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Psionics
Groove Champion
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Longo said:
Joel Autobaun said:
I have to say i'm concerned with the pyrokenesis power.  Setting a car on fire is a very very powerful skill.


Agreed.
Maybe allow only a very small chance for it to work, or if it has the same effect as a car starting on fire in a scout, maybe only allow this to be learned at 200 skill or something.


I'm glad I'm not the only one who singled this ability out from the start! The potential damage caused by this ability is enormous!
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vet combatL1 wv cont0,5,0

Posted Nov 24, 2009, 7:31 pm
Stingray191
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Well, I didn't read everything in the topic but a level 1 spec should be defensive in nature with a decent bubble effect.
Reduce Enemy Effects: (what ever you wanna call it)
Takes a level off enemy Psi skill
Attacks reduced to 0 means 50-50 shot at level 1 effect

Where there is attack, there is defense.
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vet wv elmsautumn e2g ww

Posted Nov 29, 2009, 10:50 am Last edited Nov 29, 2009, 10:56 am by Stingray191
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4saken said:

Ambush Sense - You have a high chance to get a "funny feeling" you are being ambushed.


Oooooooooh!!! I must be psionic! I get a 'funny feeling' every time I am being ambushed....

I believe its called learning the deployment points
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Posted Nov 29, 2009, 2:46 pm
*Burden*
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Just a random one that came to mind...

Deflect: Cause a bullet(s) to richochet off of your car as it's hit. Depending on where you are and where you're hit, the richochet could easily hit an ally. Higher skills can deflect rockets. "Psi power" goes down for each turn Deflect is on.
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wv vet zom marshal pvp2 paintladder

Posted Nov 29, 2009, 2:58 pm
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Well out of 57 gangers not one is a 'derek achora' pah, so i wont be using 4sakens Clairvoyance skill any time soon
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vet marshal wv community

Posted Nov 29, 2009, 3:38 pm Last edited Nov 29, 2009, 3:39 pm by *Grograt*
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Stingray191 said:
Well, I didn't read everything in the topic but a level 1 spec should be defensive in nature with a decent bubble effect.
Reduce Enemy Effects: (what ever you wanna call it)
Takes a level off enemy Psi skill
Attacks reduced to 0 means 50-50 shot at level 1 effect

Where there is attack, there is defense.


I would make it more powerful like immune to all offensive psi powers self and occupants of same vehicle and vehicle itself.  A defensive power like this would find use very rarely...if ever.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,94,31

Posted Nov 29, 2009, 8:55 pm
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Hell, if I ever get a psi it's the first thing I'd get!
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vet wv elmsautumn e2g ww

Posted Nov 30, 2009, 4:01 am
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Basic skill:
Psionic dodge. The user becomes very difficult to hit. They see where the barrel of their enemy's weapon is pointed and know when they'll shoot. Requires deep concentration.

This would be a skill used when there's a breach; instead of the character being a sitting duck they'll note where and when the incoming ordinance is coming and avoid picking up blue text.
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vet wv0,2,0

Posted Dec 29, 2009, 2:40 pm Last edited Dec 29, 2009, 5:31 pm by Groovelle
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"Godspeed." The user, as a pedestrian, can run at 1.5 times his normal speed, at level 2 he can run at 2 times his normal speed.... be great if the ganger had to run from his vehicle, and as he got out, activated this spec and was able to actually run away for once, and escape.
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Posted Jan 19, 2010, 1:40 pm
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Longo said:
"Godspeed." The user, as a pedestrian, can run at 1.5 times his normal speed, at level 2 he can run at 2 times his normal speed.... be great if the ganger had to run from his vehicle, and as he got out, activated this spec and was able to actually run away for once, and escape.
Longo, ever tried doing the "Speed of the wolf" a few time, each time increases the speed stat about 5 - 10, my psi can do it 10 or so times before reaching any danger, granted, if I don't fail any...
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Posted Jan 19, 2010, 2:01 pm
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Too good to pass up...

Nature Powers
Rapid Growth- spike shredding thorned bushes grow up from the barren ground. Could also manifest as impassable trees or some other flora.
Animal Manipulator- Animals ignore you or flee in terror.

Other
Body Swap- Change bodies with a targeted player/npc character. Keep your skills, but adopt their abilities, age, and (most importantly) position on the battlefield.
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vet wv

Posted Jan 27, 2010, 4:07 am
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What about some abilities for mutants on foot, i.e "some ferocious animal-like leap" or something? (in the hand gunner skill maybe?)

can jump over cars etc...

Just had a thought maybe these kind of abilities could come in deferent flavors depending on the mutant's model, like "claw of death" for the crustacean guys for example, and the leap thing for the animal mutants?

Hope this doesn't sound too X-Menish


btw back ont topic, when are we going to see some specialisms for psi mutants? I for one have one gangster who just reached 50+
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Posted Mar 27, 2010, 11:31 am Last edited Mar 27, 2010, 11:35 am by *Tinker*
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How bout some specialism for psi?

got 2 guys 50+ allready
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Posted Apr 16, 2010, 8:49 am
*sam*
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Psionics are almost entirely achieved through specialisms, Tinker. There's a basic set but after that the Psi character gains sets of related powers via specialisms.

Er.. when I have implemented them, that is..
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Posted Apr 16, 2010, 9:01 am
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Can we get a summon pokemons ability that does nothing?

You know, an idiot test. :cyclops:
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vet wv paintladder ww0,3,0

Posted Apr 16, 2010, 9:35 am
*Lugal*
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Ohh ohh ohh. How about "Summon Bug".

When you use it the client crashes. :p
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vet marshal wv

Posted Apr 16, 2010, 5:19 pm
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How about make enemy lose control of their bowels. Somewhat demoralising.
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vet wv deathrce10,4,1

Posted Apr 16, 2010, 5:55 pm
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Mirage

When a psionic character exits a vehicle, a decoy double exits also. Both the real ped and the decoy can be controlled independantly.
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vet combatL1 wv cont0,5,0

Posted Apr 16, 2010, 6:29 pm
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Clone
Character creates a temporary duplicate crewmember, except both characters suffer a temporary halving of skills. (I.e. an 80 gunner psionic would become a 40 gunner and the clone would be a 40 gunner.  Specialisms are retained.)

Clone takes up 20 bulk (so can only be created if there's enough space) but has no weight.

Clone can't leave the car.

Clone absorbs no damage, but is injured exactly as the original character is injured.

Maybe instead of an arbitrary "fade out" the psionic character would get a warning that the clone would fade out the next turn, and they'd have to pass another psi roll to continue the clone.
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vet wv

Posted Apr 16, 2010, 9:13 pm
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*Lugal* said:
Ohh ohh ohh.  How about "Summon Bug".

When you use it the client crashes.  :p


Hmm thats not a bad idea......summons a nearby critter to aid him, more powerful critter as it levels up
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vet combatL1 raceL1 wv

Posted Apr 16, 2010, 11:21 pm
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