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opinions on flamers, knowing is half the battle...
skullkandy
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Just wondering what people think of flamers, i saw someone using a flamer on a windsor to great effect(i think it might have been sho but i'm not sure)

so i put together a windsor with a hmg and flamer on the front.

is it best to use this only on breached armor or does it cause possible ganger damage without damaging the armor between you and the ganger? also it says it causes lots of moral damage so if i hit an otherwise undamaged vehicle is there a chance to demo it?
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Posted Dec 30, 2009, 4:34 pm
Marrkos
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skullkandy said:
so if i hit an otherwise undamaged vehicle is there a chance to demo it?


Yes, particularly with multiple hits.

The danger is that since it is a mostly-undamaged demo'd vehicle it will still be able to cause you troubles as you work on other enemies.
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vet wv community

Posted Dec 30, 2009, 4:37 pm
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skullkandy said:
is it best to use this only on breached armor or does it cause possible ganger damage without damaging the armor between you and the ganger?


It's like any other weapon in that if you hit an unbreached side you will only affect the armor. If the armor is thin, though, you COULD hurt armor and components too.

If it's a breached side you'll do MORE damage to the occupants, but also a chance to damage the engine, etc.

You can also set the car on fire even with no breach. That's fun. :)

Quote:
also it says it causes lots of moral damage so if i hit an otherwise undamaged vehicle is there a chance to demo it?


Like Marrkos said, yes. *EVERY* time you hit a vehicle you cause the occupants a little more stress (same happens to you). Flamethrowers and Heavy Flamethrowers cause a TREMENDOUS amount of stress. Once the stress is high enough the occupants demo.
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Posted Dec 30, 2009, 4:45 pm
*Rezeak*
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But bear in mind that if the flamer takes damages there's a chance that your car (and your gangers) will explode.
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Posted Dec 30, 2009, 4:49 pm
*jimmylogan*
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Rezeak is right, but there's also a chance it will happen with NOT flame weapon in the car. :)

But the chance is greater...
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Posted Dec 30, 2009, 4:54 pm
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I would say flame weapons are very useful on smaller scouts and become less useful with each additional car.

But I've been on three car scouts where we were demo-ing cars almost immediately with our bbq action. Pyro specialist is helpful there.
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Posted Dec 30, 2009, 5:24 pm
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Try a 3 car landrunner/Apache scout, all having dual heavy flamethowers on the front, these, are both fun and effective, for as long as you get a good position.

Flamethrower spec boosts hft damage by 2 points, by level 2, 3-4, also boost's the range, a HFT with level 2 spec, well, makes cannons look wimpy.
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Posted Dec 30, 2009, 6:50 pm
Nekojin
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I haven't used Flamers in Scouts or other full-combat scenarios, but I have used them in Deathraces, and it rarely takes more than 3 shots in a row at close range (door-to-door, or very close to it) to remove another car from a race, even with heavy armor. At a minimum, they'll demoralize; with a little luck, the car will be a flaming box of death. With a LOT of luck, the car will explode!  B)

And yes, while you're carrying a flamer, you're at a higher risk of exploding, but only if the weapon takes damage. With a flamer, you can make a car explode without ever fully breaching the armor!  :cyclops:

Quote:
We like the cars, the cars that go BOOM
We're Tigre and Bunny, and we like the BOOM!
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vet deathrceL1 wv cont

Posted Dec 30, 2009, 7:07 pm
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Nekojin said:

Quote:
We like the cars, the cars that go BOOM
We're Tigre and Bunny, and we like the BOOM!


COCO
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vet wv

Posted Dec 30, 2009, 8:50 pm
Karz Master
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Just out of curiosity, anyone ever tried suicide bomber builds before? Small car, weak front armor, flamethrower in front?

If this works, this may just be the ultimate PVP weapon.
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Posted Dec 30, 2009, 9:27 pm
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They are awesome in close up PvP. Players fear fire more than anything else.
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Posted Dec 30, 2009, 9:53 pm
Nekojin
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ISHOULDCOCO said:
Nekojin said:

Quote:
We like the cars, the cars that go BOOM
We're Tigre and Bunny, and we like the BOOM!


COCO

Eh?
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vet deathrceL1 wv cont

Posted Dec 30, 2009, 10:03 pm
Nekojin
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Karz Master said:
Just out of curiosity, anyone ever tried suicide bomber builds before? Small car, weak front armor, flamethrower in front?

If this works, this may just be the ultimate PVP weapon.

Not really. Cars that are in close proximity to a detonating car get pushed fairly hard, and may turtle, but it doesn't do a great deal of actual damage to them. I'll see if I can dig up a race I was in last week where one of the cars went BOOM while in the middle of a big pack.
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Posted Dec 30, 2009, 10:08 pm
skullkandy
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well took my two flame thrower/hmg sedans on a scout with mad mike. 7 vs 15 is what we ended up with, everyone scattered and ran in opposite directions trying to save themselves and let their teammates take the damage to weaken the enemy. The I ended up leaving my excellent position sitting on the edge of a bowl with several baddies dropping in it in order to save a guy who spun himself out in a dune bowl while being chased by 2 apaches, a landrunner and a pickup. I destroyed the 2 apaches and the pickup while he just ran away to save himself then another apache showed up to help the remaining landrunner which destroyed both my cars by ramming once and knocking my gangers unconscious.


....the finniest part, the flamers did not shoot one single time while in range. They shot twice while just a meter or two out of range, then as soon as i got position and kept it for almost 10 turns straight they jammed and failed to fire.

still considering the crap odds i had i guess i did alright. unfortunately i didn't get any of the 10 loot cars because my unconscious gangers disappeared 1 turn before mike finished mopping up.


lessons learned, flamethrowers hate me and i'm never using them again. also if i join a scout where the plan is "run and hope someone is slower than you to soak up the fire and weaken the enemy." i'm running and not looking back.
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Posted Dec 31, 2009, 4:00 pm
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Have to say Skull. i wouldn't scout again with anybody that ran and didn't support another squad member. So your Run faster statement rings very true ;)

I used Flamers once and once only, have never felt the need since lol
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Posted Dec 31, 2009, 4:04 pm Last edited Dec 31, 2009, 4:05 pm by *Grograt*
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I use them because theyre cool B)
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*Posted Dec 31, 2009, 4:54 pm
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Sorry to hear about that bad scout skull but I think everyone knows how I feel about that kinda thing already so I'll hold off.

I will say again though that one thing to bear in mind is that the size of the combat has alot to do with what kinds of tactics you can employ.

In regards to this and what simon said in a smaller scout you can do well with dogfighter vehicles and close range weapons such as flamethrowers and rams. Low skilled gunners are also less of a hindrance due to the closer (dogfight) ranges.

In a larger scout with more enemies these become much riskier. You can really only risk using these same strategies on stragglers or smaller clumps of vehicles and hope that more do not close while you are engaging. In a larger scout area effect weapons (paint guns, maybe CGLs, and especially mortars) and dropped weapons come into their own. And armor becomes more important than maneuverability (though for a flanker, speed and sniper characters will still work).

Also: many times I will join a scout and change cars as the number of people in the scout increases. For instance once I started with a flamecar but once it got past about 7 vehicles or so I opted to switch it. Similarly if you have a ram or flamer and you see that someone else has alot of dropped weapons, paint, or ballistic weapons you might want to rethink it and talk to the player.

You don't want a situation where you are running your rammer into a cloud of paint from your side, nor do you want a fight where a single player in a rammer prevents your side from using the ballistic weapons they brought. I for instance like to use small fast cars as lures to break up the enemy, but in a mega-scout this is incompatible with the mortar strategy and renders my car at best useless and at worst counterproductive.

So, short answer: what simonmaxhill said.
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Posted Dec 31, 2009, 5:20 pm Last edited Dec 31, 2009, 5:22 pm by 4saken
Nekojin
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It should be noted that many "newbie" scouts end up fighting in the close range where Flamers are useful, with a deadly little close-range dance between the two squads. As you and your squadmates get higher Gunnery skill, and are able to hit from farther away, fights will likewise start getting farther away, and the Flamers will likewise start being less useful.

As with Minedroppers and Spikedroppers, they're usually a tactical weapon, and not always the right weapon for every occasion.
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Posted Dec 31, 2009, 6:27 pm
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Also though I don't have much experience with both the standard consensus seems to be that a FT is rather weak while an HFT is pretty decent.
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Posted Dec 31, 2009, 9:38 pm
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In my opinion, HFTs are awesome. B)
See the carnage it wrecked in this arena combat? Yup, they're that goood.
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Posted Dec 31, 2009, 11:54 pm
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