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Parapsycho Posted Aug 20, 2020, 10:34 pm |
So the idea of having Mayors for each town has been floated in regards to the changes to Morgan defenses.
So, lets discuss! Should each town have a Mayor? If so, how should this mayor be chosen? What should a town mayor be able to affect in that town? |
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Tez Posted Aug 20, 2020, 10:50 pm |
Tie to Camp Wars, the camp who owns the tile can set a mayor from one of their full members, manager or the owner.
Mayors pull a percentage of the gate fee as a "tithe" |
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*Joskney* Posted Aug 20, 2020, 11:37 pm |
Addendum, if defenses fail camp loses benefits of the tile for the 2 week run and the mayor doesn't get his tithe. That way the Mayor would be tempted to pay defenders to help |
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*Longo* Posted Aug 21, 2020, 12:13 am |
Start with 1 battle, not 3 per week. Too much for camp owners to deal with. Can always change this. |
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*sam* Posted Aug 21, 2020, 12:14 am |
The mayor could be elected. Dominant camp gets 5 votes. Any gangs who are famous in the town get 2 votes. Anyone that donates a load of cash to First Bank of Somerset gets 3 votes. | ||||
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FireFly Posted Aug 21, 2020, 12:29 am |
Mayor of sarsfield right here!
Under our august leadership we will revive the once mighty but now deserted car factories of det... sarsfield! |
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*Longo* Posted Aug 21, 2020, 1:18 am |
Dominate and famous=7 votes? |
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Parapsycho Posted Aug 21, 2020, 2:03 am |
Seems like the most reasonable suggestion so far. Having it automatically go to a camp owner would be a deal breaker as far as supporting the game anymore, for me, at least. Also, a camp should only be able to have one member that's the mayor of any town. Having every town run by a single camp sounds pretty frightening, depending on what powers afforded to their Mayors. What about perks/duties? I think that 'clean money' generated by a town should be put into the town's treasury, and not be accessible by the mayor themselves. By 'clean money', I mean money generated from gate fees, market and lockup fees, and income from local traders. Make NPC pirate and trader activity affect the town's income. Make targeting each be a carefully weighed decision on the player.Traders would bring in money for the town's treasury, so pulverizing them into oblivion would could hurt players in the long run with town services not being as effective. Pirates could bring in money as well, but that would be stored in black market funds. Maybe players (even the Mayor) aligned with pirates could get deals on stolen goods through the black market. The mayor should then get to set the town's budget. Each building would require basic upkeep, but more money could be allocated to buildings to increase their effectiveness (for everyone, even your 'enemies'). Also, they would set the budget for the militia, which would determine what kind of cars the militia of that town spawns for return encounters. The mayor could also open new buildings. Want your town to have a gladiator pit? Awesome, set aside some funds for it. Want to defund the militia and turn the town into a hotbed of corruption, a la Back to the Future II? Could be fun... Governing the town would be up to the mayor. If they want to be a dictator, go for it. If they want to have a town council that votes on issues, they should be able to do that too. Oh yea, then there's the whole super secret squirrel password for the town's defense squad. Want to be a super dick..uh...tator? Don't give anyone the password. There should be a way to depose a mayor if they are doing a super sh...ady job. Sorry if this sounds like a Suggestion forum post. I can move it there if need be. |
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Parapsycho Posted Aug 21, 2020, 2:04 am |
I really hope this is sarcasm... |
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Joel Autobaun Posted Aug 21, 2020, 2:57 am |
The Mayor of shanty is voted in? What a joke.
Though I mean can't even intercept there so might as well make it a popularity contest sure. Elect a mayor of Morgan and #### heads decide to #### the town up - give your heads a shake! |
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Parapsycho Posted Aug 21, 2020, 3:04 am |
Yeah, Shantyville should just be whoever controls the tile... |
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*The X Man* Posted Aug 21, 2020, 7:05 am |
Camp War PVP fight for the town. That is the proper way to earn it! Mayor then would decide if the town will be PVP Open. | ||||
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Wuulf Posted Aug 21, 2020, 7:46 am |
I think a mix would be good. Well-to-do Somerset and Elms likely to be a democracy, and should be limited to ‘goodie’ factions and the tile owner being eligible.
Rootin tootin places are more likely to be governed by dictatorship - maybe a PVP league each game year and limited to ‘baddie’ factions and tile owner (can’t see a Civ mayor keeping control in Firelight for more than a few days before being assassinated unless they control the tile so their goons are on every corner) Either way tile owner still gets usual tile income (protection money) but nothing if camp defence lost. Tile owner can take part in camp defence, even attacking (although that would hit their income). Mayor must set a character as mayor who can’t do other things, but (with maybe a leadership multiplier) gets income if there is a successful town defence. Likewise those attacking a town get a bounty if they win to make it more appealing (mayor can recruit players to join defence if they want) Controversial but fun: Third town defence lost in a row - dexterity check against assassination for the mayor character, ‘beaten up by civillians’ for gangers in town and a re-election either way. Weak mayors won’t last long. Mayor could also have ability to add / remove one weapon or car chassis typically stocked at the town shop, up to a certain MR - imagine tax breaks etc with a shady mayor manipulating markets slightly for their own benefit. |
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Tez Posted Aug 21, 2020, 9:41 am |
So we could nominate one of our characters to be the mayor? |
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Effy Posted Aug 21, 2020, 9:44 am |
And what about factions?
Would be nice also to make them "count" for something. Having a Mutant-aligned major in Somerset something like own player faction adding or removing "odds" of being major. Maybe having -X votes if the town faction is against major-runner-up faction. Or some kind of random events table as "people's love" for the major. Like: - Angry citizens rioting and closing a facility for a week - Injuring the major or a random ganger of majors gang in the city - Kidnapping a ganger for a ransom - Sabotage to town water or food and make all gangers from all gangs there have to bring its own water/food from another town or suffer attrition (scav anyone?) - Terrorist attack destroying a city building (and make major take the biggest share in reconstruction costs) - Big bounty (or increase of it) on major's gang. - Vandalism on major's gang parking lot. Random chassis damage on major's gang cars in town. |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 21, 2020, 1:46 pm |
I suggested something like this years ago and im glad its finally being tossed around. The reason I was working on my own (boardgame) version of this was because no one liked the idea back then. Hopefully it gains traction now! As I have quite a few ideas I wallowed around in over the years (and never fully developed) I will try to add some here to think about when I get some time. (not today) But the basic Idea I had was that all NON-CAMP aligned players would choose a faction to fight for (or if we already are aligned, that would be our faction) and that we could all get 1 free faction change at the beginning of each "Conquest Cycle" (maybe 1 game year per cycle?) --Scouting kills gain Conquest Points for the faction. --If you engage in PvP vs another faction (or vs AI to a lesser extent) you can reduce the opposing factions points. --Characters can engage in "Diplomacy" and try to sway population to their side maybe? This was a lay-over concept from a Space Conquest boardgame I made about 20 years ago which had evolved from a campaign system for playing Star Warriors (Star Wars fighter combat game from West End Games) so I wasnt to clear how to shoehorn it into DW type play --Town events gain fame for the gang which can be spent on influencing faction points or maybe gaining Conquest Points? I never developed this concept much. It never crystalized in my mind. What are Conquest Points? --think "units" in Axis and Allies. each point was a citizen or group of citizens that took up arms (or was willing to) for your cause. During the "Combat Phase" (which didnt really have to mean shooting eachother. It could have been a debate for all it mattered since it was arbitrary and about "control" of whatever) these "points" would compete. possibly as simple a competition as RISK where for each point a random number was generated and compared to an opposing point's random number. Higher number eliminated the opposing point. My game converted these points into "money" used to buy cars which had assorted combat values based on numerous factors and they "fought" like Axis and allies but using a 1D12. In our case this may not be appropriate way to resolve the struggle for control More thought later as this is TLDR now! |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 21, 2020, 1:52 pm |
The reason I say all NON-Camp players is because the Camp Players were their own faction.
This means a TOWN can wage war on a Camp. Or, rather, players in town can. So I could, for example, declare hostility against Ashlee's camp from my garage in SS. Reducing his tiles and gaining them for SS This way SS can grow food. and feed its people. Instead of letting Ashlee buzz around out there in his cars and rip up the farm lands! This fed into a more Dynamic economy where players could affect supply, and prices. AND HURT EACH OTHER THROUGH ECONOMIC WARFARE!!! YEAH!! Camps were exiles. Players in town had their own Base of Ops. they had to BUY sections of town (in the end very costly) to use for their Garages and mech shops and stuff. Like a mini-camp but different too. and yeah im STILL going on about how we need a DYNAMIC ECONOMY and how players need to be able to affect the world. |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 21, 2020, 1:58 pm |
Speaking of Affecting the world:
Players could donate building materiel and WEAPONS to the town. Stone, Scrap Metal, LUMBER gained through scouts and raids. (And "Farming" resource tiles that had Ore, Trees, other stuff, etc...) This would be REQUIRED to repair Damage caused in town militia defense or other hostility against the town. And that Donated ATG you gave the Militia? MOUNTED in a TOWER on the SS Wall and USABLE in defense as well as in Gates Scouts. Imaging SS Gate with scrap metal armored Turret towers with donated ATGs or worse. the wall with a half dozen HRRs mounted that you can lure pirates into as you run for home on that travel. (Hope they dont miss!) Donate money to train the militia gunners. |
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*Longo* Posted Aug 21, 2020, 2:29 pm |
I think there are some deas here, but keeping with general game mechanics is our best chance of getting something like this implemented. A whole new “system” could take Sam months to implement in some cases. Some of the significant negatives listed too should be cautioned.... we don’t want players to say this is a waste of time and risk for me, why would I want to do this, and waste Sams time. | ||||
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FireFly Posted Aug 21, 2020, 2:38 pm |
Rather go with sams simpler idea so we can have it happen in the near future instead of in 10 years when he's halfway trough his list For what it's worth, anyone trying to be mayor of anywhere should have to set it as home town and maybe keep a ganger/fame presence there. Anything else would be kind of nonsense to me. |
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JuJu Crow Posted Aug 21, 2020, 4:39 pm |
+1 to this @Sam - perhaps you could give us some ideas on what you can change in the mechanics quickly plus that are simple to do and then all these imagination could figure out ways of making it work |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 22, 2020, 12:26 am |
I do agree about going with something we can get IMPLEMENTED. After all as an ex-Infantry Officer I know full well that General Patton’s quote about how implementing a plan and executing it with violence of action, is far better than a perfect plan that’s never executed, or some variance of that like a plan executed now, no matter how simple or basic is better than a master plan executed too late... It’s quoted different depending who you ask and I’ve never seen the definitive answer. Anyway.. I was throwing ideas out as fodder for thought. Not that I will EVER stop asking for a DYNAMIC ECONOMY that and be affected by players. Loudly. And Often. Lol. Towns being involved in camp war and land acquisition wouldn’t be much of a change I wouldn’t expect. it would just mean having the system see them as camps or as participants I. The meta-game. It would open up the opportunity to participate to more players than just the hard core campers, and towns wouldn’t carry as many risks for participants’ belongings. Beyond that, I dont think it would carry much negative effects to players who would whine. |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 22, 2020, 12:29 am |
And I would be willing to throw money at this. “Support the Developer” packages ARE a thing now on steam.
{Edit} to back up those words I bought some chrome. Not a whole lot... but “some”... after all by American standards I’m quite literally Poverty Stricken. (Even more so, now that I’ve moved to Po-Dunk rural Arkansas! yeehaw! Lol) But I have a lake house now so it’s all good! |
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*goat starer* Posted Aug 22, 2020, 12:52 am |
really this should be the basis of tile decay in wars. you own key places where people live (towns, radio towers, factories, special tiles and villages) you have to use money, resources and CR to keep them happy. If you don't they get a chance of revolting at year end... and you get a cascading effect on adjoining tiles. These tiles should give you things... but also cost you things to keep them yours. The more you add the lower their 'rebellion points' become. (i would also make this partially visible to camp owners as <<the people are happy, the people are angry>> type stuff. i would then make tile decay a factor of "proximity to camp, proximity to local rebellious tiles and local pirate activity" |
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Groovelle Posted Aug 22, 2020, 1:48 am |
Game of craps.
Town mayors settled by game of craps. Shantyville is Russian roulette with gang leaders to appease the PVP crowd. |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 22, 2020, 2:04 am |
Sarsfield is where most of my gang was born. I’d call it my home town if I had any reason to stay there or had scouting partners. You could count on me to join the defense |
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*StCrispin* ce.services.mh@gmail.com Posted Aug 22, 2020, 2:08 am |
I’m wholly against towns being owned by camps. I think they should act as a counterweight to camps becoming too dominant. Towns should be their own entity, and be striving to take control of tiles FROM camps (including non-PvP camps) for their own needs. Not to mention this could add a dynamic element to the economy. |
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Bigbadgreen86 Posted Aug 22, 2020, 8:15 pm |
Dynamic economy...we need that. | ||||
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Parapsycho Posted Aug 23, 2020, 1:55 am |
Agree 100% |
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*Synyster Gates* jesse_bliss@yahoo.com Posted Aug 24, 2020, 3:51 pm |
200% agreed. |
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*Rev. V* Posted Aug 25, 2020, 4:13 am |
Any mayor that will let the Nuns open up a brothel gets my votes. | ||||
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JuJu Crow Posted Sep 2, 2020, 2:57 pm |
So some thoughts on town v camp, Mayors and factions which thought I’d share – read/enjoy or hate/comment as you wish On towns: These are just thoughts/ideas on how to include players who are just town based in the wider game of control of the wilderness. - So towns shouldn’t be like camps with the factories producing rare equipment and the ability to carry out large repairs so to encourage players to search out camps for their benefits. But they should be able to influence the area around the town and control them to give boost to the town in a similar way that camps get. - Players who visit their home town should get some kind of boost from being back home, maybe a recruitment boost or something similar. - Squads could fly the flag of home town instead of a camp for a fame boost for town, and the fame of a town could affect the yearly decay of hex control, but limited to the distance from town (perhaps more so than camps) So my thoughts here are that the 6 hex next to the town should be really be under the control of the town but the influence drops off very sharply further away, so that towns don’t dominate the board due to the larger player numbers in the towns. Mayors: - Can only be a gang whose home town it is and can’t be a PvP open camp owner / manager (to stop conflict of interests). Like a camp owner they control a town squad including PvP players from in the town who wish to join, and is used to take over control of Hex adj to town. But would suggest that the distance the squad can travel from town is more limited. Like the camp squads it would use the same system for combats etc - Maybe limited it by saying that the mayor has to be a PvP open player - Also they can schedule town defences. Maybe make the amount of attacks depend on the number of Hex the town controls. - Could also control improvement projects to the town which require large donation from players in town to progress. So it could improve the general mech rating of town so can repair more damaged equipment or produce a different chassis. But these gains should be very limited so not to take away from camps and their ability to produce rare items. - Or improve the roads between towns to increase safe travel speed. Factions: These some basic ideas I had for expanding the factions system so that to would give more being part of a faction. - So my main idea was based around that there would be a faction office in each town and when people visited they would be offered missions based around their faction standing and the location of the office. So like Civs would get better missions in Somerset and Slavers would get worst - the reverse being true in Firelight. - Your standing in the faction would be based on your global fame and your gang’s reputation and basically it would work like the noticeboard you get in the pubs, but a bit more specific to the faction. - If you complete a faction mission then your standing in faction would be improved giving you access to higher value missions or the other way around if you lost. - Plus like the Deathrace Mafia get their bonus effects in town events - each faction would have some random affects that kick in occasionally, so like merchants have offers of special deals from the markets which won’t be available to members of other factions. - Maybe if you manage to PvP intercept a player doing a faction mission from a rival faction you get a bonus to your faction rank. - Morgan/Badlands Truck Stop faction – maybe missions from the faction office could tie into any ongoing improvement project in that town. Also maybe the town Mayor could have input into faction missions as well. |
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Madbooth Posted Sep 2, 2020, 10:08 pm |
i dont like the idear of a town being able to attack like a camp that shouldnt be allowed and if they are allowed to expand it should be like just around the Town itself almost like boarder patrol. (but if they was like a camp they are one that is constantly open attacking other players hexs and camps who are near the Town without having to worrie about an attack back as such. they are good idears tho.
I have no plans on being a mayor i think but i dont want to be suddenly fighting every town mayor i come across in camp wars. (nope) |
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JuJu Crow Posted Sep 4, 2020, 9:14 am |
Wasn't really thinking about towns attacking camps, but do feel that towns should have a say on who controls the land close in to the town.
Plus it gives a chance for players to experience how the camp battles work before making the jump out to being involved in the big camps. Also it would only be available to PvP open gangs. |
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*StCrispin* ce.services.mh@gmail.com Posted Sep 4, 2020, 10:19 am |
@Juju Crow: I like your ideas.
@Madbooth: your camp is so far away from town, that a town would never attack you. My thoughts are that a town should only have a limited radius it can control. Maybe 2 hex distance at most. I’ll be posting thoughts. If I ever find time. Work is supposed to go back to 8 hour shifts in about a week or two after a year of 12 hours a day, 6 days a week. Maybe then I’ll find time? |
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Effy Posted Sep 4, 2020, 3:57 pm |
I wouldn't introduce a new element and added complexity to camp wars by now. Towns "give" resources to the camp owner an that's all, let the camps fight for the town "tax" and enjoy their pvp bonuses.
What i see here is an attempt to add "extra politics"/game content to non-pvp players. I heard/thought there will be some kind of changes to let non-pvp players/non vet players involve/help around the Camp Wars. Let's wait for those changes and see if they are enough to keep "us" interested/involved. ******************* Now going "Fantasy DW2" thinking any changes would be done "next month". I would leave Mayor "out" of CW, but with powers to negotiate with camps. Let's say, the Mayor can ask things to the camp owner, and the camp owner can ask things to the Town (taxes). Let the players choose a Mayor (hometowned gangs only) with a "Politic agenda". The mayor can the follow the agenda and make "voters" happy, or mind his own business and open himself to "angry voters" events/actions. Following the agenda can also bring trouble the Mayor and open him from retaliation from Camp Owner. Camp owner can ask town: - TAXES, MORE TAXES, GIMME YOUR KIDNEY AND SPARE LIVERS TAXES!, - Reduce unrest in camp tiles (new scout/squad type, so scouts from a city could help a camp if there's an agreement and town tiles are not lost at years end) - Boycott opponent camp (extra gates fee and NPC prices) Mayor can ask: - Less TAXES, Invest in the city! (new race/combat map, facility...). - Target NPC gang that goes against town interests (Raiders in SS for ex) Townies can: - Elect the mayor - Participate in town squads (PVE defenses for bonuses Morgan-style)(Camp Wars effects)(Town effects) But please... without the need to be "setup in time"... so anyone can do his "voluntary" work when she pleases. If the agreement is fulfilled at the end of a year everything goes fine. If the Mayor fails to fufill the agreement, he will be open to Camp owner hostilities. And viceversa. "Hostilities" should be "minor" things like extra hit encounters, being unable to find new recruits for the gang for some time, spending money to have cars of the victim damaged (no chassis damage tho) things like that. If no agreement is found, camp gets NO taxes nor anything from the town for the year and the mayor is sacked (no power to spend the taxes anywhere, so no maintenance is done in facilites and....). This way we push the parties to try to reach an agreement, or just lost a whole game year. Something that the work is more "talking" and deciding what to do with the taxes, than doing "scouts/travels". But also something that can give "voluntary" work (scouts/travels) to towners that can help to make their city or a camp a better one. |
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Madbooth Posted Sep 4, 2020, 5:36 pm |
?????????????????? the hell has this turned into.....
Ok first law as mayor no blue lions allowed ever....to get into towns he must pay extra gate fees also Ok 2nd law as mayor of all the towns No blue lions in the PVE morgan style events ever...but let everyone do it when ever they want.. Ok now the 3rd law. if mayor says no... camp owners have the right to be angry not that it matter tho they can demand more money tho..and town mayor who is voted in due to mass Votes can say no. Ok 4th law!!!!! if a camp can not agree with the town doesnt matter which camp u are then u get nothing! for an entire year off that hex. What i want is people to stop trying to find diffrent way to troll players and make there own little V.I.P clubs .....if you want ur own V.I.P club make a camp....invite players to the game.... i dout telling them one day they could possibly be mayor of a town to troll camps in a camp war without having to risk anything would be anything less than Torture to say no too clearly 1000's will join.... What has x man gained from being morgan town mayor for the past god knows how many years? (nothing) other than the fun and respect of having it.... its only suddenly hes had the power to exclude people from the PVE events if i see anymore of the Excluding in public events Public Towns ect ect i am not gonna be happy. |
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*StCrispin* ce.services.mh@gmail.com Posted Sep 4, 2020, 11:46 pm |
Camps are VIP clubs.
If you want to do away with VIP clubs, sell your camp. |
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*The X Man* Posted Sep 5, 2020, 8:56 am |
::TEARS::
So ask yourself why again |
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Madbooth Posted Sep 6, 2020, 2:19 am |
i feel like i been one of the most grief ridden players on this game.
I've had you attack me out scouts u taken me out on because i had beef with some of your mates on this game x man. (basicly had to stop doing group scouts with u and alot of other players and learn how to play myself) I had to deal with spencer attacking me on other peoples scouts (even if they didnt agree with it) I been out on a scout with bill before and he ended up losing stuff due to drama created by other players due to Mass mob hype of haters so even had to drop out of his scouts for some time... I had krakhead attack me on a morgan defence (even if i did nothing and ran away so what? i was new) I've been called god knows how many names on this game tho tbf (water of a ducks back) And ive even had sam come up saying players were moaning about me too him saying i was grivefing them like WHAT!???? And now ur gonna sit there and try and flaunt that rule in my face? Get real mate...Pull my other leg it might work..Pot kettle black... Only one crying was you to sam simple as that x man...and he had to listin cuz you was legit crying. |
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*Longo* Posted Sep 6, 2020, 4:36 am |
I am a Marshal, and have personally observed you grieving others. I have also observed you spamming the lobby, and you have been warned on these issues numerous times by several Marshals. So do not play innocent bystander. You need to LEARN to be and play nice in online games. Its one thing if you want to play a bad guy, but bad guys play bad guys within the rules. Your stepping out of the rules. Sit back and think about it. Most of the incidents you listed above were a result of your actions against another player. |
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*The X Man* Posted Sep 6, 2020, 6:38 am |
Again, your inability to comprehend a response you don't want to hear. Scouting is pretty much a free for all on how you wish to play. There are no set rules. Only go by what the squad leader feels like doing in his event. Plus there are possibilities of being intercepted by another player which also changes how the encounter can be played. A Morgan defense is a preplanned and scheduled TEAM event which its sole purpose is to defeat the attacking pirates. You have done nothing in these event to achieve the goal. You intentionally joined multiple events without entering a vehicle just so the pirates can spawn more vehicles in hopes to sabotage the defense. In others, you ran away and hid, refusing to fight. So once you deviated from the goal, you became an unwanted player and a griefer. Remember, you told me, Longo and Joel on discord, your sole purpose was to grief me?? Your actions not only put others in the event at risk (even though you were really the one that got shot up), but also put every player in morgan who has vehicles and gear there at risk of losing their stuff because you choose to grief someone. That was unacceptable and why steps were needed to preserve the integrity of the Morgan defense events. This is not for my benefit, because you are no threat to me, but for all the other players who have taken the time to get vehicles and crew to Morgan. If you really wanted a piece of me as you say and want to do it as a pirate, there are plenty of other town defenses where this can be done. If you can't handle that option, camp wars is the next choice or COE as a last resort. So, are you going to keep whining about it or pick another option I listed above? |
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Madbooth Posted Sep 6, 2020, 11:56 pm |
Yer sorry x man i Forgotten scouting with people who you give a password to and take them out to shoot them = come out and play so i can beat you up is a thing i knowwwwww....and i know you dont see it as online bulling but guess what it was....but im guessing ur right sams gonna say thats perfectly fine to do and u was fully in ur rights as 2nd in command to do that x man. (seems like that was the only option for you to get at me)
And i guess adding NPC cars to that morgan defence was too much grief for you to handle and against the rules ....but wait ur gonna say but u attacked me the day previous .... well guess what krak head attacked me in a morgan defence and u didnt bat a eyelid then... was perfectly fine... You know what and longos just as much of a hypocrite ur both jokes...this is clearly a joke.... And when it comes down to me having to fight u over tez's camp im pretty much done with it im not fighting half of evan over Tez's camp. Pretty sure he wont have to fight a match himself if he didnt want to just set the CR. Im ready for pretty much going back at this game like i use to by myself...and let you guys run it the way you want...and let u pick and choose who can be in the VIP club and who cant who can do what when and how... Done with this weak ass drama |