*SmokeyKilla* Posted Feb 23, 2015, 8:34 pm |
![]() ![]() new game im working on |
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*SmokeyKilla* Posted Feb 24, 2015, 3:25 am |
[img]![]() ![]() [img] ![]() |
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*SmokeyKilla* Posted Feb 24, 2015, 12:48 pm |
https://www.facebook.com/video.php?v=1047041981988885&pnref=story
small video of gameplay |
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Grimm Sykes Posted Feb 24, 2015, 2:47 pm |
This content is currently unavailable The page you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page. |
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PvtParty Posted Feb 24, 2015, 5:26 pm |
Reminds me of Hard Truck Apoclypse in look. | ||
*SmokeyKilla* Posted Feb 24, 2015, 10:04 pm |
should be able to view it now | ||
*Bastille* Posted Feb 25, 2015, 12:22 am |
![]() |
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Parapsycho Posted Feb 25, 2015, 1:52 am |
Looks great! Looking for help? | ||
*SmokeyKilla* Posted Feb 25, 2015, 3:10 am |
yeah for sure
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*sam* Posted Feb 25, 2015, 9:46 am |
Nice work! :-)
Here's some footage of some stuff I did last November/December. I ran out of steam on it for the moment, though. https://www.youtube.com/watch?v=rmNOKbXGHWE |
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Grimm Sykes Posted Feb 25, 2015, 1:03 pm |
I still don't get why both of you are going for real time with only 1 vehicle to control. There's already plenty of games out there like that. | ||
*sam* Posted Feb 25, 2015, 2:03 pm |
Getting the ghost car working well is actually really hard on any of the game engines I have been using recently (Unity, Shiva).. it's only because the physics in Torque is coded directly into the engine that I could modify them at such a fundamental level to get it done well in DW. |