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Chaos Canyon
*Bastille*
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when thinking where this one would go I thought it would best suit that other terrain. Im glad to see it on the main road because people don't like that other road and it will be seen this way, and the challenges stated above, but I must say, I love the road between Elms and GW. Some of my most memorable scouts were on that road.

"I have rockets on board" BOOM!

What makes that road impossible for large vehicles is not that it is tight, i see it due to the deep sand on these constantly changing sand dudes. A little imagination needs to be used, but that is what happens in big sand dunes, the terrain is changing all the time as it is blown by the wind. You could say this about the road from Elms to SS, but there has to be some road there for large trade, I guess.

I also like that this road is restricted ( I know, it does kinda contradict my earlier statement) but I see it as a shortcut rather than a main road. More shortcuts like this would be good imo. Could even be a great southern trail between FL and Sars, a real goat track where one wrong move could cost your life as you fall to your death into the ravines.
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Posted Apr 14, 2012, 7:12 am
*sam*
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Lord Foul said:
*sam* said:
Yeah, I quite like the idea of having a map that forces people to defend their lorries rather than being able to escape them by running away. I always envisioned trade convoys as being slow moving things that had to be defended..



That's all well and good, but if you always envisioned this, why block the route between GW and Elms with an artificial restriction on large chassis?

Those harder maps between GW and Elm are under utilized because of this restriction and if you want the player to defend their lorries, those harder maps will make this happen.

Sure the profits are better selling to Elms, but the risk would be much higher trying to get lorries through those maps.

Bast's new map is more in line with the "Broken Trail" maps between GW/Elms as the terrain he used fits them perfectly. While this new map will get used more, it seems out of place where it is now located.

In my opinion, the artificial restriction hurts the player experience and forces the player to go around, use smaller chassis or avoid the area completely. Add to this that it's been said many times that Elms is under utilized, so if you want to breath new life into this area, remove the artificial restriction.

It just might get new player and old interested in scouting, traveling etc.. in an area of the game that is used less than most.



That's an interesting point. The reason we made that route restricted was mostly just to make it different; I wouldn't have any big problem changing it
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Posted Apr 14, 2012, 11:23 am
Serephe
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I would actually prefer to see the SS/GW SS/ELMS routes restricted if anything, but it wouldn't really work out.
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Posted Apr 14, 2012, 11:28 am
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*sam* said:
Yeah, I quite like the idea of having a map that forces people to defend their lorries rather than being able to escape them by running away. I always envisioned trade convoys as being slow moving things that had to be defended..



surely making lorries a hell of a lot slower would have been the way to do this?
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Posted Apr 16, 2012, 4:25 pm
*Wolfsbane*
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Serephe said:
I would actually prefer to see the SS/GW SS/ELMS routes restricted if anything, but it wouldn't really work out.


I can hear the screaming from here, and I don't even play any more :)

It could have some interesting effects though.  GW would probably become the main marketplace for the big southern traders, with smaller/newer gangs reshipping stuff north in box vans.

Could you get the same effect by making lorries massively worse on sand?
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Posted Apr 16, 2012, 8:32 pm
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