Darkwind
Shell replacement and DW

Parduz


Posted Jun 2, 2008, 10:21 pm
I'm trying various shell replacement programs, as well some desktop "enhancer" (you now, that programs that make win desktop more "functional" or just cooler).

As now, if i run any of them i just can't run DW client.
His windows "disappears" just after the first big splashscreen.

It happens with WinFlip and Aston Shell.
So right now, to play DW i need to:
1) closing AstonShell, logout and logon in the standard window explorer shell
2) close winflip
3) disable multimonitor desktop

Now, i may been asking too much, but i think that the client needs a serious revision, taking care of all "modern" environments.
I know that WinXP, DirectX and OpenGL are a hell when put together, i've got my part of fight with them in the past, so i understand that i'm talking about a hard and difficult part.
But needing to maintain my PC configured to play DW starts to hurts me a bit.

Sorry if the "tone" of this post seems rude, it is not my intention.
I just want to play DW AND do other things also :)
*viKKing*


Posted Jun 2, 2008, 10:23 pm
What about creating a specific DW session?

Or buy a Mac... ;)
Parduz


Posted Jun 2, 2008, 10:30 pm
heheh
While i'm courious about other OS, i just have enough problems in knowing Windows in every deep: i need it for my job (i'm a programmer, and working mostly with graphics means that i often have to flank API bugs and "obstacles").

So when i'm at home i just want to use my PC for my "pleasure": right now, DW is (sadly) the only program that wants some care.

About a specific DW session:
this is the worst solution i can imagine: it will means that DW NEEDS a dedicated environment, which is a request i will not accept from a game, even from a great game like DW is and promises to be in the future.
I understand also that we are still in a sort of "beta" testing, so i'm willing to "cooperate".... but not to that grade.
*viKKing*


Posted Jun 2, 2008, 10:34 pm
Sure Parduz, but to relax and avoid troubles, you should really consider a Mac.  ;)

You are requesting features from a game engine that was designed nearly a decade ago, and that is not really written in a plug-and-play form, but instead in an old all-in-one fashioned style.
So, yes, Darkwind is somewhat in a beta form, even if I don't agree - but I won't debate on this -, but on the game mechanisms, not on the engine side.
Parduz


Posted Jun 3, 2008, 12:58 pm
viKKing said:
You are requesting features from a game engine that was designed nearly a decade ago, and that is not really written in a plug-and-play form, but instead in an old all-in-one fashioned style. [...] not on the engine side.


mhh... i see the difficult of modifying it, but i will really try to avoid to write, in the system requirements, that:
- in a multimonitor system, the primary one HAVE to be to left of the secondary
- you can't run shell replacements other than Explorer
- you can't run anything else that may require the DX libraries (not sure about this, but i have some clues that it may not allow DW to run).

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