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Question re: Using Ped Grenades, Toss that Pineappple!
Zephyr
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In trying to come up with useful applications for my 154-strength mutant, I thought perhaps she could be a useful grenadier. So I bought her a grenade belt and took her on some scouts, but could not figure out how to get her to actually throw a grenade.

This is what I've been doing:

-Under character management screen, select Grenade Belt.
-With character selected, right-click on target and select Target --> Grenade Belt
-Next turn, right-click on target and select Fire (or Repeat Fire) --> Grenade Belt

I expected her to start chucking grenades at this point, but she just stood there, grenade in hand, for several turns. What am I doing wrong? When I right-clicked on her again, there was a "Stop Firing --> Grenade Belt" option, as if she was repeat-firing grenades, but she never threw a single one.




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vet wv

Posted Jan 7, 2010, 10:13 pm
simonmaxhill
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sounds like a bug to me. they used ta work, for sure.
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vet wv

Posted Jan 8, 2010, 1:20 am
*JD_Basher*
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I "think" you need to target the ground somewhere near your target and NOT the target itself...
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vet marshal wv cont

Posted Jan 8, 2010, 3:00 am
*Rahn*
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Targeting an individual will work also. I have done it several times in ped combats. Why it was not working this time, I have no idea though.
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vet marshal wv

Posted Jan 8, 2010, 3:26 am
Serephe
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I believe the grenades will not be thrown if the game believes friendly fire is a possibility. I might be remembering incorrectly though.
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vet wv paintladder ww0,3,0

Posted Jan 8, 2010, 3:51 am
Zephyr
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Well, in the scout, I targeted an enemy ped; that didn't work, and I caught a rifle burst for my troubles. So then I set up a custom arena event in town and tried throwing them at vehicles, the ground, and at structures, still no joy. I tried targeting things at various ranges, real close, medium, and far away. Nothing.
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vet wv

Posted Jan 8, 2010, 4:01 am
4saken
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Sounds like a bug. But be warned: grenades are incredibly dangerous. Think of your character as being a blindfolded 4-year-old and that's about right.

I would test your ability in a single player custom, for sure.

Once they are working again feel free to experiment. Be very careful if there is any intervening nearby structure. Characters like to toss grenades underhand with a limp wrist quite often, unless this was changed.

I'd be glad to see grenades working again and working properly (i.e. reasonable accuracy and a functional throwing arc). I'm dying to use them! Until that time if I use them, I'd just be dying.
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vet combatL1 wv1,0,0

Posted Jan 8, 2010, 5:57 am
This member is currently online Joel Autobaun
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They have a very limited use in the ped arena and pretty much no where else.

Sounds like bug...but then I used to be able to chuck these at cars in death races...so a recent change might have something to do with it... :rolleyes:

Targeting at the ground will NOT work if there is a vehicle/ped object nearby I think...it's to prevent shooting lapped DR cars and it carried on to peds too. This change doesn't even help not shooting lapped DRs(just ask Firefly).

Do I care about this bug - nope, Grenades are useless(even in PEd combat thanks to the points change - too risky)
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

*Posted Jan 8, 2010, 6:11 am
Zephyr
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Update: OK, I got them to work finally. I scheduled a custom town Ped Combat in the Somerset Arena event and tried it in there. Yes, I know, no skill; that's OK, I just want to know how to do it if the need arises.

So the results were interesting. Yes, my average dudes were pretty lame throwing the grenade; good thing I was rolling it downhill. But with the high-strength muties, I noticed something interesting.

When they targeted and threw the grenade at a target in their direct LOS, they would under-throw it; it would dribble along the ground and explode halfway to the target. But when I had them throw it at something out of their direct LOS (on the other side of the big pit in the middle of the arena, for example), they would suddenly find all this strength and huck that pineapple in a huge, soaring arc, usually overshooting the target by a wide margin. Net distance to target did not seem to make as much of a difference as whether the target was in LOS or not.

Then I tried to get one of my gangers shoot a high-strength mutie with his pistol, just to see how tough she was. Unfortunately, he refused. I gotta work on developing a sense of paranoia in my gangers. I'm just thankful my Zerk user wasn't on drugs the day he showed up in the ped arena with a bandolier full of grenades. :o

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vet wv

Posted Jan 8, 2010, 6:31 pm
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I messed around with grenades a while back, but found them to be too bouncy for my liking.

I found that a character with high HG would try bouncing the grenade at their target, while a character with high ballistics skill would try to arc the grenade at the target.

Also, if you're using a character with less than 50-60 str, they will sometimes roll the grenade within its blast radius.

If grenades were less bouncy and were always guaranteed to be thrown a certain distance away, they might be useful.
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vet wv paintladder

Posted Jan 9, 2010, 3:33 am
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As I've said I'll be happy when I can do better than a blind-folded 4 year-old for accuracy but I just had a great idea.

Once arc and bounce and basic stuff is fixed, set it to where grenades are decently accurate however the characters current stress has a strong influence on loss of accuracy.

Under normal circumstances or from safety you can lob fairly well but when people are running around screaming... well...
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vet combatL1 wv1,0,0

Posted Jan 9, 2010, 3:50 am
*jimmylogan*
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4saken said:
the characters current stress has a strong influence on loss of accuracy.


Are you sure about that? I thought that was the case too... Stress the enemy and they shoot worse, but Sam said that was NOT the case...
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vet marshal deathrceL1 wv community combatL1

Posted Jan 9, 2010, 2:55 pm
Karz Master
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Seems that way to me. My guys can't shoot for nuts when they are stressed, and same for the enemies. All my scouts seem to suggest this very strongly.
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vet wv zom

Posted Jan 9, 2010, 3:34 pm
*sam*
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I can confirm that stress has no effect on accuracy.

Something that does have an effect is recent damage taken by the vehicle you're in (over the last 2 moves, as far as I recall) - the vehicle is being bounced about etc. - so that probably seems similar to stress having a direct effect.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 9, 2010, 4:57 pm Last edited Jan 9, 2010, 4:58 pm by *sam*
Karz Master
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So if I take 8 points of damage in one turn, it affects my accuracy the next?
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vet wv zom

Posted Jan 9, 2010, 5:06 pm
*sam*
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Yep; for 2 turns in fact
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 9, 2010, 5:26 pm Last edited Jan 9, 2010, 5:27 pm by *sam*
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Ah well that explains it. Thanks!
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vet wv zom

Posted Jan 9, 2010, 5:44 pm
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