Procyon Posted Aug 4, 2009, 8:14 pm |
Started client with admin privs.
Client downloaded updates and gave login screen. After submitting login, splash screen closes and begins allocating memory. Eventually depletes all of virtual memory and crashes. |
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lordbam Posted Aug 4, 2009, 8:47 pm |
since windows 7 is a beta that is probably the cause... |
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Procyon Posted Aug 4, 2009, 10:15 pm |
This is on Win7 Enterprise RTM, not beta, x64.
I have my ways :P |
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lordbam Posted Aug 5, 2009, 1:15 pm |
RTM... Knowing Microsoft that is: Rushed to market
plz post your Program Files/Darkwind/console.log |
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*sam* Posted Aug 5, 2009, 3:45 pm |
I don't have a win7 installation to test this on yet, but console.log might throw some light.. | ||
Procyon Posted Aug 5, 2009, 7:35 pm |
Ok, so I tracked it down a bit more.
Console.log could not find opengl or direct3d devices, then spammed failed opengl api calls. This is likely still a bug, but gave me something more to go on. (Sorry, lost log) I updated bios and drivers. This got me further. Client did not go on a memory allocation spree, but rather opened a window and displayed all black. alt-enter to fullscreen actually displayed the lobby, albeit with bad flashing on refresh... possible buffering issue? Still not really playable, but it shows signs of life. //-------------------------- 8/5/2009 -- 10:54:07 ----- Processor Init: Intel (unknown, Pentium Pro/II/III family), ~2.20 Ghz (timed at roughly 2.21 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Loading compiled script darkwind/main.cs. Loading compiled script common/main.cs. Loading compiled script darkwind/client/defaults.cs. Missing file: darkwind/server/defaults.cs! Loading compiled script darkwind/client/prefs.cs. Loading compiled script darkwind/server/prefs.cs. --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing MOD: Darkwind --------- Loading compiled script darkwind/client/init.cs. Missing file: darkwind/server/init.cs! Loading compiled script darkwind/data/init.cs. Loading compiled script darkwind/data/terrains/propertyMap.cs. darkwind/main.cs (331): Unable to find function initServer --------- Initializing Darkwind: Client --------- Loading compiled script darkwind/client/ui/customProfiles.cs. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Missing file: common/editor/editor.cs! Missing file: common/editor/particleEditor.cs! Loading compiled script common/client/scriptDoc.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 1024x768x16 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 16 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: NVIDIA Corporation Renderer: Quadro NVS 140M/PCI/SSE2 Version: 2.1.2 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGui.gui. DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Loading compiled script common/ui/ConsoleDlg.gui. Loading compiled script common/ui/InspectDlg.gui. Loading compiled script common/ui/InspectAddFieldDlg.gui. Loading compiled script common/ui/LoadFileDlg.gui. Loading compiled script common/ui/TELoadFileDlg.gui. Loading compiled script common/ui/SaveFileDlg.gui. Loading compiled script common/ui/MessageBoxOkDlg.gui. Loading compiled script common/ui/MessageBoxYesNoDlg.gui. Loading compiled script common/ui/MessageBoxOKCancelDlg.gui. Loading compiled script common/ui/MessagePopupDlg.gui. Loading compiled script common/ui/HelpDlg.gui. Loading compiled script common/ui/RecordingsDlg.gui. Loading compiled script common/ui/NetGraphGui.gui. Loading compiled script common/client/metrics.cs. Loading compiled script common/ui/FrameOverlayGui.gui. Loading compiled script common/client/messageBox.cs. Loading compiled script common/client/screenshot.cs. Loading compiled script common/client/cursor.cs. Loading compiled script common/client/help.cs. Loading compiled script common/client/recordings.cs. OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script darkwind/client/scripts/audioProfiles.cs. Loading compiled script darkwind/client/ui/defaultGameProfiles.cs. Loading compiled script darkwind/client/ui/PlayGui.gui. Loading compiled script darkwind/client/ui/MainChatHud.gui. Loading compiled script darkwind/client/ui/popupInfoGui.gui. Loading compiled script darkwind/client/ui/hoverHealthGui.gui. Loading compiled script darkwind/client/ui/popUpMenu.gui. Loading compiled script darkwind/client/ui/timerGui.gui. Loading compiled script darkwind/client/ui/offerTruceGui.gui. Loading compiled script darkwind/client/ui/carMenuGui.gui. Loading compiled script darkwind/client/ui/carMovementGui.gui. Loading compiled script darkwind/client/ui/carManageGui1.gui. Loading compiled script darkwind/client/ui/occupantsManageGui.gui. Loading compiled script darkwind/client/ui/dlgManageCharacter.gui. Loading compiled script darkwind/client/ui/dlgInspectCar1.gui. Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui. Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui. Loading compiled script darkwind/client/ui/VCRGui.gui. Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui. Loading compiled script darkwind/client/ui/listGui.gui. Loading compiled script darkwind/client/ui/ranksGui.gui. Loading compiled script darkwind/client/ui/quickEventsDlg.gui. Could not locate texture: common/ui/torqueToolWindow Failed to load profile bitmap (common/ui/torqueToolWindow) Loading compiled script darkwind/client/ui/LootingGui.gui. Loading compiled script darkwind/client/ui/squadChallengeGui.gui. Loading compiled script darkwind/client/ui/inputBox.gui. Loading compiled script darkwind/client/ui/instantMessageDlg.gui. Loading compiled script darkwind/client/ui/mainMenuGui.gui. Loading compiled script darkwind/client/ui/aboutDlg.gui. Loading compiled script darkwind/client/ui/startMissionGui.gui. Loading compiled script darkwind/client/ui/loadingGui.gui. Loading compiled script darkwind/client/ui/endGameGui.gui. Loading compiled script darkwind/client/ui/optionsDlg.gui. Loading compiled script darkwind/client/ui/remapDlg.gui. Loading compiled script darkwind/client/ui/StartupGui.gui. Loading compiled script darkwind/client/ui/StartupGui2.gui. Loading compiled script darkwind/client/ui/dlgPrefs.gui. Loading compiled script darkwind/client/ui/dlgChannels.gui. Loading compiled script darkwind/client/ui/selectNumberFromScale.gui. Loading compiled script darkwind/client/ui/playersListGui.gui. Loading compiled script darkwind/client/ui/dlgNews.gui. Loading compiled script darkwind/client/ui/DexterDlg.gui. Loading compiled script darkwind/client/ui/chooseMapDlg.gui. Loading compiled script darkwind/client/ui/chooseSbxVehicleGui.gui. Loading compiled script darkwind/client/ui/dlgSelectMulticolumnList.gui. Loading compiled script darkwind/client/ui/sbxCharNameGui.gui. Loading compiled script darkwind/client/ui/sbxTeamChoiceGui.gui. Loading compiled script darkwind/client/ui/sgLightEditor.gui. Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui. Loading compiled script darkwind/client/scripts/client.cs. Loading compiled script darkwind/client/scripts/channelChat.cs. darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat Loading compiled script darkwind/client/scripts/game.cs. Loading compiled script darkwind/client/scripts/missionDownload.cs. Loading compiled script darkwind/client/scripts/svrConnection.cs. Loading compiled script darkwind/client/scripts/playerList.cs. Loading compiled script darkwind/client/scripts/loadingGui.cs. Loading compiled script darkwind/client/scripts/optionsDlg.cs. Loading compiled script darkwind/client/scripts/chatHud.cs. Loading compiled script darkwind/client/scripts/messageHud.cs. Loading compiled script darkwind/client/scripts/playGui.cs. Loading compiled script darkwind/client/scripts/centerPrint.cs. Loading compiled script darkwind/client/scripts/clientVehicles.cs. Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs. *** Parsing client_params.txt *** Client script version: 258 Client media version: 91 Client engine version: 117 Loading compiled script darkwind/client/scripts/clientBuildings.cs. Loading compiled script darkwind/client/scripts/clientCharacters.cs. Loading compiled script darkwind/client/scripts/clientWeapons.cs. Loading compiled script darkwind/client/scripts/clientMechanic.cs. Loading compiled script darkwind/client/scripts/clientTerrain.cs. Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs. Loading compiled script darkwind/client/scripts/clientLooting.cs. Loading compiled script darkwind/client/scripts/tutorial.cs. Loading compiled script darkwind/client/scripts/clientSounds.cs. Loading compiled script darkwind/client/scripts/clientStaticShape.cs. Loading compiled script darkwind/client/scripts/tips.cs. Loading compiled script darkwind/client/scripts/customEvent.cs. Loading compiled script darkwind/client/scripts/downloadImage.cs. Loading compiled script darkwind/client/scripts/manageGUIs.cs. Loading compiled script darkwind/client/scripts/clientVCR.cs. Loading compiled script darkwind/client/scripts/Dexter.cs. Loading compiled script darkwind/client/scripts/httpTransfer.cs. Loading compiled script darkwind/client/scripts/eventEntry.cs. Loading compiled script darkwind/client/scripts/clientSandbox.cs. Loading compiled script darkwind/client/scripts/clientCharacterCreation.cs. Loading compiled script darkwind/client/scripts/default.bind.cs. Binding server port to default IP UDP initialized on port 0 Engine initialized... *** Load Main Menu Connecting to Master Server: www.dark-wind.com:28000 New TCPObject created: attempting to connect Connected to master server Cancelling connection timeout.. Setting screen mode to 1024x768x16 (fs)... Killing the texture manager... Making the rendering context not current... Deleting the rendering context... Releasing the device context... Destroying the window... Changing the display settings to 1024x768x16... Creating a new full-screen window... Acquiring a new device context... Pixel format set: 16 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... Resurrecting the texture manager... Setting screen mode to 1024x768x16 (w)... Killing the texture manager... Making the rendering context not current... Deleting the rendering context... Releasing the device context... Destroying the window... Changing to the desktop display settings (1280x1024x16)... Creating a new window... Acquiring a new device context... Pixel format set: 16 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... Resurrecting the texture manager... Setting screen mode to 1024x768x16 (fs)... Killing the texture manager... Making the rendering context not current... Deleting the rendering context... Releasing the device context... Destroying the window... Changing the display settings to 1024x768x16... Creating a new full-screen window... Acquiring a new device context... Pixel format set: 16 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... Resurrecting the texture manager... Setting screen mode to 1024x768x16 (w)... Killing the texture manager... Making the rendering context not current... Deleting the rendering context... Releasing the device context... Destroying the window... Changing to the desktop display settings (1280x1024x16)... Creating a new window... Acquiring a new device context... Pixel format set: 16 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... Resurrecting the texture manager... Exporting client prefs Exporting server prefs Exporting client prefs Exporting server prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... |
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Procyon Posted Aug 6, 2009, 7:47 am |
It was drivers. The Dell drivers, although newer than MS drivers were not up to par. NVidia has win7 64bit drivers out, and although they are not recommended for laptops, they worked like a charm. | ||
lordbam Posted Aug 6, 2009, 9:32 am |
like i said:
Rushed to market |
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*sam* Posted Aug 6, 2009, 11:28 am |
Thanks for figuring this out! .. it adds further to the recommendation about updating drivers that I always make to Vista users. |