Darkwind
Camp War Testing

*Dark Tempest*


Posted Jul 6, 2010, 8:07 am
I want to do some testing of the camp PvP system, and am looking for someone who has some cheap cars in SS they don't mind using in some friendly camp PvP.

The plan is to fly our camps flags and have squad challenges in SS to see if fighting PvP combats actually is good for a camps fame, or if losing and winning balance each other so much as to make it pointless.

If winning is significantly better for camp fame, MR, and the production boosts than losing is, then being somewhat involved in camp PvP would be positive for all players involved in it. If the rewards for winning are not large enough to justify the risk of losing, then the system needs fixing.

Hoping for a fellow camp owner who doesn't mind if we trade wins and loses back and forth to test the system.

PM me if your interested.
d0dger


Posted Jul 6, 2010, 3:30 pm
I've got no firsthand knowledge of this, but if it is significantly higher fame increase to win, as compared to fame loss to lose... It's extremely exploitable. All someone has to do is PVP and surrender without a shot fired, wash rinse, repeat.

I imagine if that's all the case and folks start arranging it like that, it will get changed.
JS


Posted Jul 6, 2010, 5:23 pm
*Dark Tempest* said:
I want to do some testing of the camp PvP system, and am looking for someone who has some cheap cars in SS they don't mind using in some friendly camp PvP.

The plan is to fly our camps flags and have squad challenges in SS to see if fighting PvP combats actually is good for a camps fame, or if losing and winning balance each other so much as to make it pointless.

If winning is significantly better for camp fame, MR, and the production boosts than losing is, then being somewhat involved in camp PvP would be positive for all players involved in it. If the rewards for winning are not large enough to justify the risk of losing, then the system needs fixing.

Hoping for a fellow camp owner who doesn't mind if we trade wins and loses back and forth to test the system.

PM me if your interested.


I did this with Jeelz, it does not seem to do anything.  Or if it does the gain is fractional so it was nto noted.  I looked on the activities section of the camp and there was nothing regarding fame increase.  And no fame was added to my current total, or my max.  Granted it is a sample of 1, and there were only two SUVs involved.  I am guessing that squad challenges don't count as that could be easily exploited through collusion.  I'd guess it's the intercepts by watchig the gates that count.  Anyone have any more info on this?
FireFly


Posted Jul 6, 2010, 5:25 pm
Basically... to get a gain... I think you need injuries
Specifically... injuries in skilled characters...
*Longo*


Posted Jul 6, 2010, 5:28 pm
And both camps need to be at war with one and other.
JS


Posted Jul 6, 2010, 5:50 pm
There ya go. Interesting on the injuries part. I guess anything is exploitable, seems if two camp owners got some garbage sedans and new hires they could kille each other off in squad challenges while at "war" and get the gains.
FireFly


Posted Jul 6, 2010, 6:37 pm
Take extra note on the "Specifically, Injuries in skilled characthers"
So yes, its exploitable, if you use skilled characters...

Same thing with the town attacks, but that was way back
d0dger


Posted Jul 6, 2010, 7:11 pm
I do know that in the PVP squad league I got real good camp fame for the match where Procyon got out of his cars and made us shoot his multi-spec'd peds, some of them to death. But, I've got none in most or all of my other matches.
*goat starer*


Posted Jul 6, 2010, 8:13 pm
dark.. declare war on the vault... we are VERY friendly! honest! :cyclops:

Nine!!... Nine!!... get the Tank Guns RGMs and Mortars!!! ITS PARTY TIME!!!
Joel Autobaun


Posted Jul 6, 2010, 9:33 pm
FireFly said:
Take extra note on the "Specifically, Injuries in skilled characthers"
So yes, its exploitable, if you use skilled characters...

Same thing with the town attacks, but that was way back


FF is correct here...it's not "worth it" unless you want to put some milage on some capped chars.

It's worth it for hate though.
JS


Posted Jul 6, 2010, 11:09 pm
Joel Autobaun said:
FireFly said:
Take extra note on the "Specifically, Injuries in skilled characthers"
So yes, its exploitable, if you use skilled characters...

Same thing with the town attacks, but that was way back


FF is correct here...it's not "worth it" unless you want to put some milage on some capped chars.

It's worth it for hate though.


Good points on the "Skilled" characters, good use for those sub 100 cappers though..  Plus its just good fun at that point.
FireFly


Posted Jul 6, 2010, 11:19 pm
Hehe, the monthly rookie Killfest?
I'd sign up :)
*Dark Tempest*


Posted Jul 7, 2010, 2:28 am
I say we try it. A bunch of us declare war on each other and do a bunch of squad challenges in SS.

I'd be willing to set it up if some people are interested.

Rookie/ fresh hire kill fest.
JS


Posted Jul 7, 2010, 12:03 pm
You guys may have something there, "Camp Wars" night, or day, or whatever.
Zoltan


Posted Jul 9, 2010, 4:24 pm
Dark I'll do it with you in SS. I will be on around 23:30 server time tonight..

my camp is the cosmic playground in BL.
*Burden*


Posted Jul 9, 2010, 10:03 pm
I'll join in this stuff too. :D
FireFly


Posted Jul 10, 2010, 1:32 am
Oh... I dont have and killable crew in SS...
*Dark Tempest*


Posted Jul 10, 2010, 9:35 am
Sorry Zolt, missed you.

Lets aim for 23:00-4:00 tomorrow, everyone who wants in challenge someone else in this thread.

I'll take Zolt since he started. We can post replays and results in here, and if enough people are interested I may try and turn this into a bigger deal, something like what Goat does with Faster Pussycat.
Zoltan


Posted Jul 10, 2010, 6:26 pm
ok sounds good

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