Darkwind
So is this time griefing?

Iron Wraith


Posted Oct 15, 2020, 11:41 am
I was in a Rally with Romans Legion (ID 588197).

After some initial issues with the connection getting lost without me realising (I thought I was waiting for Romans, in fact the event had already started). I finally got a working connection several turns in.

I noticed at this point that Romans was allowing the clock to run down for every move. Assuming he was a newb I reminded him that he could hit the spacebar/tab to complete the move without waiting.

He replied that I could have chosen to continue in the death-race that we had both also joined (when I realised that the deathrace would have clashed with the rally, I revoked my entry). He continued to let the timer run down. I quit the event as I couldn't be bothered with this sort of behaviour (and I also found myself stuck).

I suspect he was playing both events simultaneously. Now I have also done this when an event I was in ran longer than anticipated and over ran the start of another event. I usually timeout the event that is over running, start the other event and then timeout that one out before the previous timeout ends and can usually complete the first event before the second events timeout ends.

However, I have never considered doing it when another player was involved as it is not fair to expect someone to sit around and wait for me while I play two events in parallel. In the case one or other event has another human player I resign one or other of the events.

Of course Romans may not have been playing two events at the same time and was merely time greifing me for some other reason (as punishment for revoking an entry and reducing the purse in an event), but I can't think of a specific reason. If Romans wishes to reply and point out his reasoning I am happy for community to judge us).

One of the things I liked about this game was the generally helpful community. One of the things I dislike is the time commitment when other players are involved (in solos, you can timeout for minutes or even hours if real-life gets in the way). This particular incident degraded the former and increased the latter.
Grimm Sykes


Posted Oct 15, 2020, 2:06 pm
You can run the game twice with virtual box, but you can only log in to the lobby with one of the clients. if you try t log in with the second client it disconnects the first one. So, it is impossibly to actually be physically in 2 events at the same time. Example, I could have 3 travel events running, but I can actually only play one at a time. It sounds like Romans was upset that he couldn't bat you in to playing a different event so he simply walked away from the computer. On scouts he has walked away to do things without saying anything or timing out. I went off on him about it so he won't even join a group scout I am in anymore. He has been playing at least 2 years.

Best solution when someone does this IMO is to message a marshal with the /mim command and have him booted to end the time griefing, then slaughter their entry. It will show the player that time greifing is unacceptable and there are consequences.

I DO NOT time grief, I do have to timeout often though, both to deal with real world priorities like not crapping in my pants or answer a phone call from a doctor, or to restart since it's nearly impossible to play a single event without some bug surfacing that requires a restart or crashes me to the desktop anyhow.
Iron Wraith


Posted Oct 15, 2020, 2:28 pm
Hmmm, and even of he was switching between events as I described he would have had to keep leaving the Rally event and re-joining, which I would have noticed.

I had a look at his events and there is no other event showing at the same time as the rally, so he must have bailed out of the death race as well.

Ok, so it sound like he was just being a jerk (and therefore definitely griefing). He didn't walk away as his car was being repositioned each turn (and luckily they were 30 second turns - that still means the rally would have taken about 10 times longer than it should have done).

Not sure what prompted it, or whether it is worth pursuing at this late date. Definitely something to note for the future if this is a common occurrence with this player.
*goat starer*


Posted Oct 15, 2020, 4:01 pm
allowing the timer to run down every turn is certainly time griefing. I would have booted them.
Brun


Posted Oct 15, 2020, 5:00 pm
Simple fix- Stagger the events better!

Why are there 4 town combats within 10 mins and then none for another hour- then same again?
Grimm Sykes


Posted Oct 16, 2020, 2:59 am
if the timer goes to zero without a player entering his move, then it continues with the controls the way they were set last turn

no steering or speed changes are accepted unless the turn is ended before the timer runs out

unless he figured out a way to make the ai control his car, or programmed a bot to drive them for him
darthspanky


Posted Oct 17, 2020, 12:48 am
that happened when rev passed out on a shanty scout, had to wait for times to go to 0, car just sat there for a bunch of turns, cant remenber how many over 10 tho, then the ai took over and ran it.
*Rev. V*


Posted Oct 17, 2020, 1:59 am
Heh....sorry about that....
Parapsycho


Posted Oct 27, 2020, 12:28 am
That's one of the tricky things about this game. You really have no control over how long an event runs. I've had scouts that are over in 10-15 minutes, and have been in ones that have taken over an hour. So, I try to make sure I don't have anything coming up before I scout.

I only run into issues when the scout is larger than I thought, some times players will add more vehicles while I am setting up to roll, and you end up with a larger/more time consuming scout than you intended.

Town events though, are supposed to be quicker events.

Maybe we could have an option where you auto-resign on connection loss during town events with more than one human player, and make it the default. If someone turns it off and then does it, it's intentional griefing. Require 2 Marshals to boot a player from a town event, then a single Marshal can't force-resign a player.
Parapsycho


Posted Oct 27, 2020, 12:29 am
darthspanky said:
that happened when rev passed out on a shanty scout, had to wait for times to go to 0, car just sat there for a bunch of turns, cant remenber how many over 10 tho, then the ai took over and ran it.


Didn't realize there was that much of a lag between connection loss and AI control.
*goat starer*


Posted Oct 27, 2020, 11:25 am
*Parapsycho* said:
and have been in ones that have taken over an hour. 


only an hour? One zombie event took over 4 hours.  :cyclops:

pvp events in war took over 2 even with turn limits.




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