Darkwind
Somerset town pvp

Serephe


Posted Mar 7, 2010, 5:51 am
S182992

Shows why AI in a PvP is a bad idea, and why everyone agreeing to surrender before they get shot to bits is a good idea.
*Bastille*


Posted Mar 7, 2010, 6:04 am
yes, 2nd that. Although it does make for some interesting Role Play ideas...

Just to make clear PA racers, I shall not be putting a bounty on your head for you desertion. ;)
Serephe


Posted Mar 7, 2010, 6:09 am
Also, the loot for pirates seemed a little... good... for SS. A laser, a HCR and a HGG.
*Burden*


Posted Mar 7, 2010, 6:21 am
Well we were outnumbered.. :)
But yeah I was surprised by how good of loot we got.
Flaming savage


Posted Mar 7, 2010, 8:01 am
Why do most of em have uber skills in everything?
thepez


Posted Mar 7, 2010, 11:08 am
The Combat Rating felt a bit out of wack as well but I am assuming the BPU on the pirate side has to have a high CR. Might the players that joined been counted for CR for the militia but then not included?
*Bastille*


Posted Mar 7, 2010, 11:29 am
The CR balance seemed ok, fairly even, if anything I think the Militia had a higher CR.


[Edit] If anything I think I have less lap records... oh, maybe that gives away the reason for this post  :cyclops:

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