Hula Posted Aug 26, 2008, 9:05 pm |
Hi Sam,
I seem to have problems again, when entering event S61404, on the first try it paused in downloading at objects perhaps 1/8th of the way along, then on second try at downloading data (1/5th) and then again at objects. should I post my console? further to this I can and have enterd other events - but still cannot enter my own event! - this is with goatstarer - whom I recall having this issue with before? also this is on lost oasis? |
Hula Posted Aug 26, 2008, 9:18 pm |
//-------------------------- 8/26/2008 -- 20:59:25 -----
Processor Init: Intel (unknown, Pentium Pro/II/III family), ~2.40 Ghz (timed at roughly 2.38 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Loading compiled script darkwind/main.cs. Loading compiled script common/main.cs. Loading compiled script darkwind/client/defaults.cs. Missing file: darkwind/server/defaults.cs! Compiling darkwind/client/prefs.cs... Loading compiled script darkwind/client/prefs.cs. Compiling darkwind/server/prefs.cs... Loading compiled script darkwind/server/prefs.cs. darkwind/main.cs (269): Unable to find function initEmbeddedBrowser --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing MOD: Darkwind --------- Loading compiled script darkwind/client/init.cs. Missing file: darkwind/server/init.cs! Loading compiled script darkwind/data/init.cs. Loading compiled script darkwind/data/terrains/propertyMap.cs. darkwind/main.cs (281): Unable to find function initServer --------- Initializing Darkwind: Client --------- Loading compiled script darkwind/client/ui/customProfiles.cs. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Missing file: common/editor/editor.cs! Missing file: common/editor/particleEditor.cs! Loading compiled script common/client/scriptDoc.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 1274x992x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce 8800 GTX/PCI/SSE2 Version: 2.1.1 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGui.gui. DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Loading compiled script common/ui/ConsoleDlg.gui. Loading compiled script common/ui/InspectDlg.gui. Loading compiled script common/ui/InspectAddFieldDlg.gui. Loading compiled script common/ui/LoadFileDlg.gui. Loading compiled script common/ui/TELoadFileDlg.gui. Loading compiled script common/ui/SaveFileDlg.gui. Loading compiled script common/ui/MessageBoxOkDlg.gui. Loading compiled script common/ui/MessageBoxYesNoDlg.gui. Loading compiled script common/ui/MessageBoxOKCancelDlg.gui. Loading compiled script common/ui/MessagePopupDlg.gui. Loading compiled script common/ui/HelpDlg.gui. Loading compiled script common/ui/RecordingsDlg.gui. Loading compiled script common/ui/NetGraphGui.gui. Loading compiled script common/client/metrics.cs. Loading compiled script common/ui/FrameOverlayGui.gui. Loading compiled script common/client/messageBox.cs. Loading compiled script common/client/screenshot.cs. Loading compiled script common/client/cursor.cs. Loading compiled script common/client/help.cs. Loading compiled script common/client/recordings.cs. OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script darkwind/client/scripts/audioProfiles.cs. Loading compiled script darkwind/client/ui/defaultGameProfiles.cs. Loading compiled script darkwind/client/ui/PlayGui.gui. Loading compiled script darkwind/client/ui/MainChatHud.gui. Loading compiled script darkwind/client/ui/popupInfoGui.gui. Loading compiled script darkwind/client/ui/hoverHealthGui.gui. Loading compiled script darkwind/client/ui/popUpMenu.gui. Loading compiled script darkwind/client/ui/timerGui.gui. Loading compiled script darkwind/client/ui/offerTruceGui.gui. Loading compiled script darkwind/client/ui/carMenuGui.gui. Loading compiled script darkwind/client/ui/carMovementGui.gui. Loading compiled script darkwind/client/ui/carManageGui1.gui. Loading compiled script darkwind/client/ui/dlgManageCharacter.gui. Loading compiled script darkwind/client/ui/dlgInspectCar1.gui. Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui. Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui. Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui. Loading compiled script darkwind/client/ui/listGui.gui. Loading compiled script darkwind/client/ui/ranksGui.gui. Loading compiled script darkwind/client/ui/quickEventsDlg.gui. Could not locate texture: common/ui/torqueToolWindow Failed to load profile bitmap (common/ui/torqueToolWindow) Loading compiled script darkwind/client/ui/LootingGui.gui. Loading compiled script darkwind/client/ui/squadChallengeGui.gui. Loading compiled script darkwind/client/ui/inputBox.gui. Loading compiled script darkwind/client/ui/instantMessageDlg.gui. Loading compiled script darkwind/client/ui/mainMenuGui.gui. Loading compiled script darkwind/client/ui/aboutDlg.gui. Loading compiled script darkwind/client/ui/startMissionGui.gui. Loading compiled script darkwind/client/ui/loadingGui.gui. Loading compiled script darkwind/client/ui/endGameGui.gui. Loading compiled script darkwind/client/ui/optionsDlg.gui. Loading compiled script darkwind/client/ui/remapDlg.gui. Loading compiled script darkwind/client/ui/StartupGui.gui. Loading compiled script darkwind/client/ui/StartupGui2.gui. Loading compiled script darkwind/client/ui/dlgPrefs.gui. Loading compiled script darkwind/client/ui/dlgChannels.gui. Loading compiled script darkwind/client/ui/selectNumberFromScale.gui. Loading compiled script darkwind/client/ui/browser.gui. darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl. Loading compiled script darkwind/client/ui/sgLightEditor.gui. Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui. Loading compiled script darkwind/client/scripts/client.cs. Loading compiled script darkwind/client/scripts/channelChat.cs. darkwind/client/scripts/channelChat.cs (51): Unable to find function showChat Syntax error in input. Syntax error in input. Syntax error in input. Syntax error in input. Loading compiled script darkwind/client/scripts/game.cs. Loading compiled script darkwind/client/scripts/missionDownload.cs. Loading compiled script darkwind/client/scripts/svrConnection.cs. Loading compiled script darkwind/client/scripts/playerList.cs. Loading compiled script darkwind/client/scripts/loadingGui.cs. Loading compiled script darkwind/client/scripts/optionsDlg.cs. Loading compiled script darkwind/client/scripts/chatHud.cs. Loading compiled script darkwind/client/scripts/messageHud.cs. Loading compiled script darkwind/client/scripts/playGui.cs. Loading compiled script darkwind/client/scripts/centerPrint.cs. Loading compiled script darkwind/client/scripts/clientVehicles.cs. Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs. *** Parsing client_params.txt *** Client script version: 202 Client media version: 77 Client engine version: 98 Loading compiled script darkwind/client/scripts/clientBuildings.cs. Loading compiled script darkwind/client/scripts/clientCharacters.cs. Loading compiled script darkwind/client/scripts/clientWeapons.cs. Loading compiled script darkwind/client/scripts/clientTerrain.cs. Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs. Loading compiled script darkwind/client/scripts/clientLooting.cs. Loading compiled script darkwind/client/scripts/tutorial.cs. Loading compiled script darkwind/client/scripts/clientSounds.cs. Loading compiled script darkwind/client/scripts/clientStaticShape.cs. Loading compiled script darkwind/client/scripts/tips.cs. Loading compiled script darkwind/client/scripts/customEvent.cs. Loading compiled script darkwind/client/scripts/downloadImage.cs. Loading compiled script darkwind/client/scripts/default.bind.cs. Binding server port to default IP UDP initialized on port 0 Engine initialized... *** Load Main Menu Connecting to Master Server: www.dark-wind.com:28000 New TCPObject created: attempting to connect Connected to master server darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' event>Server:88.191.26.135:28004^1 darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' popDialog(): Invalid control: squadEventsDetailsDlg Adding a pending connection Sending Connect challenge Request darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' Got Connect challenge Response Sending Connect Request Connection established 1938 Mission pic file: darkwind/data/ui2/picLostOasis.jpg common/client/missionDownload.cs (20): Unable to find object: 'MessageHud' attempting to call function 'close' No decals needed *** New Mission: darkwind/data/missions/LostOasis.mis *** Phase 1: Download Datablocks & Targets darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close' 0.070000 0.000000 0 0.070000 1.000000 0 0.070000 0.000000 0 0.120000 1.000000 0 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 0.070000 0.000000 0 0.120000 1.000000 0 0.070000 0.000000 0 0.180000 1.000000 0 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime *** Phase 2: Download Ghost Objects Could not locate texture: darkwind/data/water/specmaska Could not locate texture: darwind/data/skies/day_0007 keyboard0 input device created. mouse0 input device created. keyboard0 input device created. mouse0 input device created. disconnect(); Issuing Disconnect packet. Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo deleted server connection disconnectedCleanup(); darkwind/client/scripts/loadingGui.cs (31): LOAD_MapDescription::setText - wrong number of arguments. darkwind/client/scripts/loadingGui.cs (31): usage: disconnectedCleanup(); complete darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' keyboard0 input device created. mouse0 input device created. darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' keyboard0 input device created. mouse0 input device created. darkwind/client/scripts/client.cs (2049): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' keyboard0 input device created. mouse0 input device created. darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2086): Unable to find object: 'WebBrowser1' attempting to call function 'getId' Exporting client prefs darkwind/main.cs (296): Unable to find function shutdownEmbeddedBrowser Exporting server prefs Exporting client prefs Exporting server prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... |
*sam* Posted Aug 27, 2008, 1:52 pm |
Sorry hula ![]() Two interesting things in console.log: Code: 1
No decals needed So it's not decals that's your issue. Code: 1 2
Could not locate texture: darkwind/data/water/specmaska Could not locate texture: darwind/data/skies/day_0007 The missing water texture isn't part of anything I ever patched, but I see it *is* used in the lost oasis mission - I'll add it to the patch. This isn't your problem either though, or else no-one else would ever manage to play Lost Oasis either. The missing sky texture is just a typo by viKKing ("darwind") - so clearly not your issue either. |
*sam* Posted Aug 27, 2008, 1:53 pm |
Have you managed to get into Lost Oasis before?
Problems with any other map? |
Hula Posted Aug 27, 2008, 2:18 pm |
I'll start compiling info & console logs every time this occurs - what should I record? |
*Ninesticks* Posted Aug 27, 2008, 5:07 pm |
May I suggest you keep a track of the cars used as well, just in case there is a common denominator with special skins? |
Hula Posted Aug 27, 2008, 9:30 pm |
aye. |