Darkwind
Realtime, League play?

*sam*


Posted Jan 13, 2013, 5:49 pm
One of the many variations on DW that I have considered is based on League of Legends. Very different from DW, and just an idea, but does this sound interesting?:

- Form teams of 5 or so players, each with one car
- Play *realtime* combats in a large arena, based on a destroyed town, industrial area, etc.
- Train against NPC teams
- Compete in global ladders/leagues against other teams
JS


Posted Jan 13, 2013, 5:56 pm
World of Tanks with cars, yeah, that would be a good game.
Joel Autobaun


Posted Jan 13, 2013, 7:28 pm
love it - pure pvp game please. Distance yourself from the whack a mole game and build a winner and make lots of money.
Serephe


Posted Jan 13, 2013, 7:33 pm
Would play.
FireFly


Posted Jan 13, 2013, 9:50 pm
What do you mean by *Realtime* exactly?
*goat starer*


Posted Jan 14, 2013, 12:55 am
Not my cup of tea... But interesting
*Bastille*


Posted Jan 14, 2013, 1:11 am
Joel Autobaun said:
love it - pure pvp game please.  Distance yourself from the whack a mole game and build a winner and make lots of money.


What are you talking about Joel 'Whack a Mole' Autobaun, DW is a winner!
DieselCougar


Posted Jan 14, 2013, 2:03 am
Realtime? instresting, going to change perspective to first person and stick crosshairs up on the windshield?

Intresting concept and would go over well with select markets, but I don't see how it would work with out revamping the interface completely.

If I where doing it, I would personaly move it to in car view, and allow mouse movement to move PoV/Aim/fire.

I just now noticed the * around realtime, this inclines me to believe you might have another idea in mind then what it usally means, but unless it's explained I have to go with the common meaning.

*StCrispin*
ce.services.mh@gmail.com

Posted Jan 14, 2013, 2:38 am
Twitch and click realtime? Computer power and lag becomes the defining factor of who is "best" in alot of cases. To this I'd say it would be *fun* but ultimatly I woild lose interest quickly.

Turn based realtime? As in, the Battleground is permanently active, turns turn at set, but small intervals (enough to issue orders to your car or pair of cars) maybe 15 to 20 sec? Where the Arena is active.at,all times with cars entering or exiting or dying? 24 hours a day? You drive in, shoot stuff and leave when you resign... Maybe every 30 min or 2 hours or whatever, there is intermission to clean up the wrecks, bodies, etc and tally that "round" of scoring? Best round single car score of each round counts for your event prize. Best round counts for your day's league score.

Now that would be sweet. Actually was thinking about a ped ITR type battlefield like that would be cool too but we'd all be dead in a week probably!
DieselCougar


Posted Jan 14, 2013, 2:57 am
I have to ask, is this idea for a serious game on its own right, or is it just going to be a way to try to attract players that might not otherwise look at DW?

edit: Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either.

Interesting, but I'd almost go with more of a Age of Sail or Sid Meier's Pirates! as the inspiration point. Movement and Cannon firing arcs would look similar to that of a car. (No side to side movement, acceleration/deceleration, no turning on a dime etc.)

Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.
*StCrispin*
ce.services.mh@gmail.com

Posted Jan 14, 2013, 3:34 am
Hmm, if it's like that video, all Arcadey, then it will be the usual "my fast $6000.00 gaming computer beat your plain $850 computer" instead of player skill based. Might be temporarily entertaining but I dont see it holding my attention very long.

Probably good for attracting new twitch style players. The whole real time thing was never my thing. Dont care for it. Fast fingers, reaction time, pre-planned "rotation" of actions (methodical and robotic) just doesnt suit me. It also gives you a situation like in WoW where people like me are not allowed to participate due to not knowing the correct seriese of actions or timing for certain "classes" (in our case, chassis)
FireFly


Posted Jan 14, 2013, 4:08 am
I don't like games like LoL at all, I can get into almost any genre but that one.
*StCrispin*
ce.services.mh@gmail.com

Posted Jan 14, 2013, 6:02 am
As a method of growing a larger player base, more funding, and greater interest, this would be a great idea as a mini-game within the overall perspective of the game. In that reguard a realtime arena would be fun and novel. But the downside would be that if ALL of the game wasnt like that, then those who jioned to the realtime aspect would be upset. but if the game WAS all real time, the other people (like myself and, i think, alot of us already here) would be upset.

double edged downside linked to the possible upside.

*goat starer*


Posted Jan 14, 2013, 8:35 am
DieselCougar said:
I have to ask, is this idea for a serious game on its own right, or is it just going to be a way to try to attract players that might not otherwise look at DW?

edit: Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either.

Interesting, but I'd almost go with more of a Age of Sail or Sid Meier's Pirates! as the inspiration point. Movement and Cannon firing arcs would look similar to that of a car. (No side to side movement, acceleration/deceleration, no turning on a dime etc.)

Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.



Subliminal messages... At bout 35 seconds it says dark wind st the bottom of the screen.


*Tinker*


Posted Jan 14, 2013, 10:24 am
DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks
Serephe


Posted Jan 14, 2013, 12:02 pm
Not a bad game.

Horrible community.
*Bastille*


Posted Jan 14, 2013, 12:59 pm
Autoduel would make a better model imo. 1 car each kinda thing.


This might be a seller though yeah, but not with this crowd, thats why we are here  ;) Its more like Pnp table top game than a suped up version of donkey kong.

I cannot see how you can improve on this game as far as tactical multi-car combat is concerned. You need the thinking time to plot a cars path*, drive around in cars, set speed in cars, make turns in cars. Theres action, theres thinking, theres time to make plans. Everything is here and is perfect in concept.

*you don't need this in C&C or League of legends or snot craft, the vehicles stop mid air, drive in circles take random paths, get stuck on silly objects, don't do what you ask, 1 vehicle in your squad buggers off on the other side of the map because the area you clicked on is just that bit too small, all stack up on one spot, some retreat some don't, some stand still and just die

Diesel was spot on, same .... different smell

Quote:
Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.


It might make money though  :D
*sam*


Posted Jan 14, 2013, 4:18 pm
I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.
*Brunwulf*


Posted Jan 14, 2013, 4:57 pm
The whole USP and point of DW is that it is turn based isn't it?

And I love it BECAUSE of the fact that the graphics ARE so.... er.... 'old style'!

Whatever you do SAM - i've no doubt it will be Awesome!

(just pop the FE into my garage, and I will continue with the compliments)
*Ninesticks*


Posted Jan 14, 2013, 6:56 pm
World of Tanks would be a better comparator I think in regards to what you could do with a vehicle based concept. WoT in certain areas was quite well designed but really awful in others but it certainly showed what could be done.

Taking WoT as a comparator the real time PvP element would certainly work, and with a little thought and consideration you could even develop some PvE scenarios if your AI is sufficiently slick to handle it.
JS


Posted Jan 14, 2013, 9:29 pm
*sam* said:
I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.


Take a look at World of Tanks, they have done a decent job of making a good looking game that can handle 15v15 and it doesnt take a whole lot of computer for the low end graphics settings.

The set up for "tiers" i sa good model for upgrades and advancement.  Winning money the arena for new cars, unlocking weapons etc.  It also has a crew skill component of cool skills which are not uber powerful (well, a couple are, but overall they are interesting, useful and not overpowering)
Necrotech


Posted Jan 14, 2013, 10:15 pm
If I play world of tanks..... I am afraid for my gang in DW.... they might starve (not that some wouldn't complain)
*goat starer*


Posted Jan 14, 2013, 11:54 pm
*Tinker* said:
DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks


that comment looks homophobic.. and brainless. you are better than that tinker

DieselCougar


Posted Jan 15, 2013, 1:16 am
*sam* said:
I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.


Modern games pretty much show that network/CPU can be delt with, on the other hand, I don't call people who buy a Wal-Mart computer to game with nice names either. they have their place, gaming is not it, or anything that requires being done before for your next birthday or the end of the world, which ever comes last.

My problem is what Crispin touched on. if you make this and go out advertising it and people come for it and that's it. They are going to know you did it just to attract people to the turn based game, and they are going to feel ripped off and you'll get nothing but bad press which is the last thing you want.

It's an intresting idea, but I'd put it behind phsyics/engine fixes. Or hell, writing a new engine from the ground up instead I would think be better. Something to make what you got work better anyway.
*Tinker*


Posted Jan 15, 2013, 9:49 am
goat starer said:
*Tinker* said:
DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks


that comment looks homophobic.. and brainless. you are better than that tinker



What ever I never played that game, and won't even bother to install it, but just looking at the video for a couple minutes was hypnotic.. in a bad way
*Tinker*


Posted Jan 15, 2013, 10:11 am
DieselCougar said:
It's an intresting idea, but I'd put it behind phsyics/engine fixes. Or hell, writing a new engine from the ground up instead I would think be better. Something to make what you got work better anyway.


Yeah starting from scratch and getting the basics done perfect, imo, the quantity can wait imo, just get a super solid foundation to build on top
Blaer


Posted Jan 18, 2013, 2:13 am
StCrispin said:

Turn based realtime?  As in, the Battleground is permanently active, turns turn at set, but small intervals (enough to issue orders to your car or pair of cars) maybe 15 to 20 sec?  Where the Arena is active.at,all times with cars entering or exiting or dying?  24 hours a day?  You drive in, shoot stuff and leave when you resign...  Maybe every 30 min or 2 hours or whatever, there is intermission to clean up the wrecks, bodies, etc and tally that "round" of scoring?  Best round single car score of each round counts for your event prize.  Best round counts for your day's league score.

Now that would be sweet.  Actually was thinking about a ped ITR type battlefield like that would be cool too but we'd all be dead in a week probably!


superb... likely severe server heavy though... and how to handle NPC spawns... would it be map- map movement? would there be "map edge" camping?
Groove Champion


Posted Jan 18, 2013, 10:30 am
All hardware issues aside, I doubt I'd be interested beyond an early feeling of curiosity.

The reason I love DW is that I can be very good at playing the game without having a good "twitch finger" or spending hours memorizing hotkeys and opening moves.

If I wanted to turn myself into an unthinking robot, I'd play Starcraft.
*goat starer*


Posted Jan 18, 2013, 10:36 am
Groove Champion said:


The reason I love DW is that I can be very good at playing the game


you aint very good groove  :p
*Bastille*


Posted Jan 18, 2013, 11:35 am
Hey! Im worse, and don't you forget it! :mad:

:rolleyes:
Parapsycho


Posted Jan 19, 2013, 4:17 am
*sam* said:

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.


Not to mention hacking. A real time game is probably going to require more client-side computation, which opens things up for exploits. You can see examples of this in pretty much any MMOFPS out there.

Although I really like the idea of 5 vs 5 battles. Could allow the formation of clans and such.
Parapsycho


Posted Jan 19, 2013, 4:45 am
"Indestructible" For the iOS is a good example of real-time car combat with roleplaying elements added in. Something like that on the PC would be awesome.

Gameplay vid:
http://www.youtube.com/watch?v=vq1AGG-Lcv4
DieselCougar


Posted Jan 19, 2013, 8:31 pm
True, anything on the client can be hacked. There are things they can do, such as having the server check that the client has made a correct(or sometimes a reasonable) solution.
Joel Autobaun


Posted Jan 19, 2013, 11:14 pm
Groove Champion said:
All hardware issues aside, I doubt I'd be interested beyond an early feeling of curiosity.

The reason I love DW is that I can be very good at playing the game without having a good "twitch finger" or spending hours memorizing hotkeys and opening moves.

If I wanted to turn myself into an unthinking robot, I'd play Starcraft.


What I hate about "real-time" games is the whole production thing.  It's bull####.  For all intents and purposes that's VERY SLOW.  Churning out units  every 5 mins will always lose me... totally breaks my immersion and actually just stresses me out.

True Real time strategy is rare (thinking total war games while blend the two well - too bad about the retarded AI).

The best realtime strategy game, was also the first.  Battletech II: the crescent hawks revenge.  No pausing, no production (some things can be done between battles), no bull####.  No game has ever come close to that for real time suspense.
Blaer


Posted Jan 25, 2013, 1:09 am
*sam* said:
One of the many variations on DW that I have considered is based on League of Legends. Very different from DW, and just an idea, but does this sound interesting?:

- Form teams of 5 or so players, each with one car
- Play *realtime* combats in a large arena, based on a destroyed town, industrial area, etc.
- Train against NPC teams
- Compete in global ladders/leagues against other teams


Totally off topic.. but I'm seeing this girl, and her son plays League of Legends... when this was first posted I had NO IDEA what the hell you were talking about... now that her son know I'm a gamer... I know all TOO well this League of legends....
Jus sayin ;)
Vroomhoff


Posted Feb 1, 2013, 8:29 pm
My personal opinion - stay with turn-based. No one else is doing it.

Whatever you do, you need to make sure that your product is unique. While LoL DW could be unique, it sounds like you would completely eliminate your existing fan base.

We play turn-based games because we like strategy games. We like to think about the next move. LoL is dexterity based and I don't have that in my old age.
*sam*


Posted Feb 1, 2013, 8:51 pm
Vroomhoff said:
My personal opinion - stay with turn-based. No one else is doing it.

Whatever you do, you need to make sure that your product is unique. While LoL DW could be unique, it sounds like you would completely eliminate your existing fan base.

We play turn-based games because we like strategy games. We like to think about the next move. LoL is dexterity based and I don't have that in my old age.



Yeah, keeping it unique is a good point. Maybe, as others have said, what I should do is start afresh with the same core idea on a new game engine. Incorporate the mutiplayer combat league teams ideas as discussed above, but keep it turnbased.

Using Shiva I could deploy to webbrowsers, phones etc. and well as Windows and Mac.
*goat starer*


Posted Feb 1, 2013, 8:59 pm
and make it more scavvy B)
DieselCougar


Posted Feb 8, 2013, 4:49 pm
Scavvy, bah, I'd make it more like a working world, have it double as a RPG.
*Zothen*


Posted Apr 12, 2013, 6:05 pm
Sam, the moment you introduce realtime there will be no way back. Every part you will keep turn-based will significantly suffer from it ("player acceptance"- wise).
Turn-based -> Realtime is always a one way road.
lostsoul214


Posted Apr 17, 2013, 10:43 pm
I'm fairly new around here, but I'll throw my two cents in anyway. Anyone that's here is here because of what Darkwind is. I think Darkwind would be lost. Honestly I don't think it needs improvement. Maybe more content but even that's not something that needs to be. More vehicles to chose from would be cool although there is a lot already. I am here for what it is. I also think it would attract a totally different fan base if it was realtime.

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