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Patch Announcement: Factions
Serephe
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BADASS! Collision Force is going to war!
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vet wv paintladder ww0,3,0

Posted Feb 12, 2010, 7:46 am
Flaming savage
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I ask you not to forget spanky that you would never have had a camp if it weren't for Sam. You probably lost your camp because (as Neko said) you let your subscription run out.
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vet wv raceL1 pvp2 combatL1

Posted Feb 12, 2010, 7:48 am
*sam*
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Quote:
What happens when you’re hated by the town, have a militia gates encounter and you beat them?

What happens when you’re hated by the town, you have a militia gates encounter and you simply escape at 350m?

I'd have to assume you escape into town unnoticed? lol



Yep. It's just like a normal encounter, so escape or win will get you into town.


Quote:
You asked for an RP reason, I gave you an RP reason. If you want a gameplay reason, it's most likely that non-subscribed players can't own camps.



There were a lot of complaints from camp members that the camp owners were going AWOL and that they couldn't do anything about it, leaving the camps unusable and untransferable. I like your RP explanation too Neko, maybe even more than darth does!  ;)
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Posted Feb 12, 2010, 7:48 am
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who attacks camps anyway? nobody has there ever been a camp battle where both sides fought? but they can close camp lol that makes sence? not ever have to fight a player lol. yeah the poor complainers wouldnt be able to steal a camp then theyd have to build their own. my sub hasnt run out? just seems like bs to me you pay for a camp supply it then after 6 weeks even if yer subbed it goes to someone else yeah real fair, they want a camp build yer own not steal it without fighting for it.
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vet paintball wv1,0,1

Posted Feb 12, 2010, 7:53 am Last edited Feb 12, 2010, 8:00 am by darthspanky
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Were you away for 6 weeks or 6 months?
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vet wv raceL1 pvp2 combatL1

Posted Feb 12, 2010, 7:56 am
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last camp i owned was alos, i gave it back before i quit for 6 months. makes so much sence to pop in once every 5 weeks so ya dont loose it, even tho ya never use it :rolleyes: better steal alos other camps or any other vet whose not subbed we wouldnt want they owning a camp they built and earned, then thell never come back, which is prolly why they do it to get rid of vets lol. players who own a camp wont ever have to worry about logging in to see there leader with broken arms lol, that they got magically without even fighting in a town, why not string them up and hang them? kill off all someones guys who doesnt get along with that town lol.
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vet paintball wv1,0,1

Posted Feb 12, 2010, 8:03 am Last edited Feb 12, 2010, 8:17 am by darthspanky
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Quote:
makes so much sence to pop in once every 5 weeks so ya dont loose it, even tho ya never use it


Yes. It's very easy to maintain your camp simply by logging in every 5 weeks. You even get reminder emails. This means only camp owners who really aren't interested in playing any more lose their camps.

Quote:
logging in to see there leader with broken arms lol, that they got magically without even fighting in a town


Nothing magical about it. If a town doesn't like your guys, they get occasionally beaten up in brawls and muggings.

Quote:
why not string them up and hang them? kill off all someones guys who doesnt get along with that town lol.


But that'd be too severe, darth. Imagine the outcry and calls from the nerf-police!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 8:31 am
*sam*
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Here's an important point I missed in the original post:

All wilderness combat-related faction rep. effects are scaled according to the local fame of your squad. So it's possible to operate "out of character" and get away with it, more-or-less, by doing so in a region where you're unknown.

And another one (less crucial):

Local fame in a town, rather than global fame, affects the likelihood of recruiting good characters. The Recruiter specialism is also required in the actual town of recruitment if you wish to use it.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 8:33 am Last edited Feb 12, 2010, 9:01 am by *sam*
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so im in a town with 40 of my guys and my old low streanth leader gets beat up lol, yeah that makes sence, not like wed fight to protect her? will we loose permanent str after these fights? its magical because we cant decide outcome of that fight its automatic? can we burn the town to the ground? what ya think would happen if yer leader was attacked by local thugs?
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vet paintball wv1,0,1

Posted Feb 12, 2010, 9:31 am
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darthspanky said:
so im in a town with 40 of my guys and my old low streanth leader gets beat up lol, yeah that makes sence, not like wed fight to protect her?


Who says they're not fighting to protect her? Maybe they just didn't get any injuries worth noting.

If you're that worried about it, then hang out in towns where you're welcome.

Quote:
can we burn the town to the ground? what ya think would happen if yer leader was attacked by local thugs?

Your piddly gang of 60-something thugs against a town of a few thousand civilians? Sorry, you lose, no matter how badass you may be. You start setting fire to important things, they kill you.

You really want to push that button?
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 9:41 am
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I have to agree with spanky a little here...
I don't think shantyville has enough population to mess with my 30 man squad there,and if they had, it wouldn't be much longer :rolleyes:

And neko, again, Shanty doesn't have the population to defend itself like that :rolleyes:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 9:44 am Last edited Feb 12, 2010, 9:46 am by FireFly
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why would i want to hang out in a pirate town lol so i can hunt crapass traders? :mad: or the pirate player town of fl where thres no traders? :mad:
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vet paintball wv1,0,1

Posted Feb 12, 2010, 9:46 am
Nekojin
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FireFly said:
And neko, again, Shanty doesn't have the population to defend itself like that  :rolleyes:

Are you certain about that? It has resources enough to build a mini-town (something notably bigger than a Camp), and be home to at least a half-dozen pirate gangs. I'd peg it at a few hundred, minimum.

Seriously, the weenie-wagging about having the occasional ganger get a minor injury in a bar brawl almost sounds like bad RP sessions, where people forget that you only declare your actual actions, not the outcomes of your actions.

"I shoot the leader in the head, killing him."
"Josh, you can't..."
"And then, while his body's falling, I shoot the guns out of the hands of the two guys behind him!"
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 9:51 am Last edited Feb 12, 2010, 9:57 am by Nekojin
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Nekojin said:
FireFly said:
And neko, again, Shanty doesn't have the population to defend itself like that  :rolleyes:

Are you certain about that? It has resources enough to build a mini-town (something notably bigger than a Camp), and be home to at least a half-dozen pirate gangs.
You sure about that?
If the scale of a factory is right, my camp is larger than shantyville  :rolleyes:

But honestly, I could not see people messing with a gang that has 30 - 40 people in smaller town like that, on the road maybe, but I have enough mortars in shanty to reduce it to rubble  :cyclops:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 9:56 am
*sam*
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Nekojin said:
darthspanky said:
so im in a town with 40 of my guys and my old low streanth leader gets beat up lol, yeah that makes sence, not like wed fight to protect her?


Who says they're not fighting to protect her? Maybe they just didn't get any injuries worth noting.


They *are* fighting to protect her (well, if any are available, of course.. naturally muggings are generally carried out on small groups of characters rather than then whole local gang).

I'm sure injuries are indeed dealt in both directions. But since we're talking about NPC characters here who don't participate in other aspects of the game or get tracked in the database, it's irrelevant.

Nekojin said:
If you're that worried about it, then hang out in towns where you're welcome.


This is precisely it: I'm adding extra depth and consequences to your local reputation. Managing this extra depth is precisely how we're adding more detailed gameplay.

darthspanky said:
why would i want to hang out in a pirate town lol so i can hunt crapass traders? :mad: or the pirate player town of fl where thres no traders? :mad:


Darth, I don't claim to be omnipotent or to think of every possible angle when adding new features (especially complex ones like this). I expect you to work with me, in a rational way, in order to balance these things over the next couple of weeks. Flying off the handle at every opportunity only weakens your case.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 9:56 am Last edited Feb 12, 2010, 10:00 am by *sam*
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