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Patch Announcement: Factions
*Tinker*
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Also if you are hated by anarchist/mutants etc.. in other towns will it have an influence on another "virgin" town?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 12, 2010, 8:06 pm
darthspanky
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this beatup yer guys bothers me, ya cant play out the fight even tho we have peds? if yer leader has low str yeah thell get beat up everytime, we would have bodyguards for them, what you think would happen irl if you tried to fight a ruthless person who has millions of dollars? you would learn real fast not to do that ;) will we loose permanent streanth if we get beatup. seems like a way to kill off good low str gangers without you even being able to befend yerself :mad:
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vet paintball wv1,0,1

Posted Feb 12, 2010, 8:50 pm
Iron Wraith
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Sounds to me that someone who could be beaten up that easily would soon find he didn't have Millions of dollars any more.

Rich kids still get beaten up (at least they did on my school).
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vet wv raceL1

Posted Feb 12, 2010, 9:00 pm
Groove Champion
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Will participating in gladiatoral events in FL help with town reputation? Especially if doing it without being enslaved?

I could see an "FL Gladiator Event Mafia" handling bets on the side.
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vet combatL1 wv cont0,6,0

Posted Feb 12, 2010, 9:02 pm
darthspanky
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yeah sure next time ya see a rich person with big bodyguards pick a fight with him and watch what happens lol, were not kids in a schoolyard?

if anyone would be in a position to get beat up it would be the guys in yer gang who are addicted to drugs and hang out in the bar? not yer leader lol

what about a ganger with pys power gets jumped? he could mind zap his opponent?
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vet paintball wv1,0,1

Posted Feb 12, 2010, 9:09 pm Last edited Feb 12, 2010, 9:35 pm by darthspanky
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It hasn't even happened yet has it?

The upside is a bit of RP and fun.

The downside is extremely minimal.

Lighten up, let it go, and play the game. :thinking:
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vet wv community

Posted Feb 12, 2010, 9:17 pm
*sam*
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OK, I'm going to switch Shanty across to being aligned with the Mutant faction. The idea of having some rival pirate gangs (maybe Merchant-aligned) milling around FL might sort that one out..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Feb 12, 2010, 9:26 pm
*Longo*
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*sam* said:
OK, I'm going to switch Shanty across to being aligned with the Mutant faction. The idea of having some rival pirate gangs (maybe Merchant-aligned) milling around FL might sort that one out..


Man, Sam I am confused.

So tell me, I want to have great BL faction, decent Shanty faction, and decent SS faction. What should I be fighting? Because I am really confused.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav

Posted Feb 12, 2010, 9:35 pm
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I think the problem is there aren't many safe zones with training and hospital facilities if you aren't aligned with the merchants and civs.

Am I wrong?

***

I still want to know if fighting in gladiator events will help my reputation with FL locals.
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vet combatL1 wv cont0,6,0

Posted Feb 12, 2010, 9:43 pm
*sam*
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Longo said:
*sam* said:
OK, I'm going to switch Shanty across to being aligned with the Mutant faction. The idea of having some rival pirate gangs (maybe Merchant-aligned) milling around FL might sort that one out..


Man, Sam I am confused.

So tell me, I want to have great BL faction, decent Shanty faction, and decent SS faction. What should I be fighting? Because I am really confused.


Badlands


Friendly Factions
Merchants: neutral+
Evan Reds: neutral+

Enemy Factions
Slavers: distrust
Mutants: dislike

Mutants = Shanty
Friendly Factions
Slavers: neutral+

Enemy Factions
Badlands Truckstop: distrust
Anarchists: distrust
Merchants: dislike
Civs: hate


Civs (=SS)

Friendly Factions
Merchants: like
Deathrace Mafia: like

Enemy Factions
Mutants: hate
Slavers: hate
Anarchists: hate


ok, so hitting slavers looks good to boost your rep in BL and SS
Hitting anarchists looks good to boost your rep in Shanty and SS
If you do as much as possible of this around BL, you'll maximise the effects there
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Feb 12, 2010, 9:43 pm Last edited Feb 12, 2010, 9:48 pm by *sam*
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Seems to me we might need a paladin-like do gooder civ faction pirate gang in FL.
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vet wv pvp3

Posted Feb 12, 2010, 9:47 pm
FireFly
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Sam, I just got on worse terms with the anarchists, yet since shanty is mutant now, my gate fees increased anyway?

Can you check that?
All players in my squad got on worse terms after killing a bunch of anarchist, was this because the scout started before the change maybe, but finished after?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 9:47 pm Last edited Feb 12, 2010, 9:48 pm by FireFly
*sam*
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Quote:
was this because the scout started before the change maybe, but finished after?


That'd happen, yes. The scripts are all loaded up when the event starts.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Feb 12, 2010, 9:49 pm
FireFly
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Alright then, well, how about making firelight slaver city, just a thought?

The anarchists are just a disjointed group, right, like a pirate network or something along that line, but the slavers are a more focused group and they do run the firelight arena...

Oh, also, it does give the smaller factions some flavor ;)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 9:54 pm Last edited Feb 12, 2010, 9:56 pm by FireFly
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Towns should be handled by major factions. Anarchists are a major faction, slavers are not.
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vet combatL1 wv cont0,6,0

Posted Feb 12, 2010, 9:56 pm
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