Darkwind
'The enemy appears to have'

*Ninesticks*


Posted Jun 6, 2010, 5:43 pm
I would suggest that this is actually has a chance of being inaccurate. How much by should vary according to the scout roll. So in an ambush situation the number/type of vehicles should be quite a bit out. Also opens up the possibility of a new scout spec that would help with the accuracy of the report.
*jimmylogan*


Posted Jun 6, 2010, 5:52 pm
Second

FWIW - I was in the group scout when Nine suggested this and there was overall agreement.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Jun 6, 2010, 5:55 pm
Oh yah, I was there, I agrees :)
FireFly


Posted Jun 6, 2010, 6:04 pm
Instead, maybe just make it scout based... a 100+ or so scout in a musclecar would get the info we have now...

A 20 would get "5x light (Muscle/Sedan), 4x, medium (Apache, Landrunner, 1x Heavy (Lorry/Trashtruck)
*Grograt*
gary.r.horder@gmail.com

Posted Jun 6, 2010, 6:05 pm
Makes sense Nine i think a roll should be required with any skill of scout as well, even the best of us get things wrong. Mantis 000195
*Tinker*


Posted Jun 6, 2010, 6:26 pm
nice idea, i can just hear the scout saying 2 Fire trucks 10 apaches! in SS, and everyone's like what ever! :rolleyes:
Groove Champion


Posted Jun 6, 2010, 6:41 pm
I can see it saying 2 Firetrucks and 10 Apaches appearing instead.
Lord Foul


Posted Jun 7, 2010, 5:40 am
Before this gets added, the "who is scouting for the squad" should be added, just like the mech is currently setup. (Gro, is this one buried in the 100's upon 100's of mantis jobs in the que?) :)

Even better, just remove what is shown to be spawning so the player does not know if there are good chassis spawning before accepting a truce or not. If the player can't "see" what is spawning before him on the map, he should not magically know what is there behind every rock, hill or building, makes no sense.
SZDaddio


Posted Jun 8, 2010, 1:59 am
I was in the scout where this was brought up as well. I do agree. I also agree with Foul....should say "x (number) vehicles are approaching, driving away, ambushing" If we can't get an actual "fog of war" (which would be more realistic and scary) then not knowing till they showed would be cool.
*Tinker*


Posted Jun 8, 2010, 8:54 am
what about there appears to be :

a moderately high amount
a very high amount!
a extremely high amount!!
a ludicrously high amount!!!
*Grograt*
gary.r.horder@gmail.com

Posted Jun 8, 2010, 12:20 pm
Lord Foul said:
Before this gets added, the "who is scouting for the squad" should be added, just like the mech is currently setup. (Gro, is this one buried in the 100's upon 100's of mantis jobs in the que?) :).


Not too my knowledge Foul, maybe you should re suggest then can be added if liked ( which it no doubt will ) by members !!
ISHOULDCOCO


Posted Jun 8, 2010, 1:24 pm
Anything that brings us closer to FoW is a positive step

COCO
*goat starer*


Posted Jun 8, 2010, 1:45 pm
no

fog

of

war


ever


please

....

this game is an analogue of a tabletop game NOT a clone of command and conquer.
*Dark Tempest*


Posted Jun 8, 2010, 1:48 pm
Agree with Goat.

Keep us true to our roots.
*Tinker*


Posted Jun 8, 2010, 3:29 pm
i disagree with goat!
*Grograt*
gary.r.horder@gmail.com

Posted Jun 8, 2010, 3:47 pm
It depends on what level FOW is implemented ( if at all )
Lord Foul


Posted Jun 9, 2010, 7:52 am
How about simply redoing the whole thing and not purposely make it un-realistic to handicap ourselves against the NPC to give them a few extra turns. The game has matured enough that this is no longer really needed.


1- When you spawn you see what you are facing.

2- The amount of space in the circle you have for placement is based on a scout roll. Bad scout roll, minimal space to setup as you were caught by surprise. Good scout roll, you saw it coming and have extra space to plan your attack/defense/escape. Your scout skill would add (x) bonus to the roll based on current level of skill.

Simple as that, none of this I can't see anyone foolishness. We all know the circle is used for tactical purposes to better prepare ourselves for the combat even when we are "blind" to the NPCs location. Why continue with this "Blindness" code when all it does is give the AI a few extra turns to come at you if you don't place properly.

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