Darkwind
Oct 2010 - Linux client

*sam*


Posted Oct 18, 2010, 7:09 pm
I managed to get a build of the Linux client working.
It should automatically patch if you run the patcher (darkwindLobby.jar)

The engine file itself is here:
http://www.dark-wind.com/gameEngine/darkwind.bin.zip

It seems fine under my Debian installation, but I'm having trouble running it under a newer Ubuntu installation due to versions of GCC that it's linking against.. version 3.3 was required for compiling, due to problems compiling legacy code using 4.X.. Ubuntu however comes with 4.X installed..
lordbam


Posted Oct 18, 2010, 9:12 pm
Both my debian lenny and my misses her Ubuntu 10.8 error out on the following code:

WARNING: Application is using X11_KeyToUnicode().

if you google that error the first hit is something torque related... Maybe you could check it out.

on my misses her computer i had to install a library: libstdc++.so.5
*sam*


Posted Oct 19, 2010, 8:25 am
lordbam said:
Both my debian lenny and my misses her Ubuntu 10.8 error out on the following code:

WARNING: Application is using X11_KeyToUnicode().

if you google that error the first hit is something torque related... Maybe you could check it out.


Thanks for that, I'll have a go at making those suggested Torque changes.

lordbam said:

on my misses her computer i had to install a library: libstdc++.so.5


I tried to statically link this, because I had the same problem on Ubuntu.. but it didn't work.
lordbam


Posted Oct 19, 2010, 9:51 am
*sam* said:

Library: libstdc++.so.5
I tried to statically link this, because I had the same problem on Ubuntu.. but it didn't work.


I read that if you are using a 64 bit os you have to install the 32 bit version.....
I'll  look it up tonight how to do that.
*sam*


Posted Oct 19, 2010, 10:08 am
I made the Torque changes and have re-uploaded the file:
http://www.dark-wind.com/gameEngine/darkwind.bin.zip

I also had some more unsuccessful attempts to get a statically linked c++ library working. It seemed to insist *everything* was statically linked in that case, which is fine, but when I linked in the ogg and vorbis .a files, the .bin file was created ok but wouldn't run.

I dunno, these Linux installations are all too varied, aren't they...

lordbam


Posted Oct 19, 2010, 5:38 pm
Both ubuntu and linux:

bassie@bassie-laptop:~/Downloads$ ./darkwind.bin
Error: Unable to load any specified mods
% Exiting

and again on the torque forum:

and a google search gives a couple of solutions...
google

it even links to the dark-wind website
zephar


Posted Dec 31, 2010, 6:25 pm
lordbam said:
Both ubuntu and linux:

bassie@bassie-laptop:~/Downloads$ ./darkwind.bin
Error: Unable to load any specified mods
% Exiting

and again on the torque forum:

and a google search gives a couple of solutions...
google

it even links to the dark-wind website



yep, I get the same error. =(
*Burden*


Posted Dec 31, 2010, 9:02 pm
I have Linux, but I've been playing the Window's version of Darkwind by using Wine. It works just as good :)
lordbam


Posted Dec 31, 2010, 10:28 pm
*Burden* said:
I have Linux, but I've been playing the Window's version of Darkwind by using Wine. It works just as good :)


I've been running it in wine (debian lenny)  for 3 years now and i have following problems:

Crashes downloading decals
Crashes downloading maps
Crashes downloading skins
Crashes downloading "scenes of evan"

Restarting fixes the it and shows the missing thingie

I also have crashes clicking the "Darkwind: Tactical" button.

i've created a winehq page: winehq and community feedback is always welcome.
lordbam


Posted Dec 31, 2010, 10:32 pm
zephar said:
lordbam said:
Both ubuntu and linux:

bassie@bassie-laptop:~/Downloads$ ./darkwind.bin
Error: Unable to load any specified mods
% Exiting

and again on the torque forum:

and a google search gives a couple of solutions...
google

it even links to the dark-wind website



yep, I get the same error. =(


I made a how to here.
Procyon


Posted Jan 14, 2011, 4:22 am
The unable to download mods error appears to only happen when not runnining the darkwind.bin in the root directory of a full darkwind install. I downloaded the macOS zip file, unzipped, copied the bin to the root directory of the unzipped install and ran it and it starts beautifully.

There are a few issues with keys though. Shift, cntrl, alt, mod4, capslock and f10-12 actually produce printable characters rather than serving as modifiers, so it appears that the keycode mapping is a bit wrong. I get a popup in lobby about openAL drivers (using pulsaaudio with an ALSA passthrough) so no sound for my I guess. I haven't actually played anything yet, as the script updater hasn't fired. Going to see if I can get that working now.

Arch Linux with Oracle jre6
Procyon


Posted Jan 14, 2011, 5:03 am
Okay. Got a lobby update and was able to spectate events. Looking good there.

I seem to get a constant motion of the camera along some vectors which appear to be random if I am moving camera with mouse, or constant at about 5/4*pi radians parallel to the ground if I press left shift (whose output in the client in '0' which may be numeric keypad navigation triggering).

Biggest problem seems to be that the mouse will only go about 4/5th of the way across the screen to the right, so I cannot select any options to play with my settings. I tried editing darkwind/client/prefs.cs but that file appears to do nothing at all. If I could play with options I might find a better compatibility mode to run in. Does darkwind.bin take command line params, or is there a way to massage a prefs file?
Procyon


Posted Jan 14, 2011, 5:50 am
Random vector is not random. It appears that if camera pitch is parallel to ground, then movement stops. If towards round, movement is backwards, and forward if towards sky.

Got java to window mode instead of full screen (not sure how) and so mouse problems aren't a problem anymore.
Procyon


Posted Jan 14, 2011, 6:44 am
I got through a travel. Some weirdness near the town of firelight which I think was due to an extremely low framerate (intel integrated graphics on this thing and something about FL makes all my machines lag badly). Other than that and the fact that I cant change camera pitch without moving my position, it seems to work great.

Looks like it is keycodes and pitch bug that are the primary native linux client showstoppers. I'm going to use this client for a bit and see what else I dig up.
Kurtis the Great


Posted Jun 25, 2012, 6:36 pm
I bet if you put DW in the Ubuntu software center, you would get a LOT of new subscribers.
Jarkko Niemi


Posted Jul 9, 2012, 4:36 pm
zephar said:
lordbam said:
Both ubuntu and linux:

bassie@bassie-laptop:~/Downloads$ ./darkwind.bin
Error: Unable to load any specified mods
% Exiting

and again on the torque forum:

and a google search gives a couple of solutions...
google

it even links to the dark-wind website



yep, I get the same error. =(


And same here, with Ubuntu 12.04 LTS 64-bit.
Got it working via WINE and Java installed under Wine and patch - more on Linux newbie thread.

And yes, it would be Good For Business (tm) to get the game to offical Ubuntu Software Center.
Jarkko Niemi


Posted Mar 29, 2013, 10:07 am
After updates, I can't get the game working via WINE.

Ubuntu 12.10 64-bit gives Compiz errors.

Of course reports are sent to maintainer.
Maybe I have to test can I get it working natively.
Jarkko Niemi


Posted Mar 29, 2013, 10:29 am
No luck with native support.

$ ./darkwind.bin
./darkwind.bin: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory

even when I have that installed:
$ sudo apt-get install libsdl1.2debian
libsdl1.2debian is already the newest version.

So I have to just wait and hope that WINE had some bug, and it gets fixed at some day. After my gangers are healed, then I check that vacation-mode here.
Jarkko Niemi


Posted Mar 29, 2013, 2:53 pm
I downloaded MacOSX version. Unzipped, feeded darkwindLobby.jar to Java.

Updater starts, and downloads almost 300 files.

I log in. Get first small splash screen. And then darkwindClient.exe just begins to run circles. nothing happens, exept it takes considerable amount of processor time - after waiting something to happen withing 15-20 minutes - I kill the process.

Looks like I can't really do anything more to get game working today.
Okay, maybe that virtuabox is last hope, lets see how bad deprivation symptoms I will get.
Necrotech


Posted Mar 29, 2013, 3:29 pm
Looks like no *nix on either side for you..sheesh
Jarkko Niemi


Posted Mar 29, 2013, 4:26 pm
I tried my WINE installation version, the one I have used so far.

Now it went to game lobby, just like nothing has been ever wrong ...

Oh boy, The Happy Thoughts are back :cyclops:

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