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media v.126, new track
*Bastille*
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arn't voyager 1s 4L.. with A armour?
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Posted Feb 21, 2013, 11:03 am
Lord Foul
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*Bastille* said:
they will still reach that speed but atm they do it more quickly, so that they are nearly at full race speed on the first corner.

Were you not one of the proponents to rolling starts?


Nope, never knew Sam was going to do that.

And I was mistaken, it was 4l, not 3.2 engines.

Guess the point I was trying to make is 4L sedans with armor reaching 200mph seems highly unlikely, especially since each turn is 1 second and these cars are reaching 200mph in a very short time with just a 4L. Is there any sedan today in the real world with no armor that can do 200mph. Yes, I realize DW is not the real world and we usually throw reality out the window, but do we have to keep pushing it?lol

What next, 4L farm tractors at 175mph? lol

An again, the tyres at these speeds won't hold out a fair amount of time.

My opinion, let them start normally and make it a 3 lap race instead of 2. The normal speedway is 4 laps, 3 for the super speedway seem to be a better fit than just 2 laps.

PS: Track looks good, but seems more sparse now that the pylons are gone. Adding some non moving motor homes in the center would add to the look. ;)
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Posted Feb 22, 2013, 6:12 am Last edited Feb 22, 2013, 6:13 am by Lord Foul
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Never saw a RL firetruck that can do 245mph either, but there you go.

Rolling start or not, the cars will hit 200mph. From a standing start I had a racing tractor (the semi truck not the tractor tractor) up over 200mph, same with the 4L bullets. This was also on the earlier bumpier version. It's to do with the wide track, easy corners, and solid surface.

The AI will improve eventually, and the track makes for different events to what we've had so far. I really don't see a problem.
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Posted Feb 22, 2013, 7:09 am
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lol, yeah if that's going to be the norm, Sam should remove the 250mph cap and let it fly. Allow McKenzies, cougars etc to go above 300mph or even 400mph, why stop at a wimpy 250mph? lol

Hell, why start everyone at 80mph, just start them all at 200mph if speed is the purpose of this track. :D
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Posted Feb 22, 2013, 7:47 am
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agreed that 3-4 laps should be the norm. 3 seems good for most cars.

Ive had 10 or so great races against the AI here. They seem to do fine. Sure they do spin out too, but that makes life interesting when they do it right in front of you.
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Posted Feb 23, 2013, 2:09 am
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Lord Foul said:
*Bastille* said:
they will still reach that speed but atm they do it more quickly, so that they are nearly at full race speed on the first corner.

Were you not one of the proponents to rolling starts?


Nope, never knew Sam was going to do that.

And I was mistaken, it was 4l, not 3.2 engines.

Guess the point I was trying to make is 4L sedans with armor reaching 200mph seems highly unlikely, especially since each turn is 1 second and these cars are reaching 200mph in a very short time with just a 4L. Is there any sedan today in the real world with no armor that can do 200mph.;)


The maserati Quatroporte can do about 200 mph with a 3.8v8 ...


The Bentley continental flying spur does with a 6l

The Cadillac cts-v does 198 but again with a 6l

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Posted Feb 23, 2013, 9:41 am Last edited Feb 23, 2013, 9:48 am by goat starer
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with full armor?
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Posted Feb 23, 2013, 12:35 pm
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Its not unheard of, take a lot longer to accelerate though.

Anyway, who cares, its a game! We have known for years that a full armoured 4L pho will top the mark.
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Posted Feb 23, 2013, 10:00 pm
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*Tinker* said:
with full armor?


foul asked without armour.. specifically


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Posted Feb 24, 2013, 12:40 am
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goat starer said:
*Tinker* said:
with full armor?


foul asked without armour.. specifically




No I meant to say with full armor it's highly unlikely they can go that fast, plus sedans don't have room to sport anything bigger then a 3.2L v8 unexposed. And they are all beat up cars from the apocalypse...

I really think cars should be more influenced by their chassis
have the good  sedans cap at 120 mph  for example , and symphs at 90 mph or something. I'm not a car buff but I think some max speed differences between cars is  good
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Posted Feb 24, 2013, 12:46 am Last edited Feb 24, 2013, 12:49 am by *Tinker*
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*Tinker* said:
goat starer said:
*Tinker* said:
with full armor?


foul asked without armour.. specifically




No I meant to say with full armor it's highly unlikely they can go that fast, plus sedans don't have room to sport anything bigger then a 3.2L v8 unexposed. And they are all beat up cars from the apocalypse...

I really think cars should be more influenced by their chassis
have the good  sedans cap at 120 mph  for example , and symphs at 90 mph or something. I'm not a car buff but I think some max speed differences between cars is  good


this is the future
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Posted Feb 24, 2013, 1:09 am
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Lord Foul said:
Nope, never knew Sam was going to do that.


Well I for one think its a great feature  ;)
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Posted Feb 24, 2013, 2:00 am
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Yeah, um, car mounted laser weapons really don't exist now, either. At least not ones you can slap on your bumper in a hour and still fire, even after you plow into someone at 20 mph.

Just another reminder that it's currently the year 2066; I've always figured that engine technology had increased along with everything else, so you continue to get smaller engines putting out more power at time progresses. As an example:

The first Indy 500 cars back in 1911 had a 600 cu. in. (9.8 L) limit. The cars weighed about 2,300 pounds, and the winner averaged 74 mph. (Which is pretty freaking slow by todays standards--but on those skinny tires, with a normal car losing gallons of oil over the 500 mile course, and on a brick track? I think it's safe to say those people were more crazy than any ganger I've ever had.)

Oh,and the fuel injected '57 Chevy was marketed as a big deal, because it got one HP per CID. Wow, right?

Point is, with all the other gaps in realism we overlook, this one seems pretty easy to justify.
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Posted Feb 24, 2013, 3:32 am Last edited Feb 24, 2013, 3:44 am by *Splash*
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I predict that one day when I'm doing a qualifier on this track I'll be coming into the last turn of the first lap and poof an NPC(or player) pops up in front of me to do the qualifier and bam I'm insta killed.

Then writing a bug report asking for my dead driver back.

This will probably happen more than once.
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Posted Feb 24, 2013, 6:16 am
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good thing they start at speed then huh :cyclops:
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Posted Feb 24, 2013, 6:23 am
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*Bastille* said:
good thing they start at speed then huh  :cyclops:


At speed aye? lol. Did you watch the turin qualifier with PA and Sam? lol
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Posted Feb 24, 2013, 7:42 am Last edited Feb 25, 2013, 1:41 am by Lord Foul
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I take it they don't then :thinking:
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Posted Feb 24, 2013, 8:48 am
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goat starer said:
*Tinker* said:
goat starer said:
*Tinker* said:
with full armor?


foul asked without armour.. specifically




No I meant to say with full armor it's highly unlikely they can go that fast, plus sedans don't have room to sport anything bigger then a 3.2L v8 unexposed. And they are all beat up cars from the apocalypse...

I really think cars should be more influenced by their chassis
have the good  sedans cap at 120 mph  for example , and symphs at 90 mph or something. I'm not a car buff but I think some max speed differences between cars is  good


this is the future


Yeah back to the stone ages future
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Posted Feb 24, 2013, 10:28 am
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So you are joining my scrap lasers campaign I take it?
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Posted Feb 24, 2013, 10:44 am
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Lord Foul said:
I predict that one day when I'm doing a qualifier on this track I'll be coming into the last turn of the first lap and poof an NPC(or player) pops up in front of me to do the qualifier and bam I'm insta killed.

Then writing a bug report asking for my dead driver back.

This will probably happen more than once.


Yeah something needs to change for qualifiers, mabie add a pit road area to spawn late qualifiers from?
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Posted Feb 24, 2013, 10:59 am
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