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Scripts v.279
FireFly
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Uh, well, don't expect much from me, I've only had 2 ambushes in the past 2 months, and both were SS solo scouts...

I wonder if you could pull up a statistic of who gets ambushed the most ;)
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Posted Mar 11, 2010, 4:37 pm
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Rez. Trust me on this.
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Posted Mar 11, 2010, 4:40 pm
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Lol Rez is an ambush magnet indeed
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Posted Mar 11, 2010, 4:52 pm
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I have already seen 2 small ambushes out of the Elmsfield to Fort Sherman route. Both from Firelight Manhunters while moving a single muscle car with camp goods.

Spawn set seems fairly strong, with their ability to move from what looks like not that good of a position, to getting right on you. This however was with 2 cars against my single muscle. Assuming with more cars those ambushes might have been quite interesting indeed.

Believe first one was either side, and other was one on side and one behind.
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Posted Mar 11, 2010, 5:00 pm
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Ambushes have become mcuh more frequent with this implemention. Is this intentional?
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Posted Mar 11, 2010, 6:13 pm
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Think I may have to forgo scouting for a few days and let you guinea pigs work out the kinks :D
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Posted Mar 11, 2010, 6:15 pm
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Lol kinda glad wont be on till tomorrow now B)
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Posted Mar 11, 2010, 6:16 pm
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Flaming savage said:
Ambushes have become mcuh more frequent with this implemention. Is this intentional?


They haven't become more frequent per se. It's only maps that previously had no ambush spawns defined that will be different in that regard, since ambushes have become possible on them for the first time. (And that's actually not many of the maps as far as I recall).
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Posted Mar 11, 2010, 6:53 pm
*Rezeak*
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*Grograt* said:
Lol Rez is an ambush magnet indeed


Incidently, first scout since the patch...

http://i93.photobucket.com/albums/l58/rezeakreece/screenshot_19-10-36-1.png

Surrounded front and back, the picture doesn't even show all the cars, there was another disco and a few more symphs...
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Posted Mar 11, 2010, 7:12 pm
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And the return... This is ridiculous...

http://i93.photobucket.com/albums/l58/rezeakreece/screenshot_19-18-29-1.png

Again, there were more behind us too
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Posted Mar 11, 2010, 7:20 pm
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I don't mean to say that all the time and effort sam put into this new code isn't appreciated, I'm all for a few more challenging scouts... but this is damn near impossible...
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Posted Mar 11, 2010, 7:34 pm
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yeah that red merc you see, was mine, I had to crush it into a lake for us to survive :<
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Posted Mar 11, 2010, 7:41 pm
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That looks like a normal Texan return for me. :P
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Posted Mar 11, 2010, 8:18 pm
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Maybe with your CR sere... not with a CR this low.

Also, there aren't usually so many up front, even on an ambush.
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Posted Mar 11, 2010, 8:25 pm Last edited Mar 11, 2010, 8:26 pm by *Rezeak*
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The real question is, how did they get there without being seen?
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Posted Mar 11, 2010, 9:38 pm
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*Burden* said:
The real question is, how did they get there without being seen?


While this is a good roleplay point, I just don't think it's a valid argument for ambushes. If they had to be put in places where we couldn't see them to ambush us, there wouldn't be any ambushes.

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Posted Mar 11, 2010, 9:42 pm
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I'm in two minds about this one:

http://kimag.es/share/43609397.jpg

(the six SUVs near the arrow are ours)

Event ID S187415

On the one hand that is an evil bugger of an ambush and we barely made it out alive.  On the other, it was great fun once the initial terror wore off.  If this happens a lot it could be a problem, but once in a while is OK.  I may have to put my scout in a faster car...
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Posted Mar 11, 2010, 10:46 pm
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I think I agree with the "once in a while" part.
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Posted Mar 11, 2010, 10:59 pm
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Wolfsbane said:
I'm in two minds about this one:

http://kimag.es/share/43609397.jpg

(the six SUVs near the arrow are ours)

Event ID S187415

On the one hand that is an evil bugger of an ambush and we barely made it out alive.  On the other, it was great fun once the initial terror wore off.  If this happens a lot it could be a problem, but once in a while is OK.  I may have to put my scout in a faster car...


I dont know is if this ambush is a result of the new spawning or not. This map is notorious for ambushes like this, and I recall numerous ones at this location. The best one that comes to mind was a huge one, the first scout ever with 20 cars in it I believe. Sam was there, JD, many others. I think I had a Phoenix with twin gats, hehe.
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Posted Mar 11, 2010, 11:53 pm
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*Rezeak* said:
*Burden* said:
The real question is, how did they get there without being seen?


While this is a good roleplay point, I just don't think it's a valid argument for ambushes. If they had to be put in places where we couldn't see them to ambush us, there wouldn't be any ambushes.



Yes it is. :) If it's a wide open map there should be a very slim chance of an Ambush occurring.

Cars appearing out of nowhere at a distance of 30m, 40m,  50m etc..in the middle of a highway is silly. Would you really be going a very slow speed of 30mph down a long highway and somehow not see any of these cars 40m away from you? No dust clouds of cars moving at 35mph through dirt or sand.

Just like the head on code, there should less chances of ambushes occurring on open maps. Keep them on map they should occur on, not on ones that should not.

There's no need to make the game even more unrealistic for the sake of being able to ambush a player in different areas. If you look at a map and say to yourself, would an ambush be likely ot happen here? If not, it won't happen there. If they can not be done in a logical fashion, they should not be done.

Take that highway to hell ambush, now if the cars were positioned next to the old buildings and highway sections, it would be semi realistic. But the code put the cars right on top of you in very directions nohwere near a place they could have been hiding.
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Posted Mar 12, 2010, 12:12 am Last edited Mar 12, 2010, 12:24 am by Lord Foul
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