Darkwind
timed out starting tutorial

Polonius


Posted Oct 23, 2012, 4:16 am
I can't get the tutorial to load.

I click the tutorial button on the lobby, get a brief flash of a dialog, which goes away, and then after a small delay I get a dialog titled "TIMED OUT" with the message:

Your connection to the server timed out. If this is happening repeatedly, try restarting the game client.

I have tried restarting quite a few times, but it never works. If I double-click on my event in the list, it offers to spectate but the button does nothing.

This is on Vista32. The lobby is running as administrator even though I installed it to a non-program-files folder. It appears to have updated correctly when I started it the first time. I have the proper ports enabled (28000-28030) on my hardware firewall, and both .exe's have exceptions created in windows firewall.

My most recent console.log:

//-------------------------- 10/22/2012 -- 22:10:42 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~3.13 Ghz
(timed at roughly 3.14 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
joystick1 input device created.
joystick2 input device created.
DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
Loading compiled script darkwind/server/prefs.cs.


--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (395): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
Version: 3.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/occupantsManageGui.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/VCRGui.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/playersListGui.gui.
Loading compiled script darkwind/client/ui/dlgNews.gui.
Loading compiled script darkwind/client/ui/DexterDlg.gui.
Loading compiled script darkwind/client/ui/chooseMapDlg.gui.
Loading compiled script darkwind/client/ui/chooseSbxVehicleGui.gui.
Loading compiled script darkwind/client/ui/dlgSelectMulticolumnList.gui.
Loading compiled script darkwind/client/ui/sbxCharNameGui.gui.
Loading compiled script darkwind/client/ui/sbxTeamChoiceGui.gui.
Loading compiled script darkwind/client/ui/dlgSquadIntercept.gui.
Loading compiled script darkwind/client/ui/dlgMySquads.gui.
Loading compiled script darkwind/client/ui/dlgQuickEvent.gui.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (57): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 300
Client media version: 123
Client engine version: 138
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientPsionics.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientMechanic.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
Loading compiled script darkwind/client/scripts/httpTransfer.cs.
Loading compiled script darkwind/client/scripts/eventEntry.cs.
Loading compiled script darkwind/client/scripts/clientSandbox.cs.
Loading compiled script darkwind/client/scripts/clientCharacterCreation.cs.
Loading compiled script darkwind/client/scripts/instantMessaging.cs.
Loading compiled script darkwind/client/scripts/lang_eng.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
Cancelling connection timeout..
Could not locate texture: darkwind/data/ui2/DoubleDownArena
event>Server:78.46.84.79:28006^
popDialog(): Invalid control: squadEventsDetailsDlg
Adding a pending connection
Sending Connect challenge Request
disconnectedCleanup();
Exporting client prefs
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...


Vroomhoff


Posted Oct 23, 2012, 12:49 pm
Do you have antivirus, antispyware, or other firewall software loaded on this PC?
Polonius


Posted Oct 23, 2012, 1:29 pm
ESET Nod32 (Antivirus only) and Windows Firewall are both enabled, but as I mentioned, I created Windows Firewall exceptions for both .exes - I do not see any kind of indication that the ports are being blocked.
Polonius


Posted Oct 23, 2012, 1:46 pm
Here's the bulk of the results of a tracert:

Tracing route to dark-wind.com [78.46.84.79]

over a maximum of 30 hops:

  1    <1 ms    <1 ms    <1 ms  192.168.1.1

-- removed 2 irrelevant and mildly sensitive hops ---

  4    31 ms    23 ms    23 ms  tge0-10-0-12.austtxrdcsc-cr01.texas.rr.com [66.68.5.73]

  5    21 ms    15 ms    23 ms  agg22.hstntxl3-cr01.texas.rr.com [24.175.41.48]

  6    18 ms    23 ms    23 ms  107.14.17.138

  7    22 ms    18 ms    25 ms  107.14.17.141

  8    26 ms    31 ms    22 ms  xe-11-1-1.edge9.Dallas1.Level3.net [4.59.32.17]

  9    30 ms    24 ms    24 ms  vlan60.csw1.Dallas1.Level3.net [4.69.145.62]

10    19 ms    17 ms    17 ms  ae-63-63.ebr3.Dallas1.Level3.net [4.69.151.134]

11    34 ms    36 ms    41 ms  ae-7-7.ebr3.Atlanta2.Level3.net [4.69.134.22]

12    63 ms    61 ms    59 ms  ae-2-2.ebr1.Washington1.Level3.net [4.69.132.86]

13    74 ms    61 ms    63 ms  ae-81-81.csw3.Washington1.Level3.net [4.69.134.138]

14    61 ms    61 ms    59 ms  ae-82-82.ebr2.Washington1.Level3.net [4.69.134.153]

15  142 ms  141 ms  143 ms  ae-43-43.ebr2.Paris1.Level3.net [4.69.137.57]

16  142 ms  149 ms  139 ms  ae-47-47.ebr1.Frankfurt1.Level3.net [4.69.143.141]

17  141 ms  141 ms  148 ms  ae-71-71.csw2.Frankfurt1.Level3.net [4.69.140.6]

18  141 ms  145 ms  141 ms  ae-2-70.edge7.Frankfurt1.Level3.net [4.69.154.75]

19  191 ms  193 ms  189 ms  AS33891-NET.edge7.Frankfurt1.Level3.net [195.16.162.94]

20  192 ms  190 ms  192 ms  hos-bb1.juniper2.rz12.hetzner.de [213.239.240.252]

21  189 ms  189 ms  192 ms  hos-tr3.ex3k1.rz12.hetzner.de [213.239.228.194]

22    *        *        *    Request timed out.

23    *        *        *    Request timed out.

24    *        *        *    Request timed out.

25    *        *        *    Request timed out.

26    *        *        *    Request timed out.

27    *        *        *    Request timed out.

28    *        *        *    Request timed out.

29    *        *        *    Request timed out.

30    *        *        *    Request timed out.

Vroomhoff


Posted Oct 23, 2012, 2:58 pm
I'm not sure if it was in reference to your situation or not, but I recently saw someone suggest that you right click the icon and run as administrator. Is that something you've tried?

In Windows 7, I didn't have to make any firewall changes.

At work, there's a corporate firewall, but it blocked me from even being able to connect with the client.

I would try disabling Norton Antivirus while you attempt to run Dark Wind and see if that helps.

Maybe someone else with better knowledge of how the client and server communicate will have to chime in, if neither of those suggestions work for you.
JuaN VaLDeZ


Posted Oct 23, 2012, 3:51 pm
Have you verified that your Java and runtime enviroments are also updated?

As for the run as administrator, I don't see why anyone would want UAC turned on.
Polonius


Posted Oct 24, 2012, 12:24 am
As noted in my first post, it's already running as Administrator, even though I'm pretty sure it's not necessary as the game is not installed in C:\Program Files.

My antivirus is ESET Nod32, and I'm not turning it off to play a game, which I have yet to have to do with this system.

I'd really like this game to work though, any other suggestions?

-edit-

I'm running the very latest Java SE 7 (update 9) - just updated this afternoon.
Marrkos


Posted Oct 24, 2012, 12:49 am
Can you get into any other events as a spectator?

The suggestion was to disable the antivirus to see if it had an effect, not turn it off wholesale.

You might try setting the graphics options to whatever the 'not OpenGL' option is.
Polonius


Posted Oct 24, 2012, 1:52 am
Spectator and regular event (stock race) didn't work.
Disabling antivirus didn't help.
Reinstalling to c:\Program Files didn't help.
Running as administrator by right clicking instead of setting it on the shortcut didn't help.
Graphics settings to d3d didn't help.
Marrkos


Posted Oct 24, 2012, 1:57 am
What's between your computer and the interwebs?
*Bastille*


Posted Oct 24, 2012, 2:03 am
he mentions ports open on his hardware...

Polonius


Posted Oct 24, 2012, 2:12 am
linksys hub, ports 28000-28030, both tcp & udp forwarded.
Marrkos


Posted Oct 24, 2012, 2:17 am
Only a hub? Who's your ISP?
*Bastille*


Posted Oct 24, 2012, 2:30 am
can you say what you said in the lobby here, about this guy named NAT... and your firewall log..
sending and receiving (or not)


Polonius


Posted Oct 24, 2012, 2:40 am
not just a hub, it's a firewall/router. (BEFSR41)

I got IL-2 sturmovik 1946 working online by enabling the port forwarding, and this is configured the same.

I'm not seeing any inbound requests logged on the router, I see the outbound request to dark-wind.com port 28000, but no other traffic.

I'm wondering if maybe the game is sending my unroutable internal network IP (192.168.1.103) to the server, instead of the server trying to contact the external NAT'ed IP?
Polonius


Posted Oct 25, 2012, 2:48 am
I tried redoing my local network config so my computer has a static IP on the local network, and redoing the port forwarding to that IP, no dice.

The app doesn't appear to be opening any TCP server ports at all, netstat only reports a (apparently healthy) outbound client connection to the dark-wind.com server on port 28000.  I also don't see any UDP ports listed in that range.

Here's the output of netstat -an with the game lobby running, after launching the tutorial, but before the timeout comes up:

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Active Connections

  Proto  Local Address          Foreign Address        State
  TCP    0.0.0.0:135            0.0.0.0:0              LISTENING
  TCP    0.0.0.0:445            0.0.0.0:0              LISTENING
  TCP    0.0.0.0:5357          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49152          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49153          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49154          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49155          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49156          0.0.0.0:0              LISTENING
  TCP    0.0.0.0:49159          0.0.0.0:0              LISTENING
  TCP    127.0.0.1:2559        0.0.0.0:0              LISTENING
  TCP    127.0.0.1:62514        0.0.0.0:0              LISTENING
  TCP    127.0.0.1:62522        0.0.0.0:0              LISTENING
  TCP    192.168.1.11:139      0.0.0.0:0              LISTENING
  TCP    192.168.1.11:49435    23.64.192.60:443      CLOSE_WAIT
  TCP    192.168.1.11:49449    174.36.245.59:80      ESTABLISHED
  TCP    192.168.1.11:49474    24.143.197.18:80      TIME_WAIT
  TCP    192.168.1.11:49523    23.64.180.46:80        TIME_WAIT
  TCP    192.168.1.11:49555    78.46.84.79:28000      ESTABLISHED
  TCP    [::]:135              [::]:0                LISTENING
  TCP    [::]:445              [::]:0                LISTENING
  TCP    [::]:5357              [::]:0                LISTENING
  TCP    [::]:49152            [::]:0                LISTENING
  TCP    [::]:49153            [::]:0                LISTENING
  TCP    [::]:49154            [::]:0                LISTENING
  TCP    [::]:49155            [::]:0                LISTENING
  TCP    [::]:49156            [::]:0                LISTENING
  TCP    [::]:49159            [::]:0                LISTENING
  UDP    0.0.0.0:123            *:*
  UDP    0.0.0.0:500            *:*
  UDP    0.0.0.0:3702          *:*
  UDP    0.0.0.0:3702          *:*
  UDP    0.0.0.0:4500          *:*
  UDP    0.0.0.0:5355          *:*
  UDP    0.0.0.0:51810          *:*
  UDP    0.0.0.0:56537          *:*
  UDP    127.0.0.1:1900        *:*
  UDP    127.0.0.1:48000        *:*
  UDP    127.0.0.1:48001        *:*
  UDP    127.0.0.1:56927        *:*
  UDP    127.0.0.1:62514        *:*
  UDP    127.0.0.1:62656        *:*
  UDP    127.0.0.1:62657        *:*
  UDP    192.168.1.11:137      *:*
  UDP    192.168.1.11:138      *:*
  UDP    192.168.1.11:1900      *:*
  UDP    192.168.1.11:62655    *:*
  UDP    [::]:123              *:*
  UDP    [::]:500              *:*
  UDP    [::]:3702              *:*
  UDP    [::]:3702              *:*
  UDP    [::]:5355              *:*
  UDP    [::]:56538            *:*
  UDP    [::1]:1900            *:*
  UDP    [::1]:62653            *:*
  UDP    [fe80::f2:50cf:fec2:3c75%12]:1900  *:*
  UDP    [fe80::f2:50cf:fec2:3c75%12]:62652  *:*
  UDP    [fe80::28ed:2afb:3f57:fef4%10]:1900  *:*
  UDP    [fe80::28ed:2afb:3f57:fef4%10]:62654  *:*

Polonius


Posted Oct 25, 2012, 2:58 am
Trying different graphics resolutions and full screen modes also didn't help.

I'm about to give up, unless anybody has any more bright ideas...
Marrkos


Posted Oct 25, 2012, 4:45 am
Did you try it without the port forwarding stuff?

I've never had to do any of that to get the game to work through a variety of routers over the years.
Vroomhoff


Posted Oct 25, 2012, 12:29 pm
I'm sure 90% of Dark Wind users don't have to change their router config for the game to work correctly. I'm also with Time Warner cable internet service and I didn't have to change any of that stuff.

I'm pretty sure that the problem is going to be with the workstation you're using. I know you were hesitant to try your laptop from 2002, but it would confirm whether the problem is indeed with the way your Vista computer is setup, or your network.

I say: 80% chance the problem is your computer, 20% chance it's in your network config.
JuaN VaLDeZ


Posted Oct 25, 2012, 12:29 pm
Try using a proxy server. If the problem is routing info, this may be the quick solution.
Polonius


Posted Oct 25, 2012, 2:00 pm
Turning the port forwarding off didn't change the behavior.

I'm not sure what you mean by a proxy server.

Getting the old laptop working won't really help me.

My suspicion is that despite the error message, this isn't really a network time out, but a failure to launch some subsystem of the game that is supposed to come up in a timely fashion, but isn't. The fact that the dialog to launch comes up and then quickly disappears seems to support that. Unfortunately, I don't know enough about this game to diagnose it from the logging.
*sam*


Posted Oct 25, 2012, 2:06 pm
Your tracert makes it look like you're getting as far a Hetzner fine (that's the server farm we're in) but failing on the final hop to the actual DW server.

But it's clearly working fine for you over the web (port 80).
And the DW client is managing to connect you to the lobby (which uses port 28000).

Hmm.

Can you tell me the event IDs of any event you were trying to get into? I'll check the game log and see if it shows your connection attempt.
Polonius


Posted Oct 26, 2012, 12:59 am
Just tried "Poloniuss Tutorial Event" #210429.

The lobby updated to show me as in that event, and there was also a server message printed to show that I joined that number.

But I still got the timed out dialog.

Once I get that dialog once, the buttons to join or spectate other events don't do anything. Also the "tutorial guy" stays up on top of the chat window until I restart.

The tracert may be ok - it may just be that the routers for those final hops are configured to not respond to ICMP.

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