CreateDirectory(common/server/) - Succeeded
CreateDirectory(common/) - Succeeded
CreateDirectory(common/server/) - Succeeded
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...
*sam*


Posted Jan 16, 2010, 10:13 am
In addition, Humungous told me via PM that even when he logs in via the .jar, he is expected to log in a 2nd time on the main client.

There's clearly some sort of security or write issue going on. The 'first logon' should store your details temporarily in a file which the 'second logon' reads and deletes to save you doing it a second time.

So the .jar is not even succeeding in writing a simple text file into the darkwind folder.

--------------------------------

I don't think console.log is going to tell us much, since the game is actually running ok - the problem is that it's refusing to believe that it has patched correctly, or possibly it *hasn't* patched correctly.
*jimmylogan*


Posted Jan 16, 2010, 1:07 pm
Have you repaired permissions lately?

You can do it from Disk Utility, but there's a wonderful utility we use called Onyx. We run it to "clean up issues" when troubleshooting but also to completely clean one before creating an image to use on another machine. (no reason to image caches that should be rebuilt anyway, etc.) It might just "fix" whatever's wrong that you can't find...

here's the 10.5 version
Marrkos


Posted Jan 16, 2010, 4:26 pm
He repaired permissions (using Disk Utility) last night while I was working on it with him, and it had no effect.

Interestingly, the LogMeIn software I had him install doesn't seem to function correctly either. His computer shows up in my control panel, but it doesn't properly report that it is turned on.

He's put the DarkwindFullOSX folder in places where he should have complete access (Documents, Desktop), and there's been no change in behavior. Additionally, the folder reports (Command-I) that he has both Read & Write access to it and its contents.

I suspect that an Archive & Install is going to be necessary, or perhaps a Nuke & Repave.

EDIT: Although if Onyx resolves the issue all the better. :)
theHumungous


Posted Jan 16, 2010, 7:21 pm
A nuke and repave is most likely the route I'll need to take. Here's the quick story of this grumpy mac:

I was working on writing code in X-Code and had some other applications running when I tripped over the power cord, instantly turning the computer off. Other than losing the unsaved data, this shouldn't be a huge problem.

However, after restarting the computer, every application that was open at the time of the power outage refused to run. I was flummoxed. Even the file manager (finder) would not run.

So, after countless different things, I reinstalled my OS with the option to save the previous user account. After doing this, the applications would run normally, but I noticed my certificates (for iPhone development) would not work! So, after all kinds of deleting files and re-registering certificates, I finally got my grumpy mac working normally.

Long story short, I think something deep down in the OS might be corrupt and the solution is probably total nuke and reinstall. I'm not sure when I'll do this, but thanks for all the help.

I'll let you guys know when I do it and we'll see if it works!

*jimmylogan*


Posted Jan 16, 2010, 10:12 pm
I take it you're not running Time Machine then? I've restored individual files and even an SQL database on a server. It will also restore a complete setup. If you're not running it I'd suggest it (and it's free with 10.5 & up).

JL

theHumungous


Posted Jan 16, 2010, 10:15 pm
No, I guess I haven't been running it! lol. Oh well. I'll start using it.
*jimmylogan*


Posted Jan 17, 2010, 5:32 am
Time Machine is great, but something else occurred to me after I'd gone offline... Carbon Copy Cloner. You can quickly make a full backup on an external drive *and it will be bootable* ! I use it for some pre-10.5 things that require backup...

Get it here...

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