Darkwind
ATG/CC apatchi builds

johnny go


Posted Jul 13, 2010, 8:47 am
i have me some new BIG BOOM toys, any tips on builds to make the best use of them?
what builds do you guys use whith ATG's and CC's?

i will be scouting ss/elms

thanks
ISHOULDCOCO


Posted Jul 13, 2010, 9:03 am
Don't use both in the same car.
Waste/recoil/smashed loot.

Back it up with MMG or GG or MG or VG

COCO
Zephyr


Posted Jul 13, 2010, 9:21 am
Yeah, my only CC I pair up with a RL for the reduced recoil. It seems to work pretty well.
johnny go


Posted Jul 13, 2010, 12:33 pm
whats a VG ?

a hmg/hgg is out of the question then?
JS


Posted Jul 13, 2010, 12:53 pm
johnny go said:
whats a VG ?

a hmg/hgg is out of the question then?


HMG/HGG Apache is fine, I have several of these, keep up a great (sustained) rate of fire.  Add a GG or HRR to the side and cayyr relaods with 3 gangers.

For the ATG/CC, I added a HGG or HMG.  recoil can be a problem.  If you drive into the shot it is less of an issue, however, anything off center will be a problem as you are pushed away from your target and can easily lose LOS.  Backing wiht this build is a huge issue.  An MMG or GG will help if you dont want the recoil.
ISHOULDCOCO


Posted Jul 13, 2010, 1:02 pm
johnny go said:
whats a VG ?

a hmg/hgg is out of the question then?


You can.
But a driver and 2 gunners and a 4L with a 5 tank is 140 BULK
You have 130 left, 60 for the main cannon leaves 70.
You really want to mags which is 24 ( these are 10 shot weapons) that leaves 46.

Thats an HMG and a large girly handbag.

It is also a recoil recipe - fire both and get hit by a RL and something else  in one turn will not flip you but it will lift your front wheels  and maybe lose you arc.
Fire both while being hit AND on a slope AND reversing - Good luck on that.....................

So what i am saying is, that there is little material return for this redlining of firepower. Better to get an MMG in ther that can finnish a breached car without killing the engines.

Plus you will have space for makeup and a set of heels too  ;)


COCO
johnny go


Posted Jul 13, 2010, 1:24 pm
boo ya!
all set for a night on the town :-)
johnny go


Posted Jul 15, 2010, 8:07 am
thinking of pairing up a fletchit gun whith my car canon, to clear out the occupants once the canon has mangled the armore.
would the what be prohibitive?
LoSboccacc


Posted Jul 15, 2010, 8:16 am
I'm happily using a single atg in a windy II, with two guy in it and a reload

the more precious car cannon is on an apache, with a standard gatling gun as to keep recoil very low (I like dogfighting, even in suvs)

but I've noticed that when you throw such weapons on a single car every build is somewhat 'incomplete' - I'd prefer to create car pairs to put my heavy weapons in it so for example the CC/GG apache is paired with a 2CR front 1CR rear landrunner providing escort and acting as distraction for enemies - the landy gets the stress, the enemy get accurate sustained cannon shell on their flank
FireFly


Posted Jul 15, 2010, 8:44 am
The Crazy Experimental LineLander of Doom
http://dw.laasma.ee/carbuilder/view/156/tragic.png
Only 2 Crewmen, Sure, 1 reload per gun, should be enough right, with that you can barely squeeze in a 3.2l, I'd say go for a V8, but with reloads it wont even fit.

Optional is a 2l rotary, for 3 crewmen.

Either way, It packs some nasty punch ;)

As for ATG/CC Apache... have fun flying backwards, I remember when mike tried double ATG ones, he nearly got us all killed with their recoiling madness  :p
*goat starer*


Posted Jul 15, 2010, 9:11 am
my apaches tend to the CC MMG

did anyone answer what a VG was?
JS


Posted Jul 15, 2010, 11:29 am
johnny go said:
thinking of pairing up a fletchit gun whith  my car canon, to clear out the occupants once the canon has mangled the armore.
would the what be prohibitive? 


Here's my tactical issue with the FG paired to a CC.  You put the CC on the vehicle to make it punch hard.  But then put a very weak (unless through armor) weapon to compliment it.  Better to make a second car wiht a FG in my opinion.  Frankly, I find the FG nearly useless.
*Wolfsbane*


Posted Jul 15, 2010, 1:41 pm
I use CC/CR as a long range sniper vehicle, paired with something with two 20-ammo weapons (HMG/MMG Apache maybe) to cover it while it reloads. I would recommend practicing with the ATG first to get a feel for recoil and how often the damn thing needs to reload. That is if ATG is still a lot cheaper than CC - haven't bought one for a while.
LoSboccacc


Posted Jul 15, 2010, 5:17 pm
up north I see ATG going for a tenth of CC prices.

but they're not so much different.
*Dark Tempest*


Posted Jul 15, 2010, 6:42 pm
LoSboccacc said:
up north I see ATG going for a tenth of CC prices.

but they're not so much different.


I didn't watch damage as closely, but I had a Buzzer equipped ATG/CC to do some testing once.

CC is around 40m more range with 50 skill gunners, which is huge. They are worth every penny more than an ATG, if you have those 50+ gunners to use them with. Otherwise the range difference doesn't matter and the ATG is a better choice IMO.
Groove Champion


Posted Jul 15, 2010, 6:52 pm
Ironically the ATG is worth more on the NPC market than the CC.
johnny go


Posted Jul 15, 2010, 7:31 pm
interesting, i amused the cc did alot more damage , hummmmm
*Dark Tempest*


Posted Jul 16, 2010, 7:39 am
I know it does more "piercing damage", or internals through armor. Straight armor damage I don't know if there is a big difference. Splash is where the ATG really shines over the CC, if you like that sort of thing.
FireFly


Posted Jul 16, 2010, 8:12 am
ATG damage 5 - 6, CC damage, 7 - 8.
I'd honestly take a HMG over the ATG anyday.
LoSboccacc


Posted Jul 16, 2010, 8:20 am
*Dark Tempest* said:

CC is around 40m more range with 50 skill gunners, which is huge. They are worth every penny more than an ATG, if you have those 50+ gunners to use them with.


well, as usual it boils down on how you want to play. for a line fight that 50mt sure are gold, but I prefer to make the enemy chase my landrunner and sneak the cc car on their back.

the same with the atg windy, flanking with an atg car is quite unusual but pretty darn effective as you can open pretty much anything in a couple of rear shot, stressing them so much they won't hit anything again for a week.

at that point blank ranges, the cc is just expensive, so it's just too risky to use it on short range engagements. I was also thinking it as a 'going to be wasted car' but it has come back so far from any engagement, even some very brutal ones, by luck and running screaming while on fire - they can't catch you if you're burning*!

[quote stolen from http://drmcninja.com/comics/2006-08-234p15.gif]


edit:
FF, where are you getting that numbers? the wiki disagrees so I'd like to see your sources (and fix the wiki)
phax


Posted Jul 16, 2010, 8:31 am
I only use the ATG for novelty builds. Anything serious packs CCs.
FireFly


Posted Jul 16, 2010, 8:57 am
Are screenshots a reliable source?
Just did a test in TAC, and after 5 shots, well, the CC hit the left, the ATG the right, look for yourselves.

http://img37.imageshack.us/img37/4557/screenshot00953112.png

All the ATG has is a larger splash, large enough to damage one of the ospreys at one point, but other than that, with the HORRIBLE range, well, point proven?
*Wolfsbane*


Posted Jul 16, 2010, 9:56 am
As I say, I wouldn't use one now I have good gunners. I still think they're good for training and parcticing - the spash helps there too. Plus they're fun! I need to go fit a couple to a permadamaged apache...
*Ayjona*


Posted Jul 16, 2010, 2:40 pm
*Dark Tempest* said:
Straight armor damage I don't know if there is a big difference.


CCs and ATGs are incomparable. It doesn't really show in their stats, but CCs are superior in just about every aspect (even splash, since their splash actually inflicts good damage, even if it is smaller), which is why ATGs are almost never used.

Tank Guns, THAT is where the true fun begins...  ;)
Aristazibal


Posted Jul 19, 2010, 2:52 pm
This is just my opinion, but I think that the real value in both of these weapons is disruption. Sure they do lots of damage, but when you're line-fighting being able to disrupt the path of the NPCs makes a HUGE difference. Hit them in the front end with a CC or ATG, and they lose their LOS on you pretty quick :).

That might seem obvious, but to me it's the biggest reason CCs are better than ATGs. Because the range is so much better, you start disrupting the enemy advance much earlier and therefore don't take as much damage (assuming, of course, that you have half-decent gunners).

To me, this is the DW equivalent of putting your hand on your little brothers head while he swings wildly at the air in front of you. The longer your arms are, the more successful you'll be.
:cyclops:
*Rezeak*
reecestensel@hotmail.co.uk

Posted Jul 19, 2010, 5:52 pm
I used CC/HGG on an apache that I had in badlands, to combat the recoil I used C armour! yes! C armour! worked a charm... until it got ambushed.

*Ayjona* said:
Tank Guns, THAT is where the true fun begins...  ;)


Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)
Joel Autobaun


Posted Jul 19, 2010, 11:35 pm
I use a BPU called "Sars Enforcer" to hunt merchants(very occasionally) in sars along with a apache or LR with GGs and CRs.

The BPU has X2 ATG front and HRR on sides. It can slay any escort vehicle merchants have, in two turns. The splash damage gives a good downpayment on any nearby cars and coupled with a mortar vehicle its really nice to have the big splash damage. It takes one turn (or less - split fire the atg on two merchant carriers) to breach a carrier( lorry or van or anything) and then the landy/apache can make sure of passengers with GG and CR. Occasionally will bring flechette as a side mount on apache.

Basically range is less of a problem because you want to charge their escort so you don't let the carriers get away, that's why ATG over CC.

HRR are for boosting the cr and knocking anything that makes it past the dual ATG, into the Sars canyon. Best of all this ride is funfunfun to play with.
*Ayjona*


Posted Jul 21, 2010, 1:58 am
*Rezeak* said:
Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)


It's the little things that make life in the wastelands bearable.
d0dger


Posted Jul 21, 2010, 7:26 pm
FireFly said:
The Crazy Experimental LineLander of Doom
http://dw.laasma.ee/carbuilder/view/156/tragic.png
Only 2 Crewmen, Sure, 1 reload per gun, should be enough right, with that you can barely squeeze in a 3.2l, I'd say go for a V8, but with reloads it wont even fit.

Optional is a 2l rotary, for 3 crewmen.

Either way, It packs some nasty punch ;)

As for ATG/CC Apache... have fun flying backwards, I remember when mike tried double ATG ones, he nearly got us all killed with their recoiling madness  :p


This setup works great in a BPU, 4L or V8, 3 crew plenty of reloads. Nasty firepower that basically never lets the enemy get to you.
*Dark Tempest*


Posted Jul 22, 2010, 12:29 am
I was going to ask what good BL BPU builds are, thanks d0dger!

Does anyone have a HCR in BL I could buy off you?
*Ninesticks*


Posted Jul 22, 2010, 2:00 am
Unless you plan to take an ammo wagon watch out for reload space with an HCR/CC combo on a BPU.
*Dark Tempest*


Posted Jul 22, 2010, 2:07 am
Thinking about that, will go with CC/RL until further notice. How about dual CC?
*Ninesticks*


Posted Jul 22, 2010, 2:34 am
Much depends on whether you want side weapons or not. I normally match up a CC on a BPU with either CR, MMG or PG and then side weapons depending on how much ammo I may need. If you are running two or more you can drop some or all of the side weapons on one to give you a fighting ammo carrier for the other.
*Bastille*


Posted Jul 22, 2010, 6:26 am
Dual CCs is great for getting that BPU dance thing happening. A bit dangerous in my experience.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Jul 22, 2010, 6:51 am
With all my BPUs, I either use HCR/CR - 4 reloads for each gun. (My personal favourite)
Or CC/RL
Or CC/HMG

All have plenty of reloads :)
*Wolfsbane*


Posted Jul 22, 2010, 9:06 am
I normally pair a HMG/HCR BPU with one using HMG/MMG. The second one gets used as an ammo carrier.

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