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Noob scouting tip from a Noob, Always have a plan
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*Grograt* said:
even bring along a fast unarmed ammo carrier, trust me you will need those reloads


I assume this would be for between event reloads?
Also, does it make sense to bring dedicated fuelers?
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vet wv

Posted Mar 2, 2010, 9:21 pm
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only minimum 2 space tanks required

yes between combats you can add the ammo to the vehicles that require reloads
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Posted Mar 2, 2010, 9:44 pm Last edited Mar 2, 2010, 10:28 pm by *Grograt*
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theHumungous said:
Tacking on guns all over the place "just in case" ends up making things more difficult since it adds to your CR.


It's worse than that actually.  You can beat the AI even with horrible CR ratio. 

2 HMG's take up 80 spaces of weapons that are never pointed at the enemy; that's 200 shots you didn't bring that would have been be pointed at the enemy.  I don't think there is room for 2 dedicated gunners in an Apache with 4xHMG which means you will be missing a lot more. To say an HMG is "not as good as an ATG but should holds on its own" underscores his tendency toward this imbalance.

Less guns + lots of ammo + superior tactical position with advantageous line of fire and ready means of retreat = more win :)  That 3rd part is the toughest to learn.

Going in trying to outgun the AI is a losing proposition.  They aren't on a budget and the game is skewed in their favor.
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Posted Mar 2, 2010, 9:45 pm
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http://dw.laasma.ee/carbuilder/view/49/tragic.png
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Posted Mar 2, 2010, 9:57 pm
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Quote:

Less guns + lots of ammo + superior tactical position with advantageous line of fire and ready means of retreat = more win :)  That 3rd part is the toughest to learn.


Well said, I have started learning this 3rd bit on my two car solo scouts. I have gotten away in the middle of a fight that went sour a few times by paying attention to the terrain and LoS.
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Posted Mar 2, 2010, 10:18 pm
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*Grograt* said:
only minimum 2 space tanks required

yes between combats you can add the ammo to the vehicles that require reloads


To be clear in the looting phase using the temp window
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Posted Mar 2, 2010, 10:42 pm
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*Grograt* said:
http://dw.laasma.ee/carbuilder/view/49/tragic.png

Thats a nice set-up, low CR too I think 230-235
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Posted Mar 2, 2010, 10:44 pm
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johnnynever said:
*Grograt* said:
only minimum 2 space tanks required

yes between combats you can add the ammo to the vehicles that require reloads


To be clear in the looting phase using the temp window


To be more clear and avoid my noob mistake, this only works if you didn't escape the ammo car :)
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vet wv marshal pvp2 cont

Posted Mar 2, 2010, 11:05 pm
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I see. so the point is, being already in disadvantage from computer bonus, to put every cr where it counts, allowing just some for covering a quick retreat.
I've specced my apache like that one and moved the phoenix to a dual gg. I'll see how they roll when they'll be ready tomorrow.
thanks all!
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vet wv

Posted Mar 2, 2010, 11:32 pm
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My advice to new players is this:

Avoid flashy posers and their boastful advice.

That is all.
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Posted Mar 3, 2010, 3:59 am Last edited Mar 3, 2010, 4:05 am by *Groove Champion*
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"how hard could it be to survive one scout with fast cars and rearmounted weapons?"*

my current wanna-be-plan is having one sunrise with rearmounted gg to engage at a 'safe' distance (100m) and then coming down on the flanks with a phoenix.

yeah it's probably a bad idea but one has to start somewhere, at some point :D

*with a Jeremy Clarkson tone
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Posted Mar 4, 2010, 10:11 am
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Personally, I'd rather have a plain machine gun at that range... GG's are short range in my experience.
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Posted Mar 4, 2010, 10:21 am
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I'm thinking that car rifles would be better suited even, but at that range is more about "making noise" than hitting anything.
unfortunately I can't have a companion weapon for a car rifle without using a 3.2L (I don't even think about running a v8 down there). maybe I'll do a tour on the car configuration tool to see what options I have.
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vet wv

Posted Mar 4, 2010, 10:28 am Last edited Mar 4, 2010, 10:33 am by LoSboccacc
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Bear in mind that whatever you want to try, you can probably get a more experienced player to come along and bail you out if necessary - or at least spectate and give advice. Of course you may prefer learning from your own mistakes, in which case good luck, and let us know if it goes well :)
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Posted Mar 4, 2010, 10:29 am
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problem is that adding cars to the fray will only overpower enemies, moreover I'd like to see how a 30 scout encounter is.

but the idea is good. maybe I'll find someone to join with another muscle and aid in the escape if there are more than two/three enemy cars.
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vet wv

Posted Mar 4, 2010, 10:36 am
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The main problem i see is that 90% of newbies get a car like a phoenix or sunrise, with GG or MG, problem with this is that they are not newbie friendly imo. Seen to many go head first into a pack in these cars and they cannot handle it. Or they get their speed up and spend more time trying to keep the car on the ground and dodging things to even be able to aim at something.

I would like to see more trying to at least go towards a chomper or even something bigger if it's possible. Stuff that can take the punishment a bit better while they are learning to play.
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vet raceL1 marshal wv

Posted Mar 4, 2010, 10:37 am
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I was going to suggest car rifles, but that would increase your CR. Whereas a machine gun has a lower CR than a GG but is still likely to be more effective...
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Posted Mar 4, 2010, 10:41 am
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*Diablo Vash* said:

I would like to see more trying to at least go towards a chomper or even something bigger if it's possible. Stuff that can take the punishment a bit better while they are learning to play.


I've run an apache also thus far, but it seems to me that faster car are better suited to my driving. I've did some solo scout where with a lonely standard combat sunrise (not A armour, no unarmed, full armour) after lot of running back and forth from elm and I can outrun phoenix even on flattish terrain taking only small hits (S184391 maybe this is with a pho), I plan to do more of this to get confident with the escape phase and then run a couple of muscle in a solo scout

I tend to be too much stationary with suvs and getting eaten.

betterluky, I think that even with this configuration the cr will be around the minimal that the computer throws at me, probably going too much lower won't help either. dunno, I've read somewhere that the minimum cap seems to be 230 but there is any hard evidence on that.
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vet wv

Posted Mar 4, 2010, 10:49 am Last edited Mar 4, 2010, 10:50 am by LoSboccacc
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My advice would be to not get too hung up about your CR or that of the pirates. The fairly small differences between weapon CR is not going to make that much of a difference in the big scheme of things. This game really isn't about bean counting, that's why many of the actual figures are hidden from the players.

Decide what role you want a car to play/what tactic you want to use - this will decide what chassis best fits and what weapon(s) to go for - everything else will fall in to place. Don't forget to throw out all the advice you get given freely from time to time and just experiment.
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Posted Mar 4, 2010, 11:17 am
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I have tried using muscle cars, and although I was pretty effective, it just wasn't within my personal combat style. This is part of the reason why I became an Infantryman instead of a pilot.

With muscle cars, you still have a bit of armor that should be enough if you can dogfight well and keep moving. Make straffing runs on the enemy, limiting your exposure to their fire while maximizing your own weapon systems. As you learn how to handle your vehicle(s) better and have higher-skilled drivers, you'll be able to power-slide and do other fancy moves that can keep the enemy in your cone of fire while still moving in a safe direction. It takes a lot of practice and skill, but it can be very effective.

I've actually seen MC's go up against SUV's and beat the snot out of em. And I've heard from a lot of players so far that would take an Osprey over a Buzzer any day.


But personally, I prefer the "Gunline" tactic. Get a heavy SUV, arm it with some nasty weapons, slap on a bunch of frontal and side armor, and park. Then you proceed to light up the enemy like it's the 4th of July. Your armor will get chewed up, but if you keep focus and retain situational awareness, you should be able to survive with minimal damage. Of course this tactic works best when you are in line with other heavy vehicles. When I use my Apache on scouts where everyone else is in muscle cars or sedans I almost always end up having to dogfight with my car too.


The reason I personally prefer the SUV over MC is because I just don't feel like I'm doing enough damage in a light car. One or two hits, then I have to move around and line up for another shot or dodge a chaser. With the big SUV though, I just keep blasting away until the battle is over. I know I'm putting a serious hurt on the enemy when I see tons of blue and red text after my shots, and the weapons I'm using now will often demo a car in just a couple turns.


Go with what you are most comfortable with. If you don't feel safe in a small car, ride in the SUV. If you think SUV's are too slow, go with sedans or muscle. This game allows you to use different tactics on every different scout, or you can even mix-and-match and bring both an SUV and muscle car on the same scout. So many possible options.
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vet wv gateautumn

Posted Mar 4, 2010, 11:37 am
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