Darkwind
ATI Catalyst 7.10 for Windows 2000, Yeah, it works

*viKKing*


Posted Nov 14, 2007, 12:02 pm
If you are using an old Windows 2000 box and wish to upgrade it with a more recent video card (for example the ATI HD2600 PRO AGP, like my MSI version), I can provide compatible drivers using the latest catalyst video driver version.

You are probably aware, ATI is no long supporting Windows 2000.

It took me a hard time to figure what was going wrong with drivers (mainly because the full Catalyst software is corrupting the video drivers), but finally took a deep plunge, and tweaked them to support my other Os.

I had so many things installed on that machine I was worried installing everything again ? not to mention the fee to M$. ;)

I'm sure it can be done with NVidia too, but I couldn't test it.
Joudah


Posted Dec 27, 2007, 3:48 pm
I'd be interested to hear more. I just upgraded (or downgraded...) from trusty old 2000 to XP. It played fine with 2000 and the old Radeon graphic drivers, but now with recent drivers I'm getting the same glitches in OpenGL and missing textures in D3D as described in the other thread. Have you found some settings to get rid of these?
*viKKing*


Posted Dec 27, 2007, 4:56 pm
No, I need to investigate further.
I checked it was running fine with some other Open GL and DirectX games.
No problems so far.

I had to reinstall Dx9, after fixing a problem on the system.

Which video card are you using?
Joudah


Posted Dec 27, 2007, 6:20 pm
I have Radeon 9600. All other games I've tried so far work fine. Now I tried with Omega Drivers, but the Lobby did not appear after login screen. I heard the music and the darkwindclient.exe was in the process list, but it was nowhere on the screen... :stare:

Now I took only the 7.12 Drivers without Control Center and tried to tweak the settings with ATI Tray Tools, but so far with no luck.
*sam*


Posted Dec 27, 2007, 6:33 pm
It sounds like you might not have OpenGL enabled.. can you post the content of console.log from the darkwind folder?
Joudah


Posted Dec 27, 2007, 6:54 pm
I think OpenGL was enabled, because I tried it with another OpenGL game (Portal), but unless you really want the log, I'd prefer not to change to the Omega and then back again ;) Omega is made for gaming but is unofficial and by no means supported by ATI or AMD or any other official instance, so I'd say it would be better to find a solution with the official ATI drivers.

But you're the developers, your call :D
*sam*


Posted Dec 27, 2007, 7:02 pm
console.log is useful as it will probably show exactly what the problem was when trying to create the game window.
*viKKing*


Posted Dec 27, 2007, 8:11 pm
Quote:
Radeon 9600

I use a mobility Radeon 9600 in the iMac with XP and it runs really fine.
I just checked and curiously it is said as a x1600 on XP.

Anyway, here are drivers I use: 8.39
*viKKing*


Posted Dec 27, 2007, 11:12 pm
Here is a solution to this problem:
Quit client with graphics set in Open GL.
Edit Drive:\darkwind directory\darkwind\client\prefs.cs

And change these line from "0" to "1":
$pref::OpenGL::disableEXTCompiledVertexArray = "1";

$pref::TS::UseTriangles = "1";

Save file.

Delete the "prefs.cs.dso".

Relaunch client, enjoy!  :cyclops:

Beware, switching to D3D should reset the values and you will need to edit them again. ALWAYS set OpenGL first in display options, quit, edit and relaunch.
Joudah


Posted Dec 28, 2007, 8:11 am
The older drivers fixed the problem, thank you very much. I'll check the other solution after I'll switch back to newer drivers.

The problem with Omega drivers was indeed being unable to find any 3D devices.

I'd attach the console.log, but for some reason the attaching does not work (using Firefox). I presume this part:

Code:
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Video Init:
  Accelerated OpenGL display device not detected.
  Accelerated D3D device not detected.
  Voodoo 2 display device not detected.

"D3D" display device not found!
"OpenGL" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.


And after this infinite loop of

Code:
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This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri


Will do the trick?
Joudah


Posted Dec 28, 2007, 9:29 am
*viKKing*s solution with the prefs.cs helped. Thank you.

Quote:
Relaunch client, enjoy!  :cyclops:

You can bet on that  B) I got very tired for the D3D's cars with no textures and mistaking other car for your ghost...  :thinking: Time to make up for the lost time.

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