*sam* Posted May 4, 2018, 10:50 am |
![]() I started working on a multiplayer car combat arena game, with my Goblins & Grottos collaborators. It's a more casual thing than DW, and it's realtime. Focusing on arena combat and league type things. |
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*Bastille* Posted May 4, 2018, 12:07 pm |
ohhhhhh, its so... car warzy! Are there damage versions with rockets innem?! ![]() |
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*sam* Posted May 4, 2018, 2:00 pm |
![]() Here's some wrecked versions. The plan is to have damage levels indicated separately on each of the 4 sides, rather than having ugly healthbars in-game. |
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Joel Autobaun Posted May 5, 2018, 7:58 am |
When? ![]() |
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RadarLove Posted May 9, 2018, 2:52 pm |
Looks good Sam. I hope this is not the harbinger of the end of Dark Wind
. |
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Joel Autobaun Posted May 11, 2018, 4:01 am |
It sounds like DW without carebears. I'm all in.
(what happened to all them carebears? Got the game they wanted, ruining much of it, then left anyway. Come back carebears you frigging hypocrites.) |
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*goat starer* Posted May 12, 2018, 11:03 pm |
Are you talking to the mirror again Joel? :-) |
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Joel Autobaun Posted May 13, 2018, 9:25 pm |
Mohawk ...check.
Angry face ...check. Speakin wid the hands now b |
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*sam* Posted May 26, 2018, 9:02 am |
Nah, it's totally different, i.e. realtime not turn-based. And no characters, inventories and other deep MMO stuff. We're cooking up some ideas for game types, e.g. one we're doing now is a 'convoy' scenario where one team defends a convoy of AI-controlled trucks and the other team attacks it. If you guys have any other scenario ideas, I'd love to hear them. |
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Joel Autobaun Posted May 26, 2018, 6:23 pm |
Capture the ...mothers of milk ... maybe. At some point you need to add peds, which are even more pathetic than in DW but very hilarious to run over. A requirement to jump out to capture the... whatever... then jump back in the car. | ||
*StCrispin* ce.services.mh@gmail.com Posted Jun 30, 2018, 3:02 am |
Im more of a My Little Pony than a Carebear.
on topic: looks pretty Sam |
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Adonael Posted Oct 18, 2018, 6:46 pm |
This looks pretty interesting so far Sam. |