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Scripts v.210, pvp features
Valiance
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I can see the benefits of all of these things, but the Vanguards are gonna retrench into Somerset until we see how it all ends up
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vet combat1 wv ped1 northernsummer

Posted Oct 2, 2008, 8:18 pm
*jimmylogan*
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Jety said:
Jimmy - By that reasoning we don't really need the player market either. The truth is that having the server play escrow is not that hard and keeps honest people honest.
Also, it's greatly preferable to code it right the first time rather than putting in a half-measure and fixing it "later".


I can go along with that... I would NOT want one player continually clicking to palaver to stall the game though. :-) Just like there's a max number of timeouts there should be a max number of "let's negotiate" options.

And of course one could call a timeout in order to "approach the opponent" via the chat window...

JL


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vet marshal deathrceL1 wv community combatL1

Posted Oct 2, 2008, 8:25 pm
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[quote=Jety]Jack - No way. Don't rely on the computer to calculate midgame ransom values. It will simply never be able to account for the "Heavy flamethrower coming in through the side of your freshly breached Apache next round.... would you like to discuss this?" type negotiations.[/quote]

I think you misunderstood. I am just coming up with a reasonable way for Sam to implement it, with not too much work. The only thing the computer calculates is the ransom value AFTER the player clicks ransom from the drop down menu, and this is just based off total skills of the gangers the players wants to save, thats it, simple to implement. Stuff you are talking about will give Sam headaches for months trying to make work.
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vet wv elmsautumn pvp1

Posted Oct 2, 2008, 9:13 pm Last edited Oct 2, 2008, 9:15 pm by Six Gun Jack
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could just simplify this, the losing side can surrender all their vehicles the winner can chose to loot the loser or take a cash settlement based on the value of the vehicles from the town the scout left from.
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vet wv

Posted Oct 2, 2008, 11:57 pm
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All I have to say is;

Where's the love for the BAD GUY player with this new addition as this affects us the most?
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 1:19 am
*jimmylogan*
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Why does it affect you the most?
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vet marshal deathrceL1 wv community combatL1

Posted Oct 3, 2008, 1:28 am
Lord Foul
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*jimmylogan* said:
Why does it affect you the most?


Note that if you have a positive reputation you can still not be attacked by a player squad near Somerset.

I'm a bad guy :) So it's basically saying if you're a bad guy (negative rep) it's open hunting season on you 24/7 if you decide to do any type of scout in SS. I could be going on a scout to beat up on some pirate punks like Tusk and still get PVP'd at the gates in SS because I have a negative rep.

I could even be going out with some newer players to show them things and still get PVP'd because of my negative rep. I'd have to hope the player(s) that successfully PVP me would truce so as to not ruin a new players enjoyment.

And of course it alienates the bad guys since pos rep players won't want to scout with a negative rep player for fear of getting PVP'd at the gates in SS.



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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 2:22 am Last edited Oct 3, 2008, 2:27 am by Lord Foul
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hmm...a drawback to breaking the laws of the land...who would have figured :stare:
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marshal vet race1 elmsautumn wv

Posted Oct 3, 2008, 2:32 am
*jimmylogan*
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LF said:
I'm a bad guy  So it's basically saying if you're a bad guy (negative rep) it's open hunting season on you 24/7 if you decide to do any type of scout in SS. I could be going on a scout to beat up on some pirate punks like Tusk and still get PVP'd at the gates in SS because I have a negative rep.


Isn't it more likely that you're NOT going to beat up Tusk? If you have a negative rep, you're more likely to beat up traders... :)

Quote:
I could even be going out with some newer players to show them things and still get PVP'd because of my negative rep. I'd have to hope the player(s) that successfully PVP me would truce so as to not ruin a new players enjoyment.


This begs the question... Is it based on the rep of the squad owner?

Quote:
And of course it alienates the bad guys since pos rep players won't want to scout with a negative rep player for fear of getting PVP'd at the gates in SS.


Alienates? Or draws bad guys closer together? :) Sounds like the next step in getting what you play for...

*Toecutter* said:
hmm...a drawback to breaking the laws of the land...who would have figured 


LOL
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vet marshal deathrceL1 wv community combatL1

Posted Oct 3, 2008, 2:38 am
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*Toecutter* said:
hmm...a drawback to breaking the laws of the land...who would have figured  :stare:


That's what the BH are for. :)


Why not make SS a PVP free zone for everyone? Why do us bad rep players have to get the short end of the stick?
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 2:39 am
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Isn't it more likely that you're NOT going to beat up Tusk? If you have a negative rep, you're more likely to beat up traders



Ahh the old "guilty until proven innocent" talk.

I have attacked pirates when traders were so beat up they were not worth the trouble. Hell I could beat up on pirates for a month and still have a negative rep from my previous trader hunting.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 2:43 am
*jimmylogan*
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But if you have a negative rep doesn't that mean you ARE guilty in game terms? :)

I'm just enjoying the banter - I see nothing wrong with neg rep possibly being attacked... I've heard it said that the BH attacking is a joke in the sense that a highly skilled & equipped player will take them out too, thus netting even more loot. :)

JL


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vet marshal deathrceL1 wv community combatL1

Posted Oct 3, 2008, 3:13 am
darthspanky
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hehe lord foul welcome to the pirate life thers lotas of old post about this i complained alot when i was the only pirate. didnt help then i doubt it will help now. yer right they will attack ya in ss because ya have a bad rep. but too many do gooders feel the ability to truce pirates is a bad thing and think its unfair, but with constant bh attacks it limits yer ability to take dammage looted engine cars, and in the long run limits yer playstyle imo thats why im not a pirate anymore i only hit traders rarly only when i nneed some stone or water units. but look on the bright side when they come to elm we can slaughter them muhahahaha
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vet paintball wv1,0,1

Posted Oct 3, 2008, 3:13 am Last edited Oct 3, 2008, 3:21 am by darthspanky
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*jimmylogan* said:
But if you have a negative rep doesn't that mean you ARE guilty in game terms? :)

I'm just enjoying the banter - I see nothing wrong with neg rep possibly being attacked... I've heard it said that the BH attacking is a joke in the sense that a highly skilled & equipped player will take them out too, thus netting even more loot. :)

JL


Ahh I see so if you only hit traders a few times in SS and then make sure you attack pirates a few more times to maintain a pos rep than you are not guilty?lol Ohh wait that's ok becuase you are "less" guilty than the other guy and are exempt from being hunted.

The thing with BH is that if you get them going out you can usually take them with no problems, it's coming back and getting hit by them that can ruin your day.


I hear ya Darth, it's almost getting to the point of not being worth the effort to be a "bad guy". It's great that it's an option, but it's starting to lose its luster.

The reward should equal the risk and I have not seen much of a reward over the past few months like it used to be, as I think trader loot was downgraded by Sam.(notice how rare lorries have become over the past few months)
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 3:29 am Last edited Oct 3, 2008, 3:31 am by Lord Foul
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not to mention fl was suppose to be a place where pirate players could go as there own town free from bh but there are no traders to hunt the terrain is brutal and only no bh attacks at the fl gates the other 4 maps you need to get there bh can attack ya, and if ya manage to kill bh you get fl hero points whoo ho that totally suck never popping anything good anymore. and if it does pop up people know when to get online to buy it hehe.
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Posted Oct 3, 2008, 3:54 am
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darthspanky said:
not to mention fl was suppose to be a place where pirate players could go as there own town free from bh but there are no traders to hunt the terrain is brutal and only no bh attacks at the fl gates the other 4 maps you need to get there bh can attack ya, and if ya manage to kill bh you get fl hero points whoo ho that totally suck never popping anything good anymore. and if it does pop up people know when to get online to buy it hehe.


Yeah I know all that Darth, I have been a bad guy for 8 out of 9 months now ya know.  B)

Or were you just talking out loud? :)
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Oct 3, 2008, 5:34 am
Ivan Kerensky
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About the Negociation Button...

I am sorry but entering such negociation should not freeze the time. If you want to negociate then a Truce need to be agreed between both part, the fight STOP then if no agreement can be reached a new fight start ( to the death ) from NEW positions.

It is totally unrealistic to be able to conduct lengthy negociation in the freeze second before you fire your HFT at his broken side...

Simply put a Ask for Truce option, if both player select it then the fight is temporarily stopped and a loot windows open, except that in this window there is 4 boxes ( 2 for each players ). One box contain all their gear, another is for money.

People are free to transfer gear and money from one of their box to one of thoses of their opponent just like in a regular looting screen. If gangers are transfered to an opponent boxes then they could be taken as passengers and are delivered to the town the squad return to ( probably in exchange of a ransom ).

If both player click the Accept button then the Truce is set and the fight end. If any player hit the cancel button then the truce is called over and the fight start anew from close on position and stopped cars. we can assume the 2 leaders return to their battleline before the firefight start anew.

To be noticed than the Truce can be called only once, that Calling for a truce is a switch that you turn on or off.

Also as soon as the Truce screen is entered, medic can start performing first aid on members of their gangs and an option box could allow to perform also on members of the other side.

This way the Truce could also serve for a brief and agreed pause in combat for player to treat their wounded then return to the fight.
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vet wv

Posted Oct 3, 2008, 6:29 am
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Quote:
Why not make SS a PVP free zone for everyone? Why do us bad rep players have to get the short end of the stick?


I think LF has a point here. It would be a pity if negative rep. gangs became isolated and no-one would scout with them even in SS. What do others think?

BTW someone asked the question about whether it's the squad leader that counts. In fact no, if the squad has any cars belonging to a negative rep. gang then the entire squad is counted as negative rep. I didn't see any other way than this - it would be too easy to exploit if you could 'lead' the squad with a positive rep. gang in order to protect your negative rep. cars.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 3, 2008, 9:17 am Last edited Oct 3, 2008, 9:18 am by *sam*
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being a pirate isnt worth it imo, i wont try to nget rep low enouph to truce and yeah youll probly have pirate players go good cause of that. what if someone planted a mole in a ss squad with a low rep player to get the good reps?
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vet paintball wv1,0,1

Posted Oct 3, 2008, 9:54 am Last edited Oct 3, 2008, 9:56 am by darthspanky
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I bumped an old post that started the whole BH concept when darth and I killed traders for a week straight and sent the prices in SS sky high.

If negative rep players hunt traders in SS then this will happen again.

I suggest that SS is PvP unless you have less than -500 rep. we get neg rep time to time. a new player that doesnt realize trader hunting may get to -50 then suddenly get slaughtered by the player ss police.

we do need to keep trader hunting in ss down to a minimum.

if you have -500 rep then you have been hunting traders for awhile and have the money and cars to be able to come back if you get hunted by other players.
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vet wv

Posted Oct 3, 2008, 12:52 pm
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