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Camp wars updates coming for next cycle
This member is currently online darthspanky
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would opening up more camp hours work? just keep the ones closed when im at work?

whose the defender if both move into a neutral tile?
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Posted Jun 6, 2020, 12:06 pm Last edited Jun 6, 2020, 12:16 pm by darthspanky
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darthspanky said:
would opening up more camp hours work? just keep the ones closed when im at work?


When I have changed the code to look for slots that suit both camps, yes.

Quote:

whose the defender if both move into a neutral tile?


Moves are done in random order, so whoever moved first becomes defender.
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Posted Jun 6, 2020, 12:59 pm
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*sam* said:
I'm with Longo on this one. There's give and take here, even though you're competing with someone.  If you act like a jerk in rescheduling this time, you know just what to expect next time when the roles are reversed and you need to reschedule.

One change that's probably worth doing though with the system-chosen times is (a) find a time that both camps are open (if possible), and failing that (b) find a time that's as close as possible to when both are open?


I would be with longo on this were it not a simple fact that the worst US players get from Europe camp hours is an afternoon slot. We get 4am from theirs.

Finding a time that is as close to both as possible is likely to make that worse.

How about camps get to choose certain hours that cannot be chosen? 8 hours open, 8 hours neutral, 8 hours unavailable... And the server chooses:

1st) a time when both are open

If impossible..

2nd) a time when the defending camp is open that is in the neutral times for the attacker

3rd) a time when the defending camp is neutral and the attacking camp is open

4th) a time when both are neutral
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Posted Jun 6, 2020, 8:17 pm Last edited Jun 6, 2020, 10:39 pm by *goat starer*
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:rolleyes: DW is turn based, we could play a turn a day. But it will take a year an event. It would be like role playing Conan by mail as was done years ago.
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Posted Jun 6, 2020, 10:27 pm
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Makes it just like Car Wars, then :-)
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Posted Jun 6, 2020, 10:42 pm
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"It would be like role playing Conan by mail as was done years ago. "

Oh daaaaaaaamn....you really hit the "way back" machine there....
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Posted Jun 7, 2020, 12:54 am
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Can we just use a 20 sided die roll to settle this?
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Posted Jun 7, 2020, 2:17 am
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Great idea Longo, Settle it with a D20+(CR/1000) roll, rounded up!
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Posted Jun 7, 2020, 4:32 am
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*goat starer* said:
*sam* said:
I'm with Longo on this one. There's give and take here, even though you're competing with someone.  If you act like a jerk in rescheduling this time, you know just what to expect next time when the roles are reversed and you need to reschedule.

One change that's probably worth doing though with the system-chosen times is (a) find a time that both camps are open (if possible), and failing that (b) find a time that's as close as possible to when both are open?


I would be with longo on this were it not a simple fact that the worst US players get from Europe camp hours is an afternoon slot. We get 4am from theirs.

Finding a time that is as close to both as possible is likely to make that worse.

How about camps get to choose certain hours that cannot be chosen? 8 hours open, 8 hours neutral, 8 hours unavailable... And the server chooses:

1st) a time when both are open

If impossible..

2nd) a time when the defending camp is open that is in the neutral times for the attacker

3rd) a time when the defending camp is neutral and the attacking camp is open

4th) a time when both are neutral



Yeah, this makes sense. It will take a bit of work so hopefully I'll have it in before next Friday.
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Posted Jun 7, 2020, 11:51 am
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So the defender is basically expected to have 16 hours open to defend? Because that's what it sounds like. Seems to me the attacker can just "veto" the defenders 8 favorable open hours to make it inconvenient for the defender.

Also renders choosing less than 8 open hours and taking the production hit for it moot, something that was still a choice last I checked. I can't help but feel that the few defenders advantages there are (and there are not many) are getting stripped away in the name of convenience for the attacker.
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Posted Jun 7, 2020, 2:11 pm Last edited Jun 7, 2020, 4:20 pm by FireFly
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*sam* said:
*goat starer* said:
*sam* said:
I'm with Longo on this one. There's give and take here, even though you're competing with someone.  If you act like a jerk in rescheduling this time, you know just what to expect next time when the roles are reversed and you need to reschedule.

One change that's probably worth doing though with the system-chosen times is (a) find a time that both camps are open (if possible), and failing that (b) find a time that's as close as possible to when both are open?


I would be with longo on this were it not a simple fact that the worst US players get from Europe camp hours is an afternoon slot. We get 4am from theirs.

Finding a time that is as close to both as possible is likely to make that worse.

How about camps get to choose certain hours that cannot be chosen? 8 hours open, 8 hours neutral, 8 hours unavailable... And the server chooses:

1st) a time when both are open

If impossible..

2nd) a time when the defending camp is open that is in the neutral times for the attacker

3rd) a time when the defending camp is neutral and the attacking camp is open

4th) a time when both are neutral



Yeah, this makes sense. It will take a bit of work so hopefully I'll have it in before next Friday.


This doesnt make sense. I have to set 16 hours aside a day for Darkwind. I work 10. I TRY to sleep 6. That leaves about 8 hours a day for me to do everything else, including Darkwind. Not all of us work from home and are flexible. As I said before, if your not a jerk scheduling can be adjusted to benefit both. If your a jerk and dont negotiate the time, it will eventually bite you back. The attacker has the ability to see the defenders hours before he attacks. He can, under your new coding, effectively open his camp up for one of the defender's hours and make that time the battle time. Thats a pretty good option.

 
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Posted Jun 7, 2020, 2:45 pm Last edited Jun 7, 2020, 2:46 pm by *Longo*
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Just a question...if the two sides come to an agreement on a time that works for everyone...does the camp even NEED to BE open to fight the battle?
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Posted Jun 7, 2020, 3:08 pm
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I mean it is kinda nice of them to pretend to discuss this stuff on the forum though.

Anyone else reminded of that Simpsons episode where the friend of Homer lets him design the new car for his company?
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Posted Jun 7, 2020, 4:20 pm
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In an uncharacteristically blunt post I have to say that the complaints seem like a load of old bollocks.

Unless you plan to be entirely defensive in Camp Wars (and why would you) then being able to have three states for your camp rather than two seems like a boon.

Three states allows a camp owner to be able to better influence when a combat might take place rather than the arbitray half way point we get which means you have to be available 24 hours. This suggestion doesn't eradicate that, but it certainly helps minimise it.

Given that it is the defender's neutral hours that are tested first the advantage, to some degree, remains with the defender.
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Posted Jun 7, 2020, 4:26 pm
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Joel Autobaun said:
I mean it is kinda nice of them to pretend to discuss this stuff on the forum though.

Anyone else reminded of that Simpsons episode where the friend of Homer lets him design the new car for his company?


Who are "they" ?
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Posted Jun 7, 2020, 5:17 pm
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It is painfully clear, whatever goat says, get's implemented.
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Posted Jun 7, 2020, 5:20 pm
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Joel Autobaun said:
It is painfully clear, whatever goat says, get's implemented.


Bull####
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Posted Jun 7, 2020, 5:20 pm
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How does the game determine Camp War times right now?
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Posted Jun 7, 2020, 5:29 pm
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Tez said:
How does the game determine Camp War times right now?


From the defending camp's open hours
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Posted Jun 7, 2020, 6:09 pm
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So we have 16 hours to get ready for instead of 8?
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Posted Jun 7, 2020, 6:11 pm
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