Darkwind
Darkwind II

*SmokeyKilla*


Posted Feb 23, 2015, 8:34 pm
http://s1096.photobucket.com/user/chuggie1/media/Screenshot%203_zpsjnchycqt.png.html


http://s1096.photobucket.com/user/chuggie1/media/Screenshot%204_zpsbponm8ub.png.html

new game im working on
*SmokeyKilla*


Posted Feb 24, 2015, 3:25 am
[img]http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%206_zpsqupdtpp9.png[/img]

http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%203_zpsjnchycqt.png

[img]http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%204_zpsbponm8ub.png[/img]
*SmokeyKilla*


Posted Feb 24, 2015, 12:48 pm
https://www.facebook.com/video.php?v=1047041981988885&pnref=story


small video of gameplay
Grimm Sykes


Posted Feb 24, 2015, 2:47 pm
*SmokeyKilla* said:
https://www.facebook.com/video.php?v=1047041981988885&pnref=story


small video of gameplay



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PvtParty


Posted Feb 24, 2015, 5:26 pm
Reminds me of Hard Truck Apoclypse in look.
*SmokeyKilla*


Posted Feb 24, 2015, 10:04 pm
should be able to view it now
*Bastille*


Posted Feb 25, 2015, 12:22 am
B)
Parapsycho


Posted Feb 25, 2015, 1:52 am
Looks great! Looking for help?
*SmokeyKilla*


Posted Feb 25, 2015, 3:10 am
yeah for sure
*sam*


Posted Feb 25, 2015, 9:46 am
Nice work! :-)

Here's some footage of some stuff I did last November/December. I ran out of steam on it for the moment, though.

https://www.youtube.com/watch?v=rmNOKbXGHWE

Grimm Sykes


Posted Feb 25, 2015, 1:03 pm
I still don't get why both of you are going for real time with only 1 vehicle to control. There's already plenty of games out there like that.
*sam*


Posted Feb 25, 2015, 2:03 pm
Getting the ghost car working well is actually really hard on any of the game engines I have been using recently (Unity, Shiva).. it's only because the physics in Torque is coded directly into the engine that I could modify them at such a fundamental level to get it done well in DW.

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