Darkwind
Title, that old devil again

Hula


Posted Aug 26, 2008, 9:05 pm
Hi Sam,

I seem to have problems again, when entering event S61404, on the first try it paused in downloading at objects perhaps 1/8th of the way along, then on second try at downloading data (1/5th) and then again at objects.

should I post my console?

further to this I can and have enterd other events - but still cannot enter my own event! -

this is with goatstarer - whom I recall having this issue with before?

also this is on lost oasis?
Hula


Posted Aug 26, 2008, 9:18 pm
//-------------------------- 8/26/2008 -- 20:59:25 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~2.40 Ghz
(timed at roughly 2.38 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
Loading compiled script darkwind/server/prefs.cs.

darkwind/main.cs (269): Unable to find function initEmbeddedBrowser

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (281): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1274x992x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GTX/PCI/SSE2
Version: 2.1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/instantMessageDlg.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/browser.gui.
darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (51): Unable to find function showChat
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 202
Client media version: 77
Client engine version: 98
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
event>Server:88.191.26.135:28004^1
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
popDialog(): Invalid control: squadEventsDetailsDlg
Adding a pending connection
Sending Connect challenge Request
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Got Connect challenge Response
Sending Connect Request
Connection established 1938
Mission pic file: darkwind/data/ui2/picLostOasis.jpg
common/client/missionDownload.cs (20): Unable to find object: 'MessageHud' attempting to call function 'close'
No decals needed
*** New Mission: darkwind/data/missions/LostOasis.mis
*** Phase 1: Download Datablocks & Targets
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
*** Phase 2: Download Ghost Objects
Could not locate texture: darkwind/data/water/specmaska
Could not locate texture: darwind/data/skies/day_0007
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
disconnect();
Issuing Disconnect packet.
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
deleted server connection
disconnectedCleanup();
darkwind/client/scripts/loadingGui.cs (31): LOAD_MapDescription::setText - wrong number of arguments.
darkwind/client/scripts/loadingGui.cs (31): usage:
disconnectedCleanup(); complete
darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
keyboard0 input device created.
mouse0 input device created.
darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
keyboard0 input device created.
mouse0 input device created.
darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
keyboard0 input device created.
mouse0 input device created.
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Exporting client prefs
darkwind/main.cs (296): Unable to find function shutdownEmbeddedBrowser
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
*sam*


Posted Aug 27, 2008, 1:52 pm
Sorry hula :(

Two interesting things in console.log:

Code:
1
No decals needed


So it's not decals that's your issue.


Code:
1
2
Could not locate texture: darkwind/data/water/specmaska
Could not locate texture: darwind/data/skies/day_0007


The missing water texture isn't part of anything I ever patched, but I see it *is* used in the lost oasis mission - I'll add it to the patch. This isn't your problem either though, or else no-one else would ever manage to play Lost Oasis either.

The missing sky texture is just a typo by viKKing ("darwind") - so clearly not your issue either.
*sam*


Posted Aug 27, 2008, 1:53 pm
Have you managed to get into Lost Oasis before?

Problems with any other map?
Hula


Posted Aug 27, 2008, 2:18 pm
I'll start compiling info & console logs every time this occurs - what should I record?
*Ninesticks*


Posted Aug 27, 2008, 5:07 pm
May I suggest you keep a track of the cars used as well, just in case there is a common denominator with special skins?
Hula


Posted Aug 27, 2008, 9:30 pm
aye.

Back