Darkwind
Prizes... again

*goat starer*


Posted Feb 12, 2010, 10:13 am
was looking at league prizes.... they are really weird... here are a few examples

Northern Semi-Pro Combat League: 2053

1st:    $180000 and Radar Guided Missile 

2nd:    $144000 and Pike  chassis

3rd:    $115200 and Tank Gun


Pike ahead of tank gun?

Northern Summer League: 2053

1st:    $60000 and Heavy Gatling Gun 

2nd:    $48000 and Car Cannon 

3rd:    $38400 and Car Cannon


Car Cannon less valuable than HGG?

Elmsfield Two Guineas League: 2053

1st:    $60000 and Hearse  chassis

2nd:    $48000 and Car Cannon 

3rd:    $38400 and Car Cannon 



You cant even sell a hearse!

Gateway Pedestrian Combat League: 2053

1st:    $175000 and Heavy Rocket Rack 

2nd:    $140000 and Tank Gun 

3rd:    $112000 and Heavy Gatling Gun 



HRR? More valuable than a tank gun?

Gateway Winter Meltdown League: 2053

1st:    $60000 and Light Rocket Rack 

2nd:    $48000 and Car Cannon 

3rd:    $38400 and Bullet  chassis



LRR better than a CC?


I thought this was being rejigged?
Karz Master


Posted Feb 12, 2010, 10:25 am
Elmsfield Two Guineas League: 2053

1st: $60000 and Hearse chassis

2nd: $48000 and Car Cannon

3rd: $38400 and Car Cannon

ROFL this is the most hilarious one.
FireFly


Posted Feb 12, 2010, 10:53 am
1st: $240000 and Heavy Laser
2nd: $192000 and Heavy Rocket Rack
3rd: $153600 and Semi Tractor chassis

Nope, semi tractor wins, its a step above in uselessness :rolleyes:
Karz Master


Posted Feb 12, 2010, 10:56 am
But it's fun as hell to drive. If I could ever be bothered to buy one, I'd put it in a no engine limits race.
*Grograt*
gary.r.horder@gmail.com

Posted Feb 12, 2010, 10:59 am
It must have dropped of sams to do lust, with factions coming I remember you posting the different levels of worth goat
*Urban Decay*


Posted Feb 12, 2010, 2:23 pm
*Grograt* said:
It must have dropped of sams to do lust, with factions coming I remember you posting the different levels of worth goat


Sam is lusting over factions eh? hehe

I still like how the SS Race league is all weapons and not a single engine or chassis.

Oh and ignore that edit Grog, hit edit instead of Quote... Stupid close proximity...
*sam*


Posted Feb 12, 2010, 3:05 pm
*Grograt* said:
It must have dropped of sams to do lust, with factions coming I remember you posting the different levels of worth goat


Assuming you do mean list, actually no I did implement that list... I need to investigate what actually happened here.
*Grograt*
gary.r.horder@gmail.com

Posted Feb 12, 2010, 3:07 pm
Hmmmm i think it should have been list unless  B)

Urban .yah should have edited the post for me, while you was there  :cyclops:
*sam*


Posted Feb 24, 2010, 2:19 pm
OK, I have gotten around to investigating this, and actually the code functioned perfectly. What was wrong were the numbers that were being used (goat?)..

Here's a complete list of the Prize Hardware items and their current 'values' (which is used to make sure prize 1 is equal or better than prize 2, etc.): please let me know what should change!

Fire Engine 240000
Ambulance 225000
McFly 220000
Roadrunner 220000
Squadcar 215000
Cougar 210000
Turin 210000
DeVille 205000
Fiftyseven 200000
McKenzie 200000
Heavy Laser 190000
Hotrod 160000
Radar Guided Missile 150000
Royal Eaton 140000
Osprey 130000
Stormer 125000
Pike 100000
Heavy Rocket Rack 90000
Buzzer 80000
Medium Rocket Rack 70000
Mounted Mortar 65000
Tank Gun 60000
Rocket Booster 60000
Laser 60000
Hearse 50000
Flail 50000
Light Rocket Rack 50000
Mini Rocket Pod 50000
Heavy Car Rifle 45000
Bus 40000
Moray 40000
Heavy Gatling Gun 40000
Car Cannon 7500
Buccaneer 5000
Bullet 5000
Semi Tractor 5000
Flechette Gun 5000
Nitro Booster 5000
Anti Tank Gun 5000
FireFly


Posted Feb 24, 2010, 2:37 pm
I dont get how the rocket racks are so high on the list, are they really that rare?

And a heavy laser and a firetruck are equally rare...
Just throw the hearse right of the list...
The RGM is worth more than the cougar...
Regular lasers are worth more than buzzers... hearses are worth nothing...

Just some pointers :rolleyes:
*goat starer*


Posted Feb 24, 2010, 3:18 pm
my stab at it... I am hazy on the turins mckenzies etc



Fire Engine 240000
Ambulance 230000
Squadcar 210000
Heavy Laser 200000
Radar Guided Missile 200000
McFly 180000
Roadrunner 175000
Cougar 170000
Turin 160000
DeVille 160000
Fiftyseven 150000
McKenzie 150000
Laser 145000
Mounted Mortar 140000
Tank Gun 135000
Osprey 130000
Buzzer 130000
Heavy Car Rifle 120000
Car Cannon 120000
Hotrod 100000
Royal Eaton 100000
Flail 90000
Stormer 80000
Pike 80000
Heavy Rocket Rack 70000
Bus 60000
Rocket Booster 60000
Heavy Gatling Gun 50000
Moray 50000
Buccaneer 50000
Medium Rocket Rack 40000
Light Rocket Rack 35000
Bullet 35000
Hearse 30000
Semi Tractor 25000
Flechette Gun 25000
Nitro Booster 20000
Mini Rocket Pod 10000
Anti Tank Gun 5000
*sam*


Posted Feb 24, 2010, 3:34 pm
Thanks guys... can anyone else comment on this, does it look ok?
*jimmylogan*


Posted Feb 24, 2010, 5:33 pm
I personally think the rocket racks are still too high... Is there a reason? They show up as trader cargo from time to time, so they CAN be looted...
FireFly


Posted Feb 24, 2010, 5:36 pm
Not to mention, Mcfly's can be looted, Roadies, Kenzies, Turins, Cougars cant...
*goat starer*


Posted Feb 24, 2010, 6:03 pm
FireFly said:
Not to mention, Mcfly's can be looted, Roadies, Kenzies, Turins, Cougars cant...



ambulances and firetrucks CAN be looted... as can heavy lasers... thats not the basis on which prizes should be worked out.

it should be on how much they are worth to the player base (which we will never all agree on) and possibly on how 'prize like' they are

on that basis i have seen a turin not sell at 600k before so should it be lower than a tank gun and a mortar? probably not because it feels more like a prize item... but who knows
FireFly


Posted Feb 24, 2010, 6:09 pm
True enough, but tank guns are generally more rare than mortars, in my experience anyway.

Also, to base them on "Worth", why would anyone actually use a mcfly, they aren't very... "Impressive"
*goat starer*


Posted Feb 24, 2010, 6:17 pm
why would anyone use a squad car on that basis?

worth is about style, game value, all sorts of things
FireFly


Posted Feb 24, 2010, 6:42 pm
goat starer said:
why would anyone use a squad car on that basis?
worth is about style, game value, all sorts of things
Cause nobody ever used a darned squad car, its more rare than firetrucks  :rolleyes:

Also, does the fly meet any of those?
*goat starer*


Posted Feb 24, 2010, 6:46 pm
i use a squad car all the time... and it is also lootable.

the mcfly:

a) looks cool
b) is quick
c) is quite tough
d) has great 1980s nostalgia value



*Grograt*
gary.r.horder@gmail.com

Posted Feb 24, 2010, 6:48 pm
Surely the ambulance and squad car are rarer than the firetruck, i cant say i have heard of either being snagged on a scout where as i know a good few FT's that have been
*goat starer*


Posted Feb 24, 2010, 6:54 pm
again i suspect thats a value call...

would people pay more for a FT than an ambulance or squadcar? i suspect so because whilst they are rarer they are also rather less useful.

i had originally put all three on the same value but sam needs some differentiation in the list.
*Longo*


Posted Feb 24, 2010, 11:39 pm
goat starer said:
my stab at it... I am hazy on the turins mckenzies etc



Fire Engine                              240000
Ambulance                              230000
Squadcar                              210000
Heavy Laser                        200000
Radar Guided Missile              200000
McFly                              180000
Roadrunner                          175000   
Cougar                              170000
Turin                              160000
DeVille                                160000
Fiftyseven                              150000
McKenzie                              150000
Laser                              145000
Mounted Mortar                    140000
Tank Gun                            135000
Osprey                                130000
Buzzer                                130000
Heavy Car Rifle                    120000
Car Cannon                        120000
Hotrod                              100000
Royal Eaton                          100000   
Flail                                      90000
Stormer                                80000
Pike                                80000
Heavy Rocket Rack                70000
Bus                                60000
Rocket Booster                  60000
Heavy Gatling Gun                  50000
Moray                                    50000
Buccaneer                              50000
Medium Rocket Rack                  40000
Light Rocket Rack                  35000
Bullet                                      35000
Hearse                                  30000
Semi Tractor                  25000
Flechette Gun                  25000
Nitro Booster                  20000
Mini Rocket Pod                  10000
Anti Tank Gun                    5000


Looks good, except Id change these -
Roadrunner 210000 - best racer out there? lightest car ever?
McKenzie, Cougar, Deville - 200000
Turin - 180000
Mcfly - 160000
Fiftseven - 150000
*goat starer*


Posted Feb 25, 2010, 9:26 am
I'm not sure about this Longo...

if there was a race with a first prize of a Mckenzie and second a Heavy Laser would that look right?

Not saying either way but I know which I would be happier to get.
lordbam


Posted Feb 25, 2010, 9:47 am
goat starer said:
I'm not sure about this Longo...

if there was a race with a first prize of a Mckenzie and second a Heavy Laser would that look right?

Not saying either way but I know which I would be happier to get.


McKenzie, Cougar, Deville are faster then a roadrunner.
The roadrunner might be fast, but i get better lap times in a common 5LV8 Vampire

I think the main problem with naming a price on things is how usefull a player thinks they are.

My 2 cents: put stuff on top that doesn't spawn in the wild.
That means a fire engine would drop below the heavy laser and the rare racers would be on top.
lordbam


Posted Feb 25, 2010, 9:47 am
goat starer said:
i use a squad car all the time... and it is also lootable.


when was the last one looted?
Serephe


Posted Feb 25, 2010, 10:04 am
lordbam said:
goat starer said:
I'm not sure about this Longo...

if there was a race with a first prize of a Mckenzie and second a Heavy Laser would that look right?

Not saying either way but I know which I would be happier to get.


McKenzie, Cougar, Deville are faster then a roadrunner.
The roadrunner might be fast, but i get better lap times in a common 5LV8 Vampire

I think the main problem with naming a price on things is how usefull a player thinks they are.

My 2 cents: put stuff on top that doesn't spawn in the wild.
That means a fire engine would drop below the heavy laser and the rare racers would be on top.


Why would a heavy laser drop below a fire engine? They both spawn in the wild.
lordbam


Posted Feb 25, 2010, 10:12 am
*Serephe* said:
lordbam said:
goat starer said:
I'm not sure about this Longo...

if there was a race with a first prize of a Mckenzie and second a Heavy Laser would that look right?

Not saying either way but I know which I would be happier to get.


McKenzie, Cougar, Deville are faster then a roadrunner.
The roadrunner might be fast, but i get better lap times in a common 5LV8 Vampire

I think the main problem with naming a price on things is how usefull a player thinks they are.

My 2 cents: put stuff on top that doesn't spawn in the wild.
That means a fire engine would drop below the heavy laser and the rare racers would be on top.


Why would a heavy laser drop below a fire engine? They both spawn in the wild.


fire engines spawn more in the wild then heavy lasers...
Sam should have these numbers
*goat starer*


Posted Feb 25, 2010, 10:21 am
basing it purely on spawn is silly....

I believe people want to win things that will find useful... That might mean that the top prizes in race leagues should be race cars as people who win these leagues tend to like racing.

However often FTs spawn they are only rarely seen for sale because people tend to keep them.

generally I would have thought that value in the player market was a better guide than rate at which things spawn. That is a pretty inexact science but it reflects how people value items rather than how the game is coded.
Serephe


Posted Feb 25, 2010, 10:25 am
lordbam said:


fire engines spawn more in the wild then heavy lasers...
Sam should have these numbers


Not true -- I've seen many more heavy lasers than I have firetrucks (1 firetruck in 3 years, many many heavy lasers)


Quote:
basing it purely on spawn is silly....


I agree with this.
lordbam


Posted Feb 25, 2010, 11:19 am
firetrucks... seen them a couple of times on the marketplace forum.
Heavy laser.... rare
McKenzie: never

I bet i could get more off a McKenzie then i could of a FT.

Quote:
I believe people want to win things that will find useful...


true, but the problem is that differs from player to player :-)
*goat starer*


Posted Feb 25, 2010, 11:26 am
i dont... tinker has donated a mckenzie for the next FP race... they are easier to build at camp (require a lower MR I believe) so they are easier to get in game.

when a turin appeared recently it didn't make 600k

these cars have a very small group of players after them so their bidding potential is much lower than a FT, heavy laser etc.

If anyone has actually brought or sold a mckenzie recently perhaps they could make a comment?
*Grograt*
gary.r.horder@gmail.com

Posted Feb 25, 2010, 12:34 pm
Sere' its the other way round for me, at least five FT seen in wild, never seen a H / Laser though, is this due to not attacking traders ? is this where the HL are spawning
lordbam


Posted Feb 25, 2010, 12:35 pm
remember that spawn changed a LOT about a year ago.

The first year i played not 1 firetruck spawned, now there is one spawning every month.

A better question is:
Did you see one spawn last year.
Serephe


Posted Feb 25, 2010, 12:42 pm
I saw a heavy laser within the past fortnight. One was looted within the past couple of days by FF and TEC I believe, also.
Serephe


Posted Feb 25, 2010, 12:42 pm
*Grograt* said:
Sere' its the other way round for me, at least five FT seen in wild, never seen a H / Laser though, is this due to not attacking traders ? is this where the HL are spawning


Grog, they spawn to attack small low CR vehicles in the FL-BL-Shanty areas in my experience.
*Grograt*
gary.r.horder@gmail.com

Posted Feb 25, 2010, 1:13 pm
Ahhh so spawn against travel vehicles more so than scouts got ya
Serephe


Posted Feb 25, 2010, 1:30 pm
Or just scouting in them... B)
*Wolfsbane*


Posted Feb 25, 2010, 5:19 pm
Should there be some engines in there? I'm pretty sure the 3.2Lv8 is more desirable than an ATG, and the v12s must be even more so.
*goat starer*


Posted Feb 26, 2010, 12:39 pm
Wolfsbane said:
Should there be some engines in there?  I'm pretty sure the 3.2Lv8 is more desirable than an ATG, and the v12s must be even more so.



yes there should
*sam*


Posted Feb 26, 2010, 1:06 pm
If you can list the 'values' (to fit in with the list of chassis/weapons listed above..) I'll add engines for next season's prizes.
Axiin


Posted Feb 27, 2010, 5:49 am
Instead of a price list, Create blocks of "Value" items.

Four, perhaps 5 blocks of valued items. Each within some range/usefulness.

The system then can randomly select 3 blocks to choose prizes from, and then 1 out of each block. You'd get a more consistent spread of things I think.

Also with this system you could give the 1st and/or 2nd place player(s) an alternative choice based on the blocks that weren't used.

Or even instead of an actual prize... a selection out of the block. 1st place gets to select out of block A, B or C, 2nd place gets to select out of B or C. etc.
lordbam


Posted Feb 27, 2010, 9:23 am
Axiin said:
Instead of a price list, Create blocks of "Value" items.

Four, perhaps 5 blocks of valued items. Each within some range/usefulness.

The system then can randomly select 3 blocks to choose prizes from, and then 1 out of each block.  You'd get a more consistent spread of things I think.

Also with this system you could give the 1st and/or 2nd place player(s) an alternative choice based on the blocks that weren't used.

Or even instead of an actual prize... a selection out of the block. 1st place gets to select out of block A, B or C, 2nd place gets to select out of B or C.  etc.


Actually a very good idea. but you can do it much simpler.
Select 5 prizes. then the first 3 can each pick one price.
That way the players can pick what THEY find important.
If i want a McKenzie instead of a heavy laser, i can just choose it when it is among the 5.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 27, 2010, 7:32 pm
lordbam said:
Axiin said:
Instead of a price list, Create blocks of "Value" items.

Four, perhaps 5 blocks of valued items. Each within some range/usefulness.

The system then can randomly select 3 blocks to choose prizes from, and then 1 out of each block.  You'd get a more consistent spread of things I think.

Also with this system you could give the 1st and/or 2nd place player(s) an alternative choice based on the blocks that weren't used.

Or even instead of an actual prize... a selection out of the block. 1st place gets to select out of block A, B or C, 2nd place gets to select out of B or C.  etc.


Actually a very good idea. but you can do it much simpler.
Select 5 prizes. then the first 3 can each pick one price.
That way the players can pick what THEY find important.
If i want a McKenzie instead of a heavy laser, i can just choose it when it is among the 5.


I like this idea, I assume that whoever comes first will get first pick?
*Longo*


Posted Feb 27, 2010, 8:03 pm
goat starer said:
i dont... tinker has donated a mckenzie for the next FP race... they are easier to build at camp (require a lower MR I believe) so they are easier to get in game.

when a turin appeared recently it didn't make 600k

these cars have a very small group of players after them so their bidding potential is much lower than a FT, heavy laser etc.

If anyone has actually brought or sold a mckenzie recently perhaps they could make a comment?


MckEnzies are actually quite hard to make, I believe only the roadrunner, ambulance, and FT are harder to make.
Joel Autobaun


Posted Feb 27, 2010, 8:05 pm
Would very much prefer a drop down list. I have to admit right now I would pick a mckenzie over a hvy laser. I have one and not the other...even though a hvy laser is probably "worth" more.

It's nice for cheap bastards like me that simply refuse to pay millions for these things and would rather try to win them.
*Longo*


Posted Feb 27, 2010, 8:10 pm
I'll try a list for the engines -

7LV12 - 220000 (only 3 things in the entire game are harder to make, this is the most difficult component)

5LV12 - 195000
5LV8 - 135000
3LV8 - 120000
3LR - 80000
2LR - 75000
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 27, 2010, 8:57 pm
I wouldnt say a 5lv8 is as valuable as a tank gun
*Wolfsbane*


Posted Feb 27, 2010, 9:00 pm
Yeah, those seem a little high, at least for the ones I have experience of. I'd put the 3.2v8 closer to 50000. They spawn in shops quite regularly, and they're not hard to loot. 3LR should be similar, and 2LR a bit less - 45000 and 30000?

Won't comment on the bigger stuff, as I haven't seen enough of it.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 27, 2010, 9:04 pm
The v12s seem fine, i'd lower the v8s and rots a little though
*Longo*


Posted Feb 27, 2010, 11:36 pm
*Rezeak* said:
I wouldnt say a 5lv8 is as valuable as a tank gun


Apparently you have never used one.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 27, 2010, 11:40 pm
I've used both, I've had at leasst 10 5lv8s, only ever had one TG.

That isn't to say that an item should only be valued on it's rarity, I just think that for they both do, a tank gun is worth considerably more.
*Longo*


Posted Feb 27, 2010, 11:50 pm
*Rezeak* said:
I've used both, I've had at leasst 10 5lv8s, only ever had one TG.

That isn't to say that an item should only be valued on it's rarity, I just think that for they both do, a tank gun is worth considerably more.


I sell 5LV8s for 200-235k each. At one point, I had about 40 of them. Ive sold them off. They fit unexposed in Flails, Ospreys, Pikes. Good for racing and travel cars, pretty high demand. I have 4 or 5 TGS. Ive used em on Buses, Lorries, and FTs. They are only effective on FTs, and their huge bulk and ammo bulk only make it better than a CC in the hands of an extremely gifted gunner in a very large vehicle. How many people do you see buying a TG?
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 27, 2010, 11:58 pm
Not many people have the gunners or the money, I'm not saying more people buy tank guns, I just think that they would be better for a prize than a 5lv8 because you can get 5lv8s anywhere south of GW quite regularly if you have HPs, hardly ever come across tank guns
*Longo*


Posted Feb 28, 2010, 12:17 am
*Rezeak* said:
Not many people have the gunners or the money, I'm not saying more people buy tank guns, I just think that they would be better for a prize than a 5lv8 because you can get 5lv8s anywhere south of GW quite regularly if you have HPs, hardly ever come across tank guns


Your statement totally justifies why a 5LV8 would be a better prize than a TG for most people. Thank you!
Serephe


Posted Feb 28, 2010, 12:36 am
Longo, using that logic a HMG is a better prize than a heavy laser. :stare:
*Rezeak*
reecestensel@hotmail.co.uk

Posted Feb 28, 2010, 12:39 am
*Serephe* said:
Longo, using that logic a HMG is a better prize than a heavy laser.  :stare:


This is my point... just worded better  :)
Lord Foul


Posted Feb 28, 2010, 1:54 am
Using the list Goat provided (Nice job Goat, though the Mckenzie should be above the Turin and 57) here is my opinion on where the engines could go.


7LV12 – 175000
5LV12 - 150000
5LV8 - 110000
3LV8 - 50000
3LR - 60000
2LR – 40000


Only changes I’d suggest


Mckenzie to 190000
*Longo*


Posted Feb 28, 2010, 2:52 am
*Rezeak* said:
*Serephe* said:
Longo, using that logic a HMG is a better prize than a heavy laser.  :stare:


This is my point... just worded better  :)


I'll go head to head with either of ya using a hmg vs a Hlaser. Ill even do a normal mg...  :rolleyes:
*Longo*


Posted Feb 28, 2010, 2:56 am
Lord Foul said:
Using the list Goat provided (Nice job Goat, though the Mckenzie should be above the Turin and 57) here is my opinion on where the engines could go.


7LV12 – 175000
5LV12 - 150000
5LV8 - 110000
3LV8 - 50000
3LR - 60000
2LR – 40000


Only changes I’d suggest


Mckenzie to 190000


Lord F, you forget your spoiled in Cry Havoc. Its the only camp that is capable of making a 7LV12 short of me dropping a factory in favor of 4 more mech shops in Longoville, and 5LV12s can only be made in 2 camps. Basically you need at least 15 mech shops full of 50+ - 300 mechs(thats 60 mechs total) just to make a 5LV12, and 19 mech shops of the same (thats 76 good mechs) just to create these. Thats pretty substantial. 
Lord Foul


Posted Feb 28, 2010, 3:32 am
Not spoiled Longo, I have not obtained anything from Cry Havoc yet. I've paid full price for all my goodies so far, ask Latte. :)

While I agree with you that they are hard to make they should not be at the same level as the RGM or Heavy laser that can not be made at all. Why would you put an engine that can be made (even though hard to do) at the same level or higher as an item that can only be found in the wilderness?

Not including time to build here is an aprox. cost to build one of each going by current SS bulk prices.

7LV12 - 145k – Suggested placement 175000
5LV12 – 86k – Suggested placement 150000
5LV8 - N/A - Suggested placement 110000
3LV8 – 18k - Suggested placement 50000
3LR – 19k - Suggested placement 60000
2LR – 11k - Suggested placement 40000

Then consider function. A 7LV12 can only fit in a very limited amount of chassis, even though it’s one of the hardest items to make. Desirability would easily put the 5v12 at 150000 as it can fit in quite a few useful chassis but is not more desirable than a Heavy laser, FT, Squad car or Mckenzie most of the time.
*Longo*


Posted Feb 28, 2010, 4:36 am
The 7LV12 is incredibly fast, and is great for an ambulance, and Im sure for a FT and Lorry too.

I think they should be high, just below a Hlaser and RGM, if anything. A 5LV12 shouldnt be the same as a 57, however.
lordbam


Posted Feb 28, 2010, 9:52 am
You will never agree on pricing of items.

It all depends on what your play style is.
I vote to use a drop down box that gives you multiple options. This way this thread is closed.
*Wolfsbane*


Posted Feb 28, 2010, 11:25 am
I don't think you need to get everyone to agree - as long as the prizes aren't obviously crazy that's probably good enough.
*goat starer*


Posted Feb 28, 2010, 2:00 pm
Longo said:
*Rezeak* said:
Not many people have the gunners or the money, I'm not saying more people buy tank guns, I just think that they would be better for a prize than a 5lv8 because you can get 5lv8s anywhere south of GW quite regularly if you have HPs, hardly ever come across tank guns


Your statement totally justifies why a 5LV8 would be a better prize than a TG for most people. Thank you!


except that if i won a tank gun i could sell it and BUY at least 3 5lv8s
*sam*


Posted Mar 8, 2010, 6:55 pm
I'm making these edits now, and adding engines as future prizes.

Back