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Patch Announcement: Factions
*sam*
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*Urban Decay* said:
This friendly fire rule is seriously going to get people killed. It is causing massive delays in killing enemy cars, and allowing much more damage to be sustained from in ability to take out confident cars. It is a horrible idea, stops shots that don't even have a chance to go stray and hit a friendly.


Umm.. what friendly fire rule do you mean? The one that was added about a year ago?
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Posted Feb 12, 2010, 6:38 pm
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One solution I can see, at least for Firelight: Have frequent visits by Reds faction raiders - gangs looking to free slaves, or at least shoot up some slavers. By definition, you're not going to be in good standing with both factions, so it's an easy polar choice. That adds more variety to the town's target choices.

Heck, extend it to all of the cities. Gangers who are hated by a city are more likely to show up now and then to raise a little hell there, trying to steal, kill, or otherwise cause damage. Edit: The Firelight Manhunters already do this, in fact! ;)
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Posted Feb 12, 2010, 6:38 pm Last edited Feb 12, 2010, 6:39 pm by Nekojin
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For some reason suddenly if a car is too close you can't fire. Never saw that before... Easy hits are being canceled for no reason lol.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 12, 2010, 6:42 pm
*sam*
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Are you getting a message when this happens Urban?
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Posted Feb 12, 2010, 6:43 pm
*Urban Decay*
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Yes, says something like unable to fire from proximity to friendly, didn't really read it much cause I'm rarely in event chat. But it causes so many good shots to just not happen it is ridiculous.

Was seeking revenge on a Butterfly that caused me a lot of hassle earlier, and since some friendly cars were in the general vicinity Neither of my cars could fire at it, and I was quite close.
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Posted Feb 12, 2010, 6:45 pm
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This post duplicates something I suggested in the discussion therad, but:

why not have the aligned of one or two of the current pirate gangs in FL change from week to week? That'd represent influence peddling and meddling by the powerful northern towns and allow FL based gangs to be stationed in town and build local rep at the same time.

As for Shanty - they actually have a trader gang that goes through town... they aren't high fame, but they're pretty good.

But pirates (get it? hahahaa) are going to have to be brave and send their forces out and away from home. That's part of being a pirate - leaving home for raids for a long time. It's a different lifestyle.
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vet wv

Posted Feb 12, 2010, 6:45 pm
*jimmylogan*
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*Urban Decay* said:
For some reason suddenly if a car is too close you can't fire. Never saw that before... Easy hits are being canceled for no reason lol.


UD - could be something that Sam accidentally implemented, but this was already in place for targeting TERRAIN near an ally, but not an enemy car. Are you sure you're targeting a CAR?
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Posted Feb 12, 2010, 6:51 pm
*Urban Decay*
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Very sure hehe, it's all the rage in lobby chat and Sam is looking into it.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 12, 2010, 6:55 pm
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*sam* said:
Or yeah.. as you suggest, make Shanty aligned with something other than Anarchists. Maybe Shanty could be the mutant-faction town?
Oh YES!
THIS THIS AND THIS AGAIN!

Also, its supposed to be setup to raid trade routes, I'd say, add a good couple of traders, really hard high fame ones, along the lonesome highway route  ;)
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Posted Feb 12, 2010, 7:05 pm
*Grograt*
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and give firefly free equipment every hour and a million $ boost each half hour :cyclops: :rolleyes:
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vet marshal wv community

Posted Feb 12, 2010, 7:07 pm
This member is currently online darthspanky
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well donating money to a faction does nothing to get yer rep with them good? i know just wasted 50k thanks for mentioning this, dont waste yer money it doesnt work :mad:
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Posted Feb 12, 2010, 7:10 pm
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*Grograt* said:
and give firefly free equipment every hour and a million $ boost each half hour  :cyclops: :rolleyes:
Nah, that would make things to easy, but sams idea is a good one, Gro, you must love the idea of being able to attack the mutant town, must you not?  :cyclops:
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Posted Feb 12, 2010, 7:10 pm
*Grograt*
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I dunno i have warmed to muties a wee bit, they make lovely cuppas at the truickstops
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vet marshal wv community

Posted Feb 12, 2010, 7:11 pm
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I got a question about FL

1st part:

Does having a (mutant) leader in any town change anything? does it influence your rep ranking there?

2nd part:

FL is predominately anarchist and a little mutantly influenced. If you have pos rep on the mutant faction will you get your arms broken in FL, also if your rep is anonymous will you get beat up?

If you want to keep good relations with mutants but not get beaten up after scouting FL pirates is it possible?

Sure Bounty hunters or Reds showing up sometimes could help scouting there
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Posted Feb 12, 2010, 7:49 pm
*sam*
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*Tinker* said:
Does having a (mutant) leader in any town change anything? does it influence your rep ranking there?


Currently, no. It could be done.


*Tinker* said:
FL is predominately anarchist and a little mutantly influenced. If you have pos rep on the mutant faction will you get your arms broken in FL, also if your rep is anonymous will you get beat up?


No, and no. (Although I think the first part of the question is ambiguous..)

*Tinker* said:
If you want to keep good relations with mutants but not get beaten up after scouting FL pirates is it possible?


It should be, yes. The mutants actually dislike the anarchists.


You're sure that was just one question?  :rolleyes:
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Posted Feb 12, 2010, 7:53 pm
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