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Chaos Canyon
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*Tango* said:
If that's how you want things to go there are two basic problems to make it tenable for players.  Firstly the more CR we bring to defend a Lorry the more CR they bring to attack it.  Secondly Lorry armor is pitifully weak.  Lorries catch missed rockets like a battleship is a bomb magnet and it only takes a couple till there is a breach.  Please take these facts into account before making any changes.


I guess products on the SS marketplace will now be worth their inflated price.
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Posted Apr 12, 2012, 9:42 pm
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I just played an encounter on this new map: I like it a lot! It incorporates tougher map elements from the South into a Northern look. Jagged rocks will force you to keep your speed lower, so will uneven terrain and roads. There are also some very nice spots to snipe from, for those so inclined.

Very nice, Bast!
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Posted Apr 13, 2012, 3:58 am
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Internetz in abundance to Bast. Sam, what will become of this proud one man indie project, now that you seem to be gathering quite a large collection of skilled individuals around you? Is Darkwind in danger of going AAA? ;)
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Posted Apr 13, 2012, 5:15 am
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I pretty much always have to defend my lorries anyway... not worry about this map at all.
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Posted Apr 13, 2012, 5:22 am
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d0dger said:
I pretty much always have to defend my lorries anyway... not worry about this map at all.


It's usually faster to defend your lorry.  No problem with the map, I was referring to any additional changes.
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Posted Apr 13, 2012, 11:52 am
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That map down south, craters or whatever it is called is, imo, a far harder one to run and defend lorries on in all fairness, and it is nowhere near as daunting as the maze like one between Texan and Sarsfield. Not saying those concerns are invalid at all, just pointing out that there are worse places out there to be taking a lorry through.
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Posted Apr 13, 2012, 7:19 pm
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Hehe --

Lorries on FL maps anyone? heheh. I havent gotten this one yet, but cant be worse than those, hehe
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Posted Apr 13, 2012, 7:40 pm
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Longo said:
Hehe  --

Lorries on FL maps anyone? heheh. I havent gotten this one yet, but cant be worse than those, hehe
HFOJ's solve most issues on those thin maps if you can drive  :cyclops:

The maze is by far the worst map in the game for lorries thou
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Posted Apr 13, 2012, 7:40 pm Last edited Apr 13, 2012, 7:41 pm by FireFly
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FireFly said:
Longo said:
Hehe  --

Lorries on FL maps anyone? heheh. I havent gotten this one yet, but cant be worse than those, hehe
HFOJ's solve most issues on those thin maps if you can drive  :cyclops:

The maze is by far the worst map in the game for lorries thou


Surely you jest? You just cant make some of the hills on FL maps in a lorry. Over the years I have lost a ton of A armored lorries with RBs.
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Posted Apr 13, 2012, 7:48 pm
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Longo said:
FireFly said:
Longo said:
Hehe  --

Lorries on FL maps anyone? heheh. I havent gotten this one yet, but cant be worse than those, hehe
HFOJ's solve most issues on those thin maps if you can drive  :cyclops:

The maze is by far the worst map in the game for lorries thou


Surely you jest? You just cant make some of the hills on FL maps in a lorry. Over the years I have lost a ton of A armored lorries with RBs.
8 or 9.4's?

I'm not saying it's easy, I'm just saying that The Maze is even worse  ;)
The maze is the only map in the game I ever lost 3 lorries in the same event in...  :thinking:
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Posted Apr 13, 2012, 8:07 pm
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Wait, why is losing lorries a bad thing?

Kaboom. B)
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Posted Apr 13, 2012, 8:29 pm
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Lost a lorry recently with mortars/ 5Lv12 and half a year of 3L rot/HCR production goodies...in acidland. It happens, if it didn't we'd all prolly barely lose anything.
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Posted Apr 13, 2012, 9:16 pm
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Joel Autobaun said:
Lost a lorry recently with mortars/ 5Lv12 and half a year of 3L rot/HCR production goodies...in acidland.  It happens, if it didn't we'd all prolly barely lose anything.

I hate that. I remember once I lost a lorry and at the time I calculated the loss at 30 million based upon the market value of the goods inside. I think I quit playing for 2 weeks after that hehe.
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Posted Apr 13, 2012, 10:36 pm Last edited Apr 13, 2012, 10:36 pm by Longo
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Longo said:
Joel Autobaun said:
Lost a lorry recently with mortars/ 5Lv12 and half a year of 3L rot/HCR production goodies...in acidland.  It happens, if it didn't we'd all prolly barely lose anything.

I hate that. I remember once I lost a lorry and at the time I calculated the loss at 30 million based upon the market value of the goods inside. I think I quit playing for 2 weeks after that hehe.


I have an emergency backup plan that's near guaranteed to save the lorry and it's load no matter what, but it does require their to be escorts in the squad.
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Posted Apr 13, 2012, 11:00 pm
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d0dger said:
Longo said:
Joel Autobaun said:
Lost a lorry recently with mortars/ 5Lv12 and half a year of 3L rot/HCR production goodies...in acidland.  It happens, if it didn't we'd all prolly barely lose anything.

I hate that. I remember once I lost a lorry and at the time I calculated the loss at 30 million based upon the market value of the goods inside. I think I quit playing for 2 weeks after that hehe.


I have an emergency backup plan that's near guaranteed to save the lorry and it's load no matter what, but it does require their to be escorts in the squad.


lol I'm actually quite insulted.  I had 3 including a tank gun on the lorry(which is usually enough on it's own.).  Only lost the lorry, escorts shot the fk out of all enemies.  Hard to manage starting on the slop and having fight a headon at close range.
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Posted Apr 13, 2012, 11:55 pm Last edited Apr 13, 2012, 11:56 pm by Joel Autobaun
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I played a second event on this map... The AI seems to have a hard time getting to me. I imagine this will improve over time as more and more events are played?

S453522
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Posted Apr 13, 2012, 11:56 pm Last edited Apr 13, 2012, 11:59 pm by Groove Champion
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Joel Autobaun said:
lol I'm actually quite insulted.  I had 3 including a tank gun on the lorry(which is usually enough on it's own.).  Only lost the lorry, escorts shot the fk out of all enemies.  Hard to manage starting on the slop and having fight a headon at close range.


Don't be, it involves an unusual setup and some sideways thinking. I actually discovered it on accident when I would have lost my lorry if not for it. You just haven't noticed/thought of it yet.
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Posted Apr 14, 2012, 12:14 am
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Road To FL, or any place you get a convoy caught on a hill, you are in big trouble!

The Chaos Canyon place is a warm welcome
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Posted Apr 14, 2012, 2:50 am
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*sam* said:
Yeah, I quite like the idea of having a map that forces people to defend their lorries rather than being able to escape them by running away. I always envisioned trade convoys as being slow moving things that had to be defended..



That's all well and good, but if you always envisioned this, why block the route between GW and Elms with an artificial restriction on large chassis?

Those harder maps between GW and Elm are under utilized because of this restriction and if you want the player to defend their lorries, those harder maps will make this happen.

Sure the profits are better selling to Elms, but the risk would be much higher trying to get lorries through those maps.

Bast's new map is more in line with the "Broken Trail" maps between GW/Elms as the terrain he used fits them perfectly. While this new map will get used more, it seems out of place where it is now located.

In my opinion, the artificial restriction hurts the player experience and forces the player to go around, use smaller chassis or avoid the area completely. Add to this that it's been said many times that Elms is under utilized, so if you want to breath new life into this area, remove the artificial restriction.

It just might get new player and old interested in scouting, traveling etc.. in an area of the game that is used less than most.
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Posted Apr 14, 2012, 6:37 am
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I think it helps players understand the terrain they will face in the South. Also, it puts a bit of a kink in the profit margin of merchant-players who aren't skilled at fighting.
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Posted Apr 14, 2012, 7:01 am
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