Darkwind
Yet Another Close Spawn

Netzilla


Posted Nov 15, 2008, 6:57 pm
Event #S73617

My two unarmed transports had an enemy spawn just 35m away.  One of my cars got away, but the other was captured.  The driver survived.

http://farm4.static.flickr.com/3282/3032735020_72eec36be5.jpg
*jimmylogan*


Posted Nov 15, 2008, 7:27 pm
based on the position of the enemy car, that's an ambush, and it can happen.

Not a bug.

JL


Netzilla


Posted Nov 15, 2008, 9:20 pm
Maybe, but I've had it happen several times on that specific map and not on any other.  I started another thread on it about a week ago.  It was the exact same map and it's happened to me 2 or 3 other times on that same map in the past week, but not on any other.

This is the first time, however, that I wasn't able to get both cars away.
Netzilla


Posted Nov 15, 2008, 10:36 pm
Relatively new scout (~25).  However, I've had squads (this and others) ambushed on other maps and they didn't appear this close, you're also the first I've seen mention ambushes being an exception to minimum spawn distance.  According to Sam, in this thread, the minimum spawn distance was to be 150m, no matter what.
*Grograt*
gary.r.horder@gmail.com

Posted Nov 15, 2008, 10:41 pm
If thats the minimum spawn distance im george bush, i have had 50 metres and less using a 47 scout
*Ninesticks*


Posted Nov 15, 2008, 11:03 pm
Looks to me like your speedo is at 20 - which is also a sure sign of an ambush.
Netzilla


Posted Nov 15, 2008, 11:11 pm
*Ninesticks* said:
Looks to me like your speedo is at 20 - which is also a sure sign of an ambush.


Okay, but are ambushes supposed to be exempt from minimum starting distances?  That's not the impression I got from Sam's post over in the thread I linked to earlier.  It's the 5th post in the thread.
*Ninesticks*


Posted Nov 16, 2008, 4:00 am
I know not whether or not there is a minimum for ambush spawning, though I doubt it - and have had pirates spawn very very close indeed on them.
*jimmylogan*


Posted Nov 16, 2008, 5:43 am
Ambushes have been an exception for the entire time I've been here (since June or July). The enemy will always spawn OUTSIDE your placement circle, but otherwise you don't know where nor how close.

JL


darthspanky


Posted Nov 16, 2008, 6:11 am
but me and dv had 2 cars in our spawn circle on a ambush with my 252 scout lol was fun tho.
*Diablo Vash*
diablovash@gmail.com

Posted Nov 16, 2008, 7:03 am
I'm pretty sure there is no limit on how close they can spawn, as darth said we have had them spawn inside the circle, me and mike had them spawn 10 meters from us. All luck of the draw really.
*JD_Basher*
jd.basher@charter.net

Posted Nov 16, 2008, 7:08 am
Quitcherbitchen about close spawns and use better scouts!

If you have NO scout or one under 40 skill.... The chances are higher that you will spawn closer to the enemy!

ALSO......... Look at WHERE you spawn in the purple circle...
It will give you a hint where the enemy will appear!..... Did you spawn on the road?... More than likely they (enemy) will spawn behind you. (Ambushes and Bounty hunts don't apply to my "road Spawn" theory)
*Diablo Vash*
diablovash@gmail.com

Posted Nov 16, 2008, 7:33 am
JD as darth said we had a 252 scout and still got guys spawning in circle, so scouts mean nothing to me.
Flaming savage


Posted Nov 16, 2008, 10:22 am
2 months ago a mm spawned onm my carrier van while going to newb town but weirdly the drivers died imeadetly.
*sam*


Posted Nov 16, 2008, 11:58 am
Ambushes actually use predefined spawn locations, which are often closer than what you'll get from a non-ambush.

In the screenshot your own cars are well over to the left from the road: this makes me think you repositioned them there yourself?

When you make a decision to move your cars far over to the edge of your spawn circle, you're basically taking a gamble that you know where the enemy will be. It looks like you got it wrong in this case. If in any doubt, keep your cars centred.
Netzilla


Posted Nov 16, 2008, 1:07 pm
Okay, that answers the question of ambushes being an exception. Thanks.
Netzilla


Posted Nov 16, 2008, 1:11 pm
JD_Basher said:
Quitcherbitchen about close spawns and use better scouts!


Got to have better scouts to use them (the only one I've ever gotten over 40 is in the hospital with a missing leg).  There's not much other way to raise scouting than actual travel, so I send new scouts on the Elmsfield/Somerset/Gateway runs.

Quote:

ALSO......... Look at WHERE you spawn in the purple circle...
It will give you a hint where the enemy will appear!..... Did you spawn on the road?... More than likely they (enemy) will spawn behind you. (Ambushes and Bounty hunts don't apply to my "road Spawn" theory)


I've spawned on the road doing 30mph and had enemies appear ahead of me plenty of times.  If there's a relation, I can't imagine it's very high.  In fact, almost every time I spawn, it's on the road.  The only times I can think of not spawning on the road were a couple of scouting missions.  Or were you thinking only of scouting missions and not travel?
Bytten


Posted Nov 16, 2008, 3:43 pm
[quote=Netzilla]Got to have better scouts to use them (the only one I've ever gotten over 40 is in the hospital with a missing leg).[/quote]

Can they fix that?? Surely they'll never be at 100% again?
Marrkos


Posted Nov 16, 2008, 6:14 pm
Bytten said:

Can they fix that?? Surely they'll never be at 100% again?


There have been suggestions about prosthetics of some kind to improve activity levels for characters with missing limbs, but nothing has been mentioned about them being implemented.

The effects of catastrophic injuries are detailed in the wiki.
Bytten


Posted Nov 16, 2008, 8:16 pm
Marrkos said:

The effects of catastrophic injuries are detailed in the wiki.


Oh yes! Thanks for that. I was wondering. 15% activity loss for a limb isn't as much as I was expecting.
*Grograt*
gary.r.horder@gmail.com

Posted Nov 16, 2008, 8:27 pm
automatic gearbox would account for that lol though i wouldnt want a footsquad encounter with a one legged ganger
Bytten


Posted Nov 17, 2008, 5:38 pm
Grograt said:
...though i wouldnt want a footsquad encounter with a one legged ganger


You wouldn't get a kick out of it...?

I'll get my coat.
*JD_Basher*
jd.basher@charter.net

Posted Nov 17, 2008, 8:12 pm
Netzilla said:
JD_Basher said:
Quitcherbitchen about close spawns and use better scouts!


Got to have better scouts to use them (the only one I've ever gotten over 40 is in the hospital with a missing leg).  There's not much other way to raise scouting than actual travel, so I send new scouts on the Elmsfield/Somerset/Gateway runs.

Quote:

ALSO......... Look at WHERE you spawn in the purple circle...
It will give you a hint where the enemy will appear!..... Did you spawn on the road?... More than likely they (enemy) will spawn behind you. (Ambushes and Bounty hunts don't apply to my "road Spawn" theory)


I've spawned on the road doing 30mph and had enemies appear ahead of me plenty of times.  If there's a relation, I can't imagine it's very high.  In fact, almost every time I spawn, it's on the road.  The only times I can think of not spawning on the road were a couple of scouting missions.  Or were you thinking only of scouting missions and not travel?


Sorry to have sounded so 'snotty' in my reply to you. I prolly should have added a smiley to show it wasn't meant as harshly as it came out.. :rolleyes:

Sorry 'zilla! :D
*sam*


Posted Nov 17, 2008, 9:11 pm
Quote:
There have been suggestions about prosthetics of some kind to improve activity levels for characters with missing limbs, but nothing has been mentioned about them being implemented.


Quote:
15% activity loss for a limb isn't as much as I was expecting.


The assumption is that characters automatically get prosthetics, hence the fairly low activity loss.
Marrkos


Posted Nov 17, 2008, 9:14 pm
*sam* said:

The assumption is that characters automatically get prosthetics, hence the fairly low activity loss.


Yeah?  I didn't realize that was the end result of the previous prosthetics discussions.

Works for me. :)
*jimmylogan*


Posted Nov 17, 2008, 10:11 pm
Also explains why the char's "look" normal. ;)

JL


Marrkos


Posted Nov 17, 2008, 10:14 pm
*jimmylogan* said:
Also explains why the char's "look" normal. ;)

JL




LOL. :)
*sam*


Posted Nov 17, 2008, 10:43 pm
The most likely explanations are always likely to be those that involved least coding effort.
Marrkos


Posted Nov 17, 2008, 11:03 pm
*sam* said:
The most likely explanations are always likely to be those that involved least coding effort.


Redfern's Law
Netzilla


Posted Nov 18, 2008, 1:37 pm
JD_Basher said:

Sorry to have sounded so 'snotty' in my reply to you. I prolly should have added a smiley to show it wasn't meant as harshly as it came out.. :rolleyes:

Sorry 'zilla! :D


No sweat.  I didn't take any offense.  It's valid advice for when you do have better scouts.  Unfortunately, I've not been scouting long enough to have a good pool of replacements for when my main scout is laid up. 

I'm working on changing that, though.  I just wish that either there were more small-bulk (< 150) courier missions (though it's definitely better than it used to be) or that you could split courier packages between vehicles.  That way I could make a bit more cash while training my scouts.  With recent losses, I'm running a deficit, but I should reverse it by the end of the week.  It' just takes a long time to make up the loss of 2 vehicles running the small courier missions and selling trade goods.  Ah well, as I said, I'll get there in a few more days, so not that big of a deal.  Ignore my grousing.  :p

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