Darkwind
scrap value of cars

*goat starer*


Posted Dec 5, 2012, 8:19 pm
In scav if you break down a car for scrap you should be getting more if you have a higher salvager skill even if the car is broken down in town.. and you are not

a pho that dies on the battlefield releases 7 scrap for me.. but if i drive it home i can only get 3

I should also get car parts when i break down a car with a decent salvager in town
JS


Posted Dec 5, 2012, 10:01 pm
Everybody should get this. Reduce the resale profit of chassis and give more items from breakdown. Make repairing vehicles cheaper if you have the parts and make the money only option much more expensive.
I'd also like to see repair of chassis take the cannibalization of another similar chassis at some point. After X damage, you need another chassis of x percent to fix it. I think a lot of the scav mechanics can be brought over to normal to make it amore dynamic game.
*Bastille*


Posted Dec 6, 2012, 3:21 am
something like this is good
*goat starer*


Posted Dec 6, 2012, 12:26 pm
JS said:
Everybody should get this.  Reduce the resale profit of chassis and give more items from breakdown.  Make repairing vehicles cheaper if you have the parts and make the money only option much more expensive. 
I'd also like to see repair of chassis take the cannibalization of another similar chassis at some point.  After X damage, you need another chassis of x percent to fix it.  I think a lot of the scav mechanics can be brought over to normal to make it amore dynamic game.


That was the original intention... A sand box to.look at more controversial changes in practice... I think a lot of scav is workable in the main game... And much is not. Water and food for gangs that do not want to hit traders would need fixing... Ammo looting levels woul need tweaking... But beyond that it works.

Let's face it... Money is weird in dw. You can't have money without central government.
JS


Posted Dec 6, 2012, 12:52 pm
goat starer said:
JS said:
Everybody should get this.  Reduce the resale profit of chassis and give more items from breakdown.  Make repairing vehicles cheaper if you have the parts and make the money only option much more expensive. 
I'd also like to see repair of chassis take the cannibalization of another similar chassis at some point.  After X damage, you need another chassis of x percent to fix it.  I think a lot of the scav mechanics can be brought over to normal to make it amore dynamic game.


That was the original intention... A sand box to.look at more controversial changes in practice... I think a lot of scav is workable in the main game... And much is not. Water and food for gangs that do not want to hit traders would need fixing... Ammo looting levels woul need tweaking... But beyond that it works.

Let's face it... Money is weird in dw. You can't have money without central government.


True enough, I still like "some" money for certain things, but we can certianly add much of that great scav mech into the game and reduce it's central position.
*Ninesticks*


Posted Dec 6, 2012, 6:18 pm
What sort of things would you keep money for?
*Bastille*


Posted Dec 6, 2012, 9:52 pm
With everything else in the main game, you would think there is a central government. Or factions that make up a governed system based on money supply.

Huge sponsored race leagues. Many towns with several amenities. Its not a small little mad max world. Keep all that stuff in scav, changing the main game now is a huge change and would not make sense in the big picture.

More scrap stuff from break down cars, yes

*goat starer*


Posted Dec 6, 2012, 9:59 pm
*Bastille* said:
With everything else in the main game, you would think there is a central government. Or factions that make up a governed system based on money supply.

Huge sponsored race leagues. Many towns with several amenities. Its not a small little mad max world. Keep all that stuff in scav, changing the main game now is a huge change and would not make sense in the big picture.

More scrap stuff from break down cars, yes



would you?

if there was there could never be this many big powerful factions or all those anarchists
JS


Posted Dec 6, 2012, 10:03 pm
*Ninesticks* said:
What sort of things would you keep money for?


I think there is still a need for a player market that uses "money" (insert whatever RP idea you want, gold, silver, bottle caps, clams, it doens't matter really).

One of the main reasons is access and ease for the players.  The trade system in scav is clunky at best.  It's great for hardcore immersion but my opinion is that is should be used but not exclusively.

Most of what is proposd here is not a direct replacement for money (it can be if exclusively used I suppose) but a more dynamic use of parts, scrap, chassis etc.  I think that maybe some of the market forces are weakened although not completely replaced by some of these ideas.
 
*goat starer*


Posted Dec 6, 2012, 10:48 pm
JS said:
*Ninesticks* said:
What sort of things would you keep money for?


I think there is still a need for a player market that uses "money" (insert whatever RP idea you want, gold, silver, bottle caps, clams, it doens't matter really).

One of the main reasons is access and ease for the players.  The trade system in scav is clunky at best.  It's great for hardcore immersion but my opinion is that is should be used but not exclusively.

Most of what is proposd here is not a direct replacement for money (it can be if exclusively used I suppose) but a more dynamic use of parts, scrap, chassis etc.  I think that maybe some of the market forces are weakened although not completely replaced by some of these ideas.
 


there is NO trade system in scav

you have to list #### with a pw on the hope that the other person is also listing with a pw and take a risk

you dont need cash for reg dw... you just need balance

when i started in scav the thing i needed most was water and mg ammo

now i need car parts most

and scrap

new people get a lot of car parts and scrap they dont need so they can trade it with me for water and ammo which  have loads of

it actually empowers new players much more than the main game... your #### money will buy nothing in the main game when you start... but i will swap you some good #### for some car parts and scrap in scav
*goat starer*


Posted Dec 14, 2012, 8:26 pm
sam.. any comment on breaking down cars / weapons and getting car parts..

my mechs must be cretinous..l they seem to be throwing away the good bits!
*Tinker*


Posted Dec 14, 2012, 8:46 pm
goat starer said:
In scav if you break down a car for scrap you should be getting more if you have a higher salvager skill even if the car is broken down in town.. and you are not

a pho that dies on the battlefield releases 7 scrap for me.. but if i drive it home i can only get 3

I should also get car parts when i break down a car with a decent salvager in town


This would be ace
*goat starer*


Posted Dec 17, 2012, 6:44 pm
it would not just be ace.. it is necessary

i just looted three intact cars... i get no car parts

if i had blown them to pieces i would get loads
*goat starer*


Posted Dec 17, 2012, 9:30 pm
Sam?
*goat starer*


Posted Dec 30, 2012, 1:51 am
SAM!!!

happy christmas and new year  by the way!
*Bastille*


Posted Dec 30, 2012, 9:06 am
goat starer said:
SAM!!!

happy christmas and new year  by the way!


+1  :cyclops:
*goat starer*


Posted Dec 30, 2012, 1:42 pm
now answer the question!!!!!!!!!!!!!!!!!!!

where is the rules council? where is sam? why dont we have a scav rules council.

its like a ghost town :(
*goat starer*


Posted Jan 2, 2013, 12:51 pm
new year...

a great time to make a new years resolution

i suggest this one for our illustrious leader

"i will change this anomalous buggy code to make cars broken down in town generate car parts and EPs where a suitably competent mech is present"
Necrotech


Posted Jan 2, 2013, 3:47 pm
Here's my $0.02

I think the break/fix mechanic of scav would work well within the normal game.

If one has sufficient enough skill and appropriate parts, why do you need money to fix up things?

It's the same idea as to why would a person you is a mechanic go to a shop to replace an alternator? He can buy or aquire the parts, yes, but why would he *need* to pay for his own labor?

I believe a less reliance on camps and money to get things done makes for a more interesting and logistical game.

I also believe more of a barter system should be place. For instance, NPC in town wants 5 scrap for 1 can of gas, Will give 2 Ep's for 1 medical supply unit, etc. Where players may also set trade and barter ratios.

However, one cannot simply remove money from the game as a whole, but lessening (not eliminating) the reliance on it and making a finite amount of it would be a refreshing change.

Almost making a dual currency system where hard goods and currency directly compete.

Maybe for the money itself, 1000 Texan Dollars are worth 1250 Somerset Ducats (Exchange rate) but to also exchange that to another form of currency a 10% handling fee is in order. (Suggestion on the money handling)

Perhaps some NPC's/Players only want trade goods for vehicles in town and not money. How you get those trade goods is up to you. (purchase, trade, steal, raid...)
*goat starer*


Posted Jan 2, 2013, 11:32 pm
yep... sam said it would be a test bed but nobody listens to the outcomes :(
*Bastille*


Posted Jan 3, 2013, 3:38 am
Necrotech said:
Here's my $0.02

I think the break/fix mechanic of scav would work well within the normal game.

If one has sufficient enough skill and appropriate parts, why do you need money to fix up things?

It's the same idea as to why would a person you is a mechanic go to a shop to replace an alternator? He can buy or aquire the parts, yes, but why would he *need* to pay for his own labor?

I believe a less reliance on camps and money to get things done makes for a more interesting and logistical game.

I also believe more of a barter system should be place. For instance, NPC in town wants 5 scrap for 1 can of gas, Will give 2 Ep's for 1 medical supply unit, etc. Where players may also set trade and barter ratios.

However, one cannot simply remove money from the game as a whole, but lessening (not eliminating) the reliance on it and making a finite amount of it would be a refreshing change.

Almost making a dual currency system where hard goods and currency directly compete.

Maybe for the money itself, 1000 Texan Dollars are worth 1250 Somerset Ducats (Exchange rate) but to also exchange that to another form of currency a 10% handling fee is in order. (Suggestion on the money handling)

Perhaps some NPC's/Players only want trade goods for vehicles in town and not money. How you get those trade goods is up to you. (purchase, trade, steal, raid...)


I think there is sense in this, but it would make things bloody complicated and very messy I would think.

why do I take my Chinese Stealth armour and Gauss Rifle to someone with 10% of my repair skill rather than fix it myself. Why do I just wear Enclave Hellfire Armour and use Gatling Lasers instead. Its easy. The more complex the system the more bugs. Why do people say that Bethesda is a Buggy nightmare mess; because its more dynamic than any of its counterparts, and way more interesting for it.
Blaer


Posted Jan 3, 2013, 5:56 am
Uh... just puttin this out there... cause I'm a scav player and love that we get heard... but no... no car parts for scraping chassis... get'm for scraping engines and weapons perhaps?
JuaN VaLDeZ


Posted Jan 3, 2013, 7:53 am
Heres an idea... new ped item, 4 bulk, toolkit.

If you have a toolkit you get a slight bonus to skill uses, (or possibly a slight bonus to skill gains, say 5%). When you strip a car you can get car parts and scrap metal in addition to the items you get without the tool kit. Maybe include a chance of looting a tool kit after a successful scout, that way, scavs can a hold of one of them.

*goat starer*


Posted Jan 3, 2013, 1:53 pm
Blaer said:
Uh... just puttin this out there... cause I'm a scav player and love that we get heard... but no... no car parts for scraping chassis... get'm for scraping engines and weapons perhaps?


absolutely

i get them when i trash a car with HMG fire in the wild but not when i drive that car home and carefully  break it down with a 100+ mech???

please can you look at this sam

and why has nobody on the RC mentioned it or considered it?

oh... i know..




and no Juan.. we dont need a bloody toolkit.. our mechs have tools OBVIOUSLY.. when they recover parts from engine destroyed cars in the wild they get car parts.. they should get them from trashing cars in town too
*Snipe*


Posted Jan 3, 2013, 7:13 pm
Yeah, well RC has been discussing some things. But all we can do ultimately is talk about it. There are things being discussed already - I have been following and listening. I will get to it. But ultimately it comes down to Sam checking in and making a decision - we can all discuss till we are red in the face....you know how it goes.
*goat starer*


Posted Jan 3, 2013, 10:35 pm
well one day sam will have time to look at this...


and the infinite spawning snakes....


PLEASE!!! :(
*Tinker*


Posted Jan 3, 2013, 11:51 pm
goat starer said:
well one day sam will have time to look at this...


and the infinite spawning snakes....


PLEASE!!!  :(


if you don't have an event ID it didn't happen  :rolleyes:
*goat starer*


Posted Jan 4, 2013, 12:32 pm
Sam has the event is :rolleyes:
*goat starer*


Posted Jan 9, 2013, 10:13 am
BUMP

were i a normal gang  could get CPs by taking things to camp to break down...

BUT SCAV GANGS CANT JOIN CAMPS so where am i supposed to get the CPs you NEED in scav to repair things?

this cant be a difficult fix
*sam*


Posted Jan 10, 2013, 4:39 pm
goat starer said:
SAM!!!

happy christmas and new year  by the way!



Hmm? oh, sorry.
I have changed the 'scrap vehicle in camp/town' code so there should be twice as much yielded now. I have no excuse for being so slow in responding. I could make something up, but that would only belittle us all, wouldn't it?  :o
*goat starer*


Posted Jan 11, 2013, 12:44 am
yeah.. but we love you!
*Bastille*


Posted Jan 11, 2013, 1:40 am
Quote:
I have changed the 'scrap vehicle in camp/town' code so there should be twice as much yielded now.


Nice!

Quote:
I have no excuse for being so slow in responding. I could make something up, but that would only belittle us all, wouldn't it?


But, I like hearing fanciful tales of wo.
Serephe


Posted Jan 11, 2013, 2:33 am
http://images.sneakhype.com/wp-content/uploads/2012/12/aliens-meme.jpeg
*goat starer*


Posted Jan 15, 2013, 8:37 pm
sam...

there has been no change in town breakdown.

get the same scrap and still get no car parts
*Bastille*


Posted Jan 15, 2013, 9:18 pm
I don't seem to have seen much difference in camp either, I shall break down some more and see.

Im not sure if my (6) mechanic will be able to make much note of what is happening in scav.
*Tinker*


Posted Jan 15, 2013, 9:28 pm
I got a toooon of scrap metals in loot today, something liek 2-3 stacks of 35, but maybe my lvl 5 scavenger had something to do with that, never used him before. this was in normal dw
*Bastille*


Posted Jan 15, 2013, 9:49 pm
Thats in Loot yeah (yeah of course, stack of 35.... wait what!? STACKS of 35!?!), not when breaking down in Town/camp?

*goat starer*


Posted Jan 16, 2013, 4:42 pm
its only town i care about and only in scav... its easy to get enough car parts in reg at camps or in market

its almost impossible in scav

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