Darkwind
Reinforcements, more stuff to shoot at

*viKKing*


Posted Jun 11, 2009, 8:45 pm
Just a cool feature : reinforcements.

Some defined vehicles (or characters) would spawn at a given location at a given turn (T). They would follow a predefined path (waypoints in action here) and would not be player or NPC controllable until turn Y.

When I mean reinforcements could not be NPC controllable, it simply means they could not be engaged or used to fight until a given moment.
I know NPCs are computer controlled, doh! ;)
They could also be undestructible too until engaged.
ISHOULDCOCO


Posted Jun 11, 2009, 9:26 pm
would be great for missions/roleplaying etc

COCO
*Rahn*


Posted Jun 11, 2009, 10:31 pm
Joining a scout already underway has been one of the main things I have wanted to be able to do since I first started playing DW. It would be great to be able to come to the rescue when someone is getting a beat down.

Sam, is it even possible for someone to join a scout after it starts?
*sam*


Posted Jun 11, 2009, 11:15 pm
Not currently possible, but it could be done, yes. Could lead to unbalanced and/or very lengthy events though?

Actually I did briefly add a feature where the NPCs got reinforcements halfway through the combat (about 18 months ago). That was removed pretty quick...
Serephe


Posted Jun 12, 2009, 4:44 am
*sam* said:
Not currently possible, but it could be done, yes. Could lead to unbalanced and/or very lengthy events though?

Actually I did briefly add a feature where the NPCs got reinforcements halfway through the combat (about 18 months ago). That was removed pretty quick...


Let me guess. Someone lost a gang member and had a cry? :)
ISHOULDCOCO


Posted Jun 12, 2009, 8:52 am
Serephe said:


Let me guess. Someone lost a gang member and had a cry? :)


From what I remebered - it was a precursor to the return encouter and the main problem was that they started too close and too fast - Sam was only using stuff like a single death siren or a Symph but they totally got the drop on you and you always lost a lot of armour if you were in a 1/2 car scout.

The Ai was much inferior back then - they were pretty terrible compared to now

COCO

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