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Enginev89 Scriptsv186, pedestrians and camps manufacturing
Serephe
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How much did you pay the Blizzard community manager team for the use of Soon? ?
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vet wv paintladder ww0,3,0

Posted Apr 24, 2008, 5:29 am
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Serephe said:
How much did you pay the Blizzard community manager team for the use of Soon? ?


lol

The "Soon" multiplayer game humor has been around for almost 20 years now. It was being used in the early days of online beta games long before Blizzard used it. :)
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Posted Apr 24, 2008, 6:23 am
Serephe
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Aye, but they've overused it terribly to the point where I wouldn't be surprised if they actually do own the rights to the word.
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Posted Apr 24, 2008, 11:27 am





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Posted Today, 3:24 pm
*sam*
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Quote:
Are you going to give us a clue as to where elctroincs and Plastics can be found


They can both be 'liberated' from NPC traders. Electronics parts can also be recovered from smashed cars, sometimes (if in the wilderness, this depends on mechanic skill in your squad and especially on salvager specialism - if the car is decomposed in a camp then these things aren't important anymore as the situation is assumed to be more 'leisurely'). I'm also adding a new type of camp building: "plastics plant" - this will be able to melt down tyres and reform them into units of Plastics.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 24, 2008, 2:07 pm Last edited Apr 24, 2008, 2:29 pm by *sam*
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*sam* said:
Quote:
Are you going to give us a clue as to where elctroincs and Plastics can be found


They can both be 'liberated' from NPC traders. Electronics parts can also be recovered from smashed cars, sometimes. I'm also adding a new type of camp building: "plastics plant" - this will be able to melt down tyres and reform them into units of Plastics.


And the community cheers "AHOY MATEY" because we all are going to be pirates.

:p
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vet

Posted Apr 24, 2008, 2:24 pm
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Hehe......Gonna need to use your mechs in the scouts!
Just like Sam wanted!.....

Nice fix Sam!
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vet marshal wv cont

Posted Apr 24, 2008, 2:28 pm
*sam*
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Quote:
And the community cheers "AHOY MATEY" because we all are going to be pirates.


Well, instead of being a pirate you could always buy this stuff from pirates...
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Posted Apr 24, 2008, 2:43 pm





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Posted Today, 3:24 pm
*sam*
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HEHE over one fourth of my gangs are mechanics... I always have mechs in scouts with me:)


Hey, it's a car game, you think mechanics are gonna be unimportant?  :rolleyes:


OK, plastics plants are now implemented.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 24, 2008, 4:05 pm Last edited Apr 24, 2008, 4:06 pm by *sam*
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Serephe said:
Aye, but they've overused it terribly to the point where I wouldn't be surprised if they actually do own the rights to the word.


They certainly would like you to think so ;) But no, in spite of Blizzard's talent for concept abuse, they haven't abused this expression nearly as much as some proud independent developer companies out there...

Not that I would know for certain, of course. I do my best to stay away from all things WoW. The very few times I ever have to be in some kind of touch with the game is thos few unfortunate times it is mentioned in the Darkwind forums ;)
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vet marshal wv

Posted Apr 24, 2008, 9:27 pm
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*sam* said:
Quote:
Are you going to give us a clue as to where elctroincs and Plastics can be found


They can both be 'liberated' from NPC traders. Electronics parts can also be recovered from smashed cars, sometimes (if in the wilderness, this depends on mechanic skill in your squad and especially on salvager specialism - if the car is decomposed in a camp then these things aren't important anymore as the situation is assumed to be more 'leisurely'). I'm also adding a new type of camp building: "plastics plant" - this will be able to melt down tyres and reform them into units of Plastics.


I haven't heard anyone claim they've looted EP or Plastics in the lobby, are you sure they're working properly?

I haven't tried taking cars apart in camps since the changes, but if it's anything like before then it needs to be looked at - with a good salvager you used to get more CP from destroying cars in the wilderness than bringing to the camp and taking them apart...
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Apr 29, 2008, 8:43 am
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*sam* said:
OK, plastics plants are now implemented.


It's not in the recepies yet, what does it cost? I persume roughly same as the other plants at 300/600?
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Posted Apr 29, 2008, 9:19 am
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Aloc-
I have looted plastics from traders. Just once. And they threw in a lorry too. :) I got 39, but I damaged the cargo because the traders dont give up as easily anymore :(
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Posted Apr 29, 2008, 9:37 am Last edited Apr 29, 2008, 9:51 am by Longo
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I've looted Electrical components, though in very small amounts.
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vet deathrceL1 wv

Posted Apr 29, 2008, 10:53 am
*sam*
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Probably from smashed cars then Seiler, rather than trader loot?
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Posted Apr 29, 2008, 11:07 am
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I just got 1 EP too from destroying stuff (finally!) so it's working I guess.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Apr 29, 2008, 11:25 am
*sam*
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You only get EP from the chassis types that actually need EP to manufacture, of course..


I think maybe I should remove the cost when you switch between different types of item being manufactured? There'd still be a cost to switch from chassis to weapons, etc., but not to switch between different types of chassis. With the nerfing of mass-production, the reality is that you're likely to only manage small batches of the rarer items (which was the intention of course) and the extra cost of switching between items makes it a bit too tough I think...?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 29, 2008, 11:26 am Last edited Apr 29, 2008, 11:29 am by *sam*
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*sam* said:
You only get EP from the chassis types that actually need EP to manufacture, of course..


If it's only chassis and not destroyed weapons too then I think EP will be too rare (and thus expensive). Maybe they'd even be too rare then, we'll have to see.

*sam* said:
I think maybe I should remove the cost when you switch between different types of item being manufactured? There'd still be a cost to switch from chassis to weapons, etc., but not to switch between different types of chassis. With the nerfing of mass-production, the reality is that you're likely to only manage small batches of the rarer items (which was the intention of course) and the extra cost of switching between items makes it a bit too tough I think...?


The cost wasn't that much of a problem, the 2-day delay was more annoying (but I think both are still ok)
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Apr 29, 2008, 11:37 am
*sam*
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Quote:
If it's only chassis and not destroyed weapons too then I think EP will be too rare (and thus expensive). Maybe they'd even be too rare then, we'll have to see.


Ye, we'll leave it for a few days and see how it's shaping up....
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 29, 2008, 12:00 pm
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