Darkwind
Arggggh!, Skill caps

upgrayedd


Posted Aug 16, 2010, 8:35 am
So I've been waiting to run a Buzzer from BL to SS until my scout hit 200 (he was really close). So on the final leg back he capped at....198. *growls*

Is there anything I can do to raise his skill to 200?

Also what controls what a ganger caps at?

I now have 6 of 8 scouts all capped. 87, 92, 97 (*growl*), 108, 151, 198 *roars*.

Lastly, anybody but me think that at once you hit the magic 5 (95, 145, 195, etc) a ganger shouldn't cap until they pass the spec mark? It's just really frustrating to have a ganger so close and he capped. As you can see 4 out 6 of mine were pretty close then capped.
*Ninesticks*


Posted Aug 16, 2010, 9:00 am
Umm why would you want to move a buzzer from BL to SS.

Yes there is things you can do to raise his skill beyond the cap, get special training vouchers from being in a successful team in the squad combat leagues.

There are things you can do that improve the chance of a ganger having a higher cap. There are no guarantees though.

And no I don't agree with your last suggestion :rolleyes:
*goat starer*


Posted Aug 16, 2010, 9:25 am
*Ninesticks* said:
Umm why would you want to move a buzzer from BL to SS.



that is a very good question.... group scouts in SS are the best place to lose buzzers.
upgrayedd


Posted Aug 16, 2010, 10:02 am
*Ninesticks* said:


There are things you can do that improve the chance of a ganger having a higher cap. There are no guarantees though.


What are they?

As for the Buzzer, it's not for group scouting but either way that's for another discussion. :)
FireFly


Posted Aug 16, 2010, 10:07 am
1. Mission rewards will give add on top of a characters capped skill
2. When you cap you can usually train 1 or 2 points beyond that if you are fast about it.
3. PvP league rewards is the most reliable way
upgrayedd


Posted Aug 16, 2010, 11:10 am
FireFly said:
1. Mission rewards will give add on top of a characters capped skill
2. When you cap you can usually train 1 or 2 points beyond that if you are fast about it.
3. PvP league rewards is the most reliable way


Thanks for the info. I'm not to big on PvP though.
JS


Posted Aug 16, 2010, 11:51 am
Ugrayedd, I've capped about 42 characters. I've fired around 16 of them and have several more sub 100s I plan to fire. I only take free gangers these days. It's no guarantee they won't cap low, but its the best chance (don't select "Best Avail" as that gives you a chance to get someones cast off and you don't know if he is a "free" guy or a bought guy and he may already be capped).

Your guys over 100 are plenty useful, cross train them. I suggest getting rid of teh sub 100s when you have plenty of other characters who are better/have more potential. but they can also be cross trained. For me, I don't bother, but others do it and are quite effective.

As for getting those extra points, I'm with you on the PvP, not very interested in it. However, I have recently decided to try it a bit, mostly because of the dkill points potential, and I ahve done quite a bit of teh PvE side. I also have a 198 capped Scout that I'd like to get to 200 if possible (She capped at 197 and got 1 more point after capping which is fairly common I understand and most of my 42 cappers have done that).

Good Luck.
*Rezeak*
reecestensel@hotmail.co.uk

Posted Aug 16, 2010, 12:01 pm
I always hire best available free guys in tex, because there's a chance I'll get one of serephe's old guys because he fired them all there when he left :)
JS


Posted Aug 16, 2010, 12:35 pm
lol, there ya go, always another angle!
kometen


Posted Aug 16, 2010, 4:05 pm
I feel your pain. One of the oldest surviving members of my gang is capped at 199 in both scouting and gunnery. On the plus side he is the only one to exceed 150 courage and gain a courage spec. Squad combat league is my best hope at this point.
Groove Champion


Posted Aug 16, 2010, 4:16 pm
Here's another angle...

I love my capped characters! Since I already know they have exhausted their potential, I have no problem using them for the most death-defying missions undertaken by my gang. With un-capped gangers, I hesitate to send them out on suicide missions (i.e. profitable ventures) and I am always very frustrated when they die because their full value ultimately remains a mystery to me.

Also -and I'm sorry to say- I can't feel bad for you: a ganger with skill over 150 is a gem, regardless of capped/un-capped status. No one needs 4 specs to play properly: the game is a cakewalk almost anywhere with gangers above 150, and already very manageable with characters above 100.
*Ninesticks*


Posted Aug 16, 2010, 4:42 pm
Quote:

1. Mission rewards will give add on top of a characters capped skill
2. When you cap you can usually train 1 or 2 points beyond that if you are fast about it.


1. Not entirely accurate SOME missions have a reward that will give extra training like that. But you don't get to necessarily choose the character that gets that training or the skill you get that training in.

2. Again, not entirely accurate. What actually happens here is firstly, not all skills cap at exactly the same number for that character (there can be a variation of a couple of points). Secondly the number you see on the sheet is rounded off, so you may see the a rounded off number that is not exactly accurate of the max skill (so you may just nudge up that extra point with a bit more training to get past the rounding). Nothing to do with speed at all.
kometen


Posted Aug 16, 2010, 9:59 pm
Quote:
Also -and I'm sorry to say- I can't feel bad for you


I didn't ask for your sympathy

Quote:
a ganger with skill over 150 is a gem, regardless of capped/un-capped status.


Couldn't agree more. Capping one point short of another spec can be frustrating though.

Quote:
No one needs 4 specs to play properly


Here is where I have to disagree. First off, who are you to say how to play this game "properly"? SS is a "cakewalk" with fresh hires from the tavern. Firelight is another matter entirely. Furthermore, having highly skilled gangers allows me to stick my neck out and try some aggressive tactics that would surely get low-skilled gangers killed. This is a matter of perspective.
Crazy AL


Posted Aug 16, 2010, 10:53 pm
kometen said:
Quote:
Also -and I'm sorry to say- I can't feel bad for you


I didn't ask for your sympathy

Quote:
a ganger with skill over 150 is a gem, regardless of capped/un-capped status.


Couldn't agree more. Capping one point short of another spec can be frustrating though.

Quote:
No one needs 4 specs to play properly


Here is where I have to disagree. First off, who are you to say how to play this game "properly"? SS is a "cakewalk" with fresh hires from the tavern. Firelight is another matter entirely. Furthermore, having highly skilled gangers allows me to stick my neck out and try some aggressive tactics that would surely get low-skilled gangers killed. This is a matter of perspective.


I must concur with this last point. Mine have to have at least 100 in something before they move to BL where I am based unless they are an under 100 capper with multiple skills over 50 and multiple specializations.
upgrayedd


Posted Aug 17, 2010, 4:42 am
So other than the ganger him/her self, is there anything else that determines a ganger's cap level? Does anything like leadership or fame (at the time of the gangers hire or otherwise) play any rolls? Or is it just completely random decided upon hiring?
Marrkos


Posted Aug 17, 2010, 5:02 am
I think, that as far as any player knows, it is completely random, and determined at the time the character record is created in the DB, which I think is when the character is initially hired.  That may not be when you hire them, though.
Groove Champion


Posted Aug 17, 2010, 2:27 pm
kometen said:
Quote:
No one needs 4 specs to play properly


Here is where I have to disagree. First off, who are you to say how to play this game "properly"? SS is a "cakewalk" with fresh hires from the tavern. Firelight is another matter entirely. Furthermore, having highly skilled gangers allows me to stick my neck out and try some aggressive tactics that would surely get low-skilled gangers killed. This is a matter of perspective.


"Who am I to say"? I've tried. And yes, it is a matter of perspective, but I find gangers with skills above 150 are just icing on the cake.

And Firelight is a perfect training ground for new driver and scout recruits...
Joel Autobaun


Posted Aug 17, 2010, 4:10 pm
Ya I agree with most. Keep the 150+ gangers, they will probably be fine anywhere in Evan. I use below 150 for PvP/ DR/deadly games.

Most of my gang has capped in at least one skill, I suspect this is the same for most any player after a year and a few months. It's nothing to get all excited about.

Getting some gangers that go above 200 is exciting, not expected.
d0dger


Posted Aug 17, 2010, 7:53 pm
You should be ok if you move them before the week resets.

Gang fames are the lowest I've seen them in a long time in both BL and GW this week.

I just moved my first two buzzers from BL to GW with a 116 scout.
upgrayedd


Posted Aug 18, 2010, 5:08 am
Thanks Dodge. I should be leaving in about an hour or so after the engine gets put in.

Back