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The mutants are coming!
*sam*
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I'm just implementing mutants, who will turn up occasionally as player characters as well as in specific NPC mutant gangs.

These guys will generally have high strength and speed, often have low dex, and will always age considerably faster than 'norms'. They will be more adept at picking up psionics (which I'm working on next).

A big thank you to goat for the great work making skins for these!

http://www.dark-wind.com/images/characters/shape1_50.png http://www.dark-wind.com/images/characters/shape3_50.png http://www.dark-wind.com/images/characters/shape9_50.png http://www.dark-wind.com/images/characters/shape10_50.png http://www.dark-wind.com/images/characters/shape12_50.png http://www.dark-wind.com/images/characters/shape13_50.png

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Posted Nov 19, 2009, 3:15 pm Last edited Nov 19, 2009, 3:16 pm by *sam*
*Grograt*
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:D
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vet marshal wv community

Posted Nov 19, 2009, 3:16 pm
Karz Master
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Yessss my pretties!!!

I am not Grograt, and I approve of zis.
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Posted Nov 19, 2009, 3:20 pm
Jety
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Would it be reasonable to more generally say they have two good stats and one crappy one? What about the evil lizard mutants, they should have high dex and speed with crummy strength. Or the knuckle-men of Firelight valley, they should have high strength and dex, but low speed.
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vet wv

Posted Nov 19, 2009, 4:06 pm
*sam*
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Sounds good Jety, yeah.
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Posted Nov 19, 2009, 4:10 pm
*goat starer*
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got a few more for you sam... variants on the zombie doods.. will upload them later.
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Posted Nov 19, 2009, 4:59 pm
*sam*
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ace!, thanks goat
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Posted Nov 19, 2009, 5:55 pm
Barbu
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Sweat! Now make gangers able to reproduce so I can have my long awaited hybrid mutants army. :cyclops:
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vet wv

Posted Nov 19, 2009, 5:56 pm
*Longo*
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Excellent job all!

-Longo
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Posted Nov 19, 2009, 9:28 pm
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I am shocked there aren't goat-headed mutants.

Giant electro-pat-on-the-back, goat. These are super cool.
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vet wv

Posted Nov 19, 2009, 10:51 pm
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These are all terrible goat: get back to work! B)
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Posted Nov 19, 2009, 10:57 pm
*Grograt*
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That goat is a right gob ####e, but he has his uses :cyclops:
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Posted Nov 19, 2009, 11:09 pm
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*Grograt* said:
That goat is a right gob ####e, but he has his uses  :cyclops:


Bah, He's a little puppy dog really.

well, except for the cute bit... cos he sure ain't cute....
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vet wv pvp40,1,0

Posted Nov 19, 2009, 11:15 pm
*Grograt*
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Iffler said:
*Grograt* said:
That goat is a right gob ####e, but he has his uses  :cyclops:


Bah, He's a little puppy dog really.

well, except for the cute bit... cos he sure ain't cute....


I dunno he might be a ten pinter :rolleyes:
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Posted Nov 19, 2009, 11:26 pm
*Ninesticks*
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So what you are actually saying is that Goat is a right puppy dog s***e?

That aside, really nice work Goat.
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Posted Nov 19, 2009, 11:52 pm
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aw shucks guys!


makes puppy dog eyes at gro...
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Posted Nov 20, 2009, 12:01 am
Joel Autobaun
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these are "in" I can possibly recruit right now?

And will the recruiter spec help (that would be nice for that spec to have some use).
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Posted Nov 20, 2009, 1:46 am Last edited Nov 20, 2009, 1:47 am by Joel Autobaun
*sam*
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I'm patching them in right now. Recruiter doesn't help; they're arguably not more desirable than 'norms'; plus there will be ramifications to having 'muties' in your gang later, when I have implemented per-faction reputation.

BTW I wouldn't recommend repeated hiring-and-firing to get one of these; you'll get frustrated.

Maybe only negative rep. gangs should be able to get them??
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Posted Nov 20, 2009, 8:13 am Last edited Nov 20, 2009, 8:26 am by *sam*
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*sam* said:

Maybe only negative rep. gangs should be able to get them??


Let all gangs recruit normally, but allow "recruiter" spec to work if neg rep. gang?
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Posted Nov 20, 2009, 8:32 am Last edited Nov 20, 2009, 8:33 am by Lord Foul
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Lord Foul said:
Let all gangs recruit normally, but allow "recruiter" spec to work if neg rep. gang?


This sounds like a winner.



Mutants? Per-faction rep? Psionics? Sam is on a roll!
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Posted Nov 20, 2009, 8:55 am Last edited Nov 20, 2009, 8:56 am by 4saken
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