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Patch Announcement: Factions
*sam*
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*Groove Champion* said:
I think the problem is there aren't many safe zones with training and hospital facilities if you aren't aligned with the merchants and civs.

Am I wrong?


It may be an issue.. and surely not the only one.
We're considering changes to camps at the moment which would allow them to have hospitals and training camps, so this might alleviate it.


*Groove Champion* said:
I still want to know if fighting in gladiator events will help my reputation with FL locals.


Currently, no. I'm happy to consider it.. we'll have to gather together a bunch of proposed additions/changes and discuss them
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Posted Feb 12, 2010, 9:59 pm
*Tinker*
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So if Mutants get shifted to Shanty what does that mean? what are the changes in game?
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Posted Feb 12, 2010, 10:06 pm
*sam*
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*Tinker* said:
So if Mutants get shifted to Shanty what does that mean? what are the changes in game?



What it means is, the way to be popular in Shanty is now to be popular with the mutant faction, and therefore to kill its enemies.
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Posted Feb 12, 2010, 10:10 pm
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*Groove Champion* said:
Towns should be handled by major factions. Anarchists are a major faction, slavers are not.
But the anarchist isn't a major faction in itself, its more of a common banner for Evan's scum...

Sam, since I might have gotten it wrong, please clarify ;)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 10:49 pm
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*Groove Champion* said:
I think the problem is there aren't many safe zones with training and hospital facilities if you aren't aligned with the merchants and civs.


Is this a problem ?

I think all factions should have pros and cons.  I'm not sure training centers and hospitals fit in really well with the RP of anarchist.

Maybe other kinds of buildings should be designed for Anarchists that wouldn't be available in SS and Elms...
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vet wv

Posted Feb 13, 2010, 1:19 am
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And remember you can have different reps in different towns... You can choose to keep a good rep in SS *OR* SF for hospital, etc.
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Posted Feb 13, 2010, 1:28 am
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Jester said:
I think all factions should have pros and cons.  I'm not sure training centers and hospitals fit in really well with the RP of anarchist.

Maybe other kinds of buildings should be designed for Anarchists that wouldn't be available in SS and Elms...


Like a Black market in SS Elms etc for pirates?
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Posted Feb 13, 2010, 1:46 am
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Are camps going to be able to start seeking at least a specific faction soon? Maybe after the map choices switch off of 100% chance of the exact same map...
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Posted Feb 13, 2010, 2:39 am
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can we keep being able to choose a certain gang to attack? example i hate commie scum so id like to be able to kill them till there all dead in ss and always be able to scout and kill more commie scum? but atm all the commie scum in ss are wacked and cant kill anymore :(
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Posted Feb 13, 2010, 3:25 am
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I have to agree with Darth, at least in some respect. It's a bit restrictive to have pirates that are only anarchists in a given city. There should be a minimum of variety at all times in each town to ensure players aren't forced into attacking a faction they want to stay friendly with.
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Posted Feb 13, 2010, 3:38 am
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And on that note, what do I have to kill to get even one single Pirate Gang to go after in Elms? All I can really kill of interest to me are Pirataka since they are Anarchist Traders. Gets old going after the same general convoy every time lol. All they ever bring is a Trade Runner and a bunch of little escorts.
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Posted Feb 13, 2010, 3:43 am
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Do bounties still get put on player gangs by NPCs gangs that disliake you, or has that been removed too?

Or did I miss something?

EDIT: I do see bounties listed on NPC gangs once an event is loading, but no way to know who has bounties unless it's been relocated.
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Posted Feb 13, 2010, 6:23 am Last edited Feb 13, 2010, 7:53 am by Lord Foul
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So if now we can me murdered by gangs that are enemies would it also be true that gangs that are only neutral (or better) to us would pull punches, for instance 1) not fire once they demo unless they are fired upon or 2) not fire at peds unless the peds fire first...


Also...

Quote:
Within the arena and racetrack, your relationships with NPC gangs are handled on a per-gang basis.

So now if I make it a point to kill Deathrace Photographer's Union they'll remember it?

Good.

Also, I guess the hero point system will be changing as well? Since now with the new system people will actually remember when you run around and murder them there's alot more repercussions to this than there were before.
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Posted Feb 13, 2010, 7:07 am Last edited Feb 13, 2010, 7:22 am by 4saken
*sam*
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darthspanky said:
can we keep being able to choose a certain gang to attack? example i hate commie scum so id like to be able to kill them till there all dead in ss and always be able to scout and kill more commie scum? but atm all the commie scum in ss are wacked and cant kill anymore :(


I haven't changed anything in this regard: only reasonably high-fame NPC gangs can be directly targeted.

Maybe what we need is to be able to target "Weak Faction X Targets"
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Posted Feb 13, 2010, 8:17 am
*sam*
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Lord Foul said:

Do bounties still get put on player gangs by NPCs gangs that disliake you, or has that been removed too?

Or did I miss something?

EDIT: I do see bounties listed on NPC gangs once an event is loading, but no way to know who has bounties unless it's been relocated.



The bounty system has changed in that it's now per-town. In other ways it hasn't changed. So if you have a bounty on you in Elms, then only on maps close to Elms do you have a bounty on you.

NPC bounties haven't changed and are considered 'global'. (Few NPC gangs actually move anyway).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 13, 2010, 8:19 am
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