c0d3dsk13s Posted Jul 24, 2008, 3:53 pm |
I fire up the client and log in and the screen flashes black for a second, then I hear music for a few minutes followed up with the whole "Dark Wind has ecnountered a problem, sorry for the inconvience" with the option to send error report.
I'v dug around the forums, and I cant find any topics that provide a fix. Heres my system specs Windows XP Home Edition SP 1 HP Intel Pentium 4, 1.3 ghz Navidia 5500 (something like that) I'm a old hand at darkwind and I would love to play again, help me out! |
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*sam* Posted Jul 24, 2008, 4:01 pm |
The first thing I'd check is that your graphics drivers are up to date.
If you can post the contents of console.log (from the root darkwind folder) that might help too... |
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c0d3dsk13s Posted Jul 24, 2008, 4:19 pm |
I'm pretty sure I'm all updated, I'll put a few good portions of the log into here, I tried copy and pasting the whole thing and the IE browser froze. Attaching it won't work either.. Anyways
Processor Init: Intel Pentium 4, ~1.30 Ghz (timed at roughly 1.29 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Loading compiled script darkwind/main.cs. Loading compiled script common/main.cs. Loading compiled script darkwind/client/defaults.cs. Missing file: darkwind/server/defaults.cs! Compiling darkwind/client/prefs.cs... Loading compiled script darkwind/client/prefs.cs. Compiling darkwind/server/prefs.cs... Loading compiled script darkwind/server/prefs.cs. darkwind/main.cs (245): Unable to find function initEmbeddedBrowser --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing MOD: Darkwind --------- Loading compiled script darkwind/client/init.cs. Missing file: darkwind/server/init.cs! Loading compiled script darkwind/data/init.cs. Loading compiled script darkwind/data/terrains/propertyMap.cs. darkwind/main.cs (257): Unable to find function initServer --------- Initializing Darkwind: Client --------- Loading compiled script darkwind/client/ui/customProfiles.cs. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Missing file: common/editor/editor.cs! Missing file: common/editor/particleEditor.cs! Loading compiled script common/client/scriptDoc.cs. Video Init: Accelerated OpenGL display device not detected. Accelerated D3D device not detected. Voodoo 2 display device not detected. "OpenGL" display device not found! "OpenGL" display device not found! "D3D" display device not found! "Voodoo2" display device not found! Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo |
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c0d3dsk13s Posted Jul 24, 2008, 4:21 pm |
OpenAL Driver Init:
OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script darkwind/client/scripts/audioProfiles.cs. Loading compiled script darkwind/client/ui/defaultGameProfiles.cs. Loading compiled script darkwind/client/ui/PlayGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/MainChatHud.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/popupInfoGui.gui. Loading compiled script darkwind/client/ui/hoverHealthGui.gui. Loading compiled script darkwind/client/ui/popUpMenu.gui. Loading compiled script darkwind/client/ui/timerGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/offerTruceGui.gui. Loading compiled script darkwind/client/ui/carMenuGui.gui. Loading compiled script darkwind/client/ui/carMovementGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/carManageGui1.gui. Loading compiled script darkwind/client/ui/dlgManageCharacter.gui. Loading compiled script darkwind/client/ui/dlgInspectCar1.gui. Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui. Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui. Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/listGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/ranksGui.gui. Loading compiled script darkwind/client/ui/quickEventsDlg.gui. Could not locate texture: common/ui/torqueToolWindow Failed to load profile bitmap (common/ui/torqueToolWindow) Loading compiled script darkwind/client/ui/LootingGui.gui. Loading compiled script darkwind/client/ui/squadChallengeGui.gui. Loading compiled script darkwind/client/ui/inputBox.gui. Loading compiled script darkwind/client/ui/instantMessageDlg.gui. Loading compiled script darkwind/client/ui/mainMenuGui.gui. Loading compiled script darkwind/client/ui/aboutDlg.gui. Loading compiled script darkwind/client/ui/startMissionGui.gui. Loading compiled script darkwind/client/ui/loadingGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/endGameGui.gui. This shouldn't happen: glGenTextures This shouldn't happen: glBindTexture This shouldn't happen: glTexImage2D This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri This shouldn't happen: glTexParameteri Loading compiled script darkwind/client/ui/optionsDlg.gui. Loading compiled script darkwind/client/ui/remapDlg.gui. Loading compiled script darkwind/client/ui/StartupGui.gui. Loading compiled script darkwind/client/ui/StartupGui2.gui. Loading compiled script darkwind/client/ui/dlgPrefs.gui. Loading compiled script darkwind/client/ui/dlgChannels.gui. Loading compiled script darkwind/client/ui/selectNumberFromScale.gui. Loading compiled script darkwind/client/ui/browser.gui. darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl. Loading compiled script darkwind/client/ui/sgLightEditor.gui. Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui. Loading compiled script darkwind/client/scripts/client.cs. Loading compiled script darkwind/client/scripts/channelChat.cs. darkwind/client/scripts/channelChat.cs (51): Unable to find function showChat Syntax error in input. Syntax error in input. Syntax error in input. Syntax error in input. Loading compiled script darkwind/client/scripts/game.cs. Loading compiled script darkwind/client/scripts/missionDownload.cs. Loading compiled script darkwind/client/scripts/svrConnection.cs. Loading compiled script darkwind/client/scripts/playerList.cs. Loading compiled script darkwind/client/scripts/loadingGui.cs. Loading compiled script darkwind/client/scripts/optionsDlg.cs. Loading compiled script darkwind/client/scripts/chatHud.cs. Loading compiled script darkwind/client/scripts/messageHud.cs. Loading compiled script darkwind/client/scripts/playGui.cs. Loading compiled script darkwind/client/scripts/centerPrint.cs. Loading compiled script darkwind/client/scripts/clientVehicles.cs. |
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*viKKing* Posted Jul 24, 2008, 4:39 pm |
It is a video drivers problem:
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c0d3dsk13s Posted Jul 24, 2008, 4:42 pm |
Well I just updated my graphics driver. Now I get a error saying "Error allocating virutal memory"
I think the update got rid of the previous problem, I'll check the console log and look for that "open gl driver" thing. See if it's detecting it. I'm assuming it is because now the problem is memory. by the way, I just updated my drivers and it still says Open GL not detected in the console log. How do I fix it? |
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*viKKing* Posted Jul 24, 2008, 4:45 pm |
If I do recall well (but I may be wrong), the Error allocating virtual memory is related to Open GL.
Try running in DirectX/D3D instead. |
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c0d3dsk13s Posted Jul 24, 2008, 4:47 pm |
How do I do that?
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*viKKing* Posted Jul 24, 2008, 4:47 pm |
Oops, missed that. If you can't access the options panel in the client, there is a pref file to be edited. Should be (from memory) in darkwind full/client/pref.cs |
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*viKKing* Posted Jul 24, 2008, 4:51 pm |
Not bad. ![]() Set D3D to "1" and opengl to "0".
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c0d3dsk13s Posted Jul 24, 2008, 5:48 pm |
Oi, It's still not working. Guess I just can't play it
By the way, thank you for trying to help. |
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*jimmylogan* Posted Jul 24, 2008, 6:21 pm |
Ouch - as an addict of this game I hate for anyone to say that... I use a Mac, so I don't have these issues, but I'm sure it can be fixed... On Mac, there's nothing to "install," just download and run. Do you have to "install" it on Windows? If so, have you tried a clean install after updating the drivers? JL |
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c0d3dsk13s Posted Jul 24, 2008, 6:39 pm |
No, I guess it's worth a shot if nothing else. | ||||||||||||
*viKKing* Posted Jul 24, 2008, 10:30 pm |
From what you have been posting about the prefs, it seems your video card is recognized as a Radeon 9800 Pro. I don't have such problems with this card myself. Could you report which drivers versions you are using? |
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c0d3dsk13s Posted Jul 27, 2008, 11:35 pm |
Oh, your right... Hmm I'll have to find out, but as soon as I find out, I'll throw down a reply. I didn't think there was chance I'd be able to play again but I guess all the possible problems have not been diagnosed yet. Hopefully I'll be able to play again. |
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c0d3dsk13s Posted Jul 27, 2008, 11:42 pm |
I used DOS and a few debug commands which should show me what kind of video card I have.
The text dump says NVI (Nvidia) and DIA TNT2 Pro VGA I have a Nvidia Riva TNT2/TNT2 Pro Version?.... 2.9.5.8 - Driver Date: 7/2/2001 |
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lordbam Posted Aug 12, 2008, 4:48 pm |
ouch an old TNT2 card. i think those things are to slow to run dark wind.
if you want to be sure of your hardware, try sisoft sandra http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en&a= |
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Cerebreus Posted Apr 2, 2010, 5:59 am |
I am having the same problem. I do have several questions. Two are for you specifically, while the others is for the entire forum. 1. Sam's quote is incomplete. Where can I find the full text? I want to try to run in DirectX, but part of the instructions are missing. 2. According to the console file of myself and the thread creator, D3D and OpenGl are not detected. Forgive my ignorance, but how does changing D3D to 1 and OpenGl to 0 help that? I'm not trying to be mean; it's just that I'm confused about how that would work. Are D3D and DirectX the same? 3. I went to edit the pref.cs file in notepad, but realized that if I save the changes, it would be in a .txt format. Would that make any difference? If so, what do I use in order to save in a .cs format? 4. In the pref.cs files, I noticed that a specific driver is listed. However, it is not my driver. Should I change it? BTW, my driver is a fully updated ATI Radeon Xpress 1150. |
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*HarryRed* Posted Apr 11, 2010, 7:49 pm |
You need to edit the $pref::Video::allowOpenGL = "1"; line so it reads $pref::Video::allowOpenGL = "0";
If you're seeing this: "OpenGL" display device not found! "D3D" display device not found! then yes you're right that forcing it to use D3D won't fix anything.. it must be a drivers problem. and yes, DirectX and D3D are indeed the same thing.
the format is the same; if you save it as .txt then simply edit the filename to change it to .cs, afterwards
The item in prefs.cs is probably just a default, and your computer never managed to run long enough to change it, I think. Changing this setting in prefs.cs will have no effect anyway, AFAIK. |
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*Grograt* gary.r.horder@gmail.com Posted Apr 11, 2010, 8:13 pm |
Blimey what a great first post ![]() |
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*sam* Posted Apr 11, 2010, 8:33 pm |
LOL, actually it was me who typed it, I didn't realise Harry was still logged in. | ||||||||||||
Marrkos Posted Apr 11, 2010, 8:51 pm |
And now your cover is blown. | ||||||||||||
*Grograt* gary.r.horder@gmail.com Posted Apr 11, 2010, 9:56 pm |
Hee hee, multiple account Hmmmmm | ||||||||||||
*sam* Posted Apr 11, 2010, 10:06 pm |
He's my son. | ||||||||||||
*Grograt* gary.r.horder@gmail.com Posted Apr 11, 2010, 10:19 pm |
God get him in mensa, with coding knowledge like that ![]() |
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*Rezeak* reecestensel@hotmail.co.uk Posted Apr 11, 2010, 10:20 pm |
Careful, that's exactly what someone who was using multiple accounts would say! ![]() |
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*Bastille* Posted Apr 17, 2010, 5:05 am |
I say we burn him! ![]() |