Darkwind - Viewing Topic: Mercanary/Trainee market
Welcome Guest! » Darkwind » Testing » Suggestions » Mercanary/Trainee market

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
Mercanary/Trainee market
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

I would like to see some kind of "Mercenary market", were you can put your people up for hire, you set the "Scout fee" yourself and a "payment" if the person gets killed.

It could also work another way, you put a person in the market, this person needs "Heavy gunnery" training, I will pay "X" amount for each point that is trained, then anyone could take him along, and for every point of heavy gunnery he gets, "X" amount of money is automatically transferred to the player who scout with him.
(Viable for firelight veterans)

The person, either merc or Trainee gets pulled out of the car and back to the market after each scout, I would even sugest that the seller/trainee can put a limit, as in "Max 5 times" or "If activity goes below XX%"

Oh, and another thing, ALL (player) mercs will have no tie to their real gang, and any nickname would be hidden, this would prevent hiring someone you don't like char's and then killing them.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Nov 28, 2009, 4:13 pm Last edited Nov 28, 2009, 4:16 pm by FireFly
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

I'm having a hard time imagining how this won't get exploited or used for griefing.  :thinking:

If there's no tie to the gang then it's possible that your guy could get trained by the gang that is your mortal enemy.  Very hard to justify that in RP terms, and I don't think the training gang would want to be helping their enemy.

Even without an indication of the 'parent' gang, it would still be too easy to take characters out for training, and just kill them (or let them get killed).

There would have to be a way to prevent certain gangs from taking your guys for training, and even that wouldn't prevent two gangs from colluding to kill the characters.

The 'payment if killed' would either have to be so high nobody would take the risk, or low enough that the training gang could absorb it without issue.  And, I think that 'low enough' is much, much higher than even you are imagining right now.

Seems like this is better handled in the Forum or via IM/PM.

.........................
vet wv community

Posted Nov 28, 2009, 4:54 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Perhaps, but there is thing you can do, for example, if you get one killed, you cant hire anymore/lose mercenary reputation Perhaps you can set a limit, depending on high skilled a ganger is, the more rep is needed

Everyone can hire the 30skill ones, but the 100 skill ones, will need a lot more, successfully training people chars could give you a rep boost.

You could do it in the forums, but there has been several times I were a guy short because of hospitalization, and wanted to take that car out, hiring a 40ish skill merc would work very well at that point

By the way, My "Low enough" is 10% of the persons money, that can sting, whoever it is.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Nov 28, 2009, 5:35 pm Last edited Nov 28, 2009, 5:50 pm by FireFly
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

Agreed kept as an informal lobby activity as mike has done, implementing it as a function would cause to many problems imo

Gangers are our 'bread and butter' in Darkwind, lets not dilute how we train them
.........................
vet marshal wv community

Posted Nov 28, 2009, 6:13 pm Last edited Nov 28, 2009, 6:14 pm by *Grograt*
Iron Wraith
Iron Wraiths
Darkwind Guru

Civs Faction

Member Level

Group: Members
Posts: 818
Joined: Feb 2, 2009

Send an email to Iron Wraith Send a personal messsage to Iron Wraith Reply with a quote from this post Go to the top of the page

I would prefer to see it as a straight transfer market.

You would be able to list gangers in the market place, just like vehicles or goods. When you buy a ganger it transfers into your gang completely.

This would allow you to hire our your gangers (how you assured the ganger would be sold back to you would be for you to resolve).

Those vets who are dumping their lowest performers who cap at less than 100 could instead sell them. Newbs would probably be quite happy with a 99 capped Large gunner until they get themselves set up.

These bought in gangers would still count against your leadership determined maximum number, but you might be able to buy in above that maximum (so if you had a max 45 and a gang of 44, you buy in 2 making your total 46. This would still mean you couldn't get one in Jakes until you dropped back below 45)
.........................
vet wv raceL1 deathrceL1

Posted Nov 28, 2009, 6:16 pm
4saken
The 4saken
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 2,282
Joined: Jan 1, 2008

Send an email to 4saken Send a personal messsage to 4saken Reply with a quote from this post Go to the top of the page

I would just like to restate my position that I think this would be a bad idea and take unnecessary coding. Hiring out gangers or training them can still be done through lobby, market or PM and with much less chance of griefing or abuse. In other words I think this is best left to "social contract".

I do like the idea of being able to permanently trade gangers, though, although I don't know if this has any unforseen consequences. Being able to do this also opens up the possibility of maybe looting pirate gangers in the future. I know there are some Marauder drivers that have (to put it mildly) nerves of steel, and I wouldn't mind hiring them on.

http://img21.imageshack.us/img21/1985/5922c.jpg

Maybe even this guy.
.........................
vet combatL1 wv1,0,0

Posted Nov 30, 2009, 6:14 pm Last edited Nov 30, 2009, 6:16 pm by 4saken
iceman
Sock Monkey Killaz
Darkwind Guru

Civs Faction

Member Level

Group: Members
Posts: 924
Joined: May 13, 2009

Send a personal messsage to iceman Reply with a quote from this post Go to the top of the page

I think a transfer market (just like footballers) would be a good addition

It saves me sending my crippled or capped gangers on suicide missions and I'm sure somebody else woould be pleased to have 80 odd gunners in their crew of noobs, even if they are one armed, weakening and capped
.........................
vet wv

Posted Dec 14, 2009, 10:04 pm Last edited Dec 14, 2009, 10:05 pm by johnnynever
metrocube
12th Street Bangers
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 790
Joined: May 2, 2009

Send an email to metrocube Send a personal messsage to metrocube Reply with a quote from this post Go to the top of the page

I actually wouldn't mind a method by which we can trade gang members, in the fashion of how football/soccer teams trade and buy/sell players.
.........................
vet wv

Posted Dec 14, 2009, 10:07 pm
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Trading characters on a permanent basis in a manner similar to what Hattrick does is not what the original suggestion is about.

Secondarily, a transfer market of this type would pretty much require either

a) the elimination of both number-based stats and knowing without a doubt that a character has capped, or

b) allowing people outside the character's current gang to see the actual numbers (and capped status) rather than just the range.

Without doing one of those things, it would be way too easy to scam buyers into buying low-capped characters at inflated prices.

EDIT: it would probably also require that different maximums for each skill be implemented on a mandatory basis.
.........................
vet wv community

Posted Dec 14, 2009, 11:18 pm Last edited Dec 14, 2009, 11:20 pm by Marrkos
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,514
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

How much would these guys cost? Capped or not capped 80 xtrained character takes a while to train. We all know the inflated prices of gear on the market. Who is really to get use out of this besides those that can already buy anything they want. Seems like typical government policy. The Rich get Richer while the Poor get Poorer.

Puts value into slave trading alright
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 15, 2009, 2:05 am
*Burden*
The Speedrunners
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 1,013
Joined: Oct 4, 2009

Send an email to *Burden* Send a personal messsage to *Burden* Reply with a quote from this post Go to the top of the page

A much easier way of doing this is having a thread in the market, where you personally plan with another person through the forums or the lobby to have a scout set up with their characters in your vehicle. In which I will be doing :cyclops:
.........................
wv vet zom marshal pvp2 paintladder

Posted Dec 15, 2009, 2:22 am
Karz Master
Alpha Junkers
Darkwind Guru

Renegade

Avatar

Member Level

Group: Storytellers + IP
Posts: 2,375
Joined: Nov 13, 2006

Send an email to Karz Master Send a personal messsage to Karz Master Reply with a quote from this post Go to the top of the page

4saken said:

http://img21.imageshack.us/img21/1985/5922c.jpg


I love Firefly too! B)
.........................
vet wv zom

Posted Dec 15, 2009, 4:09 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Karz Master said:
4saken said:

http://img21.imageshack.us/img21/1985/5922c.jpg


I love Firefly too! B)
:stare:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 15, 2009, 8:01 am
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,677
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

FireFly said:
Karz Master said:
4saken said:

http://img21.imageshack.us/img21/1985/5922c.jpg


I love Firefly too! B)
:stare:


Great series...one of those ones that got cut short that shouldnt have. I have slowly but surely found alot of them...Jericho, Crusade, Jeremiah, Deadwood to name a few
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Dec 15, 2009, 12:44 pm
iceman
Sock Monkey Killaz
Darkwind Guru

Civs Faction

Member Level

Group: Members
Posts: 924
Joined: May 13, 2009

Send a personal messsage to iceman Reply with a quote from this post Go to the top of the page

If some guy was on the transfer market you'd kind of assume he was capped/crippled/drug addicted right

Otherwise why sell him/her?

(Again just like footballers...)

On the basis you dont know exactly what you are buying and there is probably something wrong with them it would be caveat emptor...

...so the prices would be low...

...giving new players the chance to pick some okay characters to beef up their noob squads...
.........................
vet wv

Posted Dec 16, 2009, 6:43 pm
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Perhaps, but part of what makes the Transfer List of Hattrick work is that the characters have more ... depth, or variety ... for lack of a better term.

A character in Hattrick who shows no growth as a Keeper, may be an exceptional Winger, so he would have no value to a team already happy with their Wingers. Send him to the Transfer List for somebody who's looking for Wingers.

Here, a character who is a lousy Gunner will also be a lousy Large Gunner, and Driver, and Scout, and everything else.

Implementing the variable skill caps would go a long ways toward making a transfer market a workable and fun addition.

It would also necessitate some changes to the recruiting process, but those wouldn't be a bad thing either.
.........................
vet wv community

Posted Dec 16, 2009, 7:15 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

[Slight Detour]
About the recruitment... I hate how it works honestly, why should I be punished because I need several characters at once, but apparently, to get skilled gangers, I have to wait 1 frigging week between them, that makes no sense whatsoever...
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 16, 2009, 8:43 pm
Nekojin
Cats Laughing
Darkwind Guru

Renegade

Avatar

Member Level

Group: Contributors
Posts: 1,039
Joined: Jan 19, 2008

Send an email to Nekojin Send a personal messsage to Nekojin Reply with a quote from this post Go to the top of the page

FireFly said:
[Slight Detour]
About the recruitment... I hate how it works honestly, why should I be punished because I need several characters at once, but apparently, to get skilled gangers, I have to wait 1 frigging week between them, that makes no sense whatsoever...

It's a post-apocalyptic wasteland. The useful and skilled people are few and far between... but the lying, useless bags of flesh are all over the place, eager to get you to pay them just to kick them out again.
.........................
vet deathrceL1 wv cont

Posted Dec 16, 2009, 9:28 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Nekojin said:
FireFly said:
[Slight Detour]
About the recruitment... I hate how it works honestly, why should I be punished because I need several characters at once, but apparently, to get skilled gangers, I have to wait 1 frigging week between them, that makes no sense whatsoever...

It's a post-apocalyptic wasteland. The useful and skilled people are few and far between... but the lying, useless bags of flesh are all over the place, eager to get you to pay them just to kick them out again.
I meant more about skillcaps, I dont give a flying s*** about the initial skill, but I had several people cap out between 100 - 150 lately...
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 16, 2009, 9:30 pm
*Ninesticks*
The Wombles
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Rule Council
Posts: 3,371
Joined: Apr 11, 2008

Send an email to *Ninesticks* Send a personal messsage to *Ninesticks* Reply with a quote from this post Go to the top of the page

Well FF for a start you don't have to wait a week, the difference is that there is a better chance (how much we know not) of having a super high cap - and thus it is not a requisite to wait a week. So before mouthing off, make sure you have your info correct.
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Dec 16, 2009, 9:39 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Testing » Suggestions » Mercanary/Trainee market

0.1012 seconds - 30 queries - 0.07 load