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Patch Announcement: Factions
Nekojin
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FireFly said:
But honestly, I could not see people messing with a gang that has 30 - 40 people in smaller town like that, on the road maybe, but I have enough mortars in shanty to reduce it to rubble  :cyclops:

Again, this weenie-wagging is ridiculous. You're not just talking about wrecking a few buildings, you're talking about destroying the homes of several full gangs, as well as any civilians in the area. They will slaughter you.

They outnumber you, pure and simple. If they all got together and massed their firepower against yours, you cannot hope to survive.

Edit: Since we're talking logic, here... if Shanty was as easy to take out as you seem to think it is, why wouldn't Texan or BL have sent out a wrecking crew convoy and flattened it by now?
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 10:01 am Last edited Feb 12, 2010, 10:10 am by Nekojin
*sam*
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FF, you're probably also not realising that the graphical depictions you get of the towns in-game are not a realistic representation of their size. We're limited by the graphics engine and by polygon counts.
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Posted Feb 12, 2010, 10:02 am
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Yeah, I know that was a little silly, but there is still the issue...
Maybe limit the "Bone breaking" to towns were you have a small force?

Getting people hurt in towns were you have a small army of buzzers and skilled people, and not having the ability to retialiate, could be an issue...

Now, if you could launch those "Muggings" againt other players with your own people, well, now we're talking ;)

Oh, also, I were thinking more of another reason why individual gangs wouldn't "Mug" me in shantyville, if you'd like to look at my past events there, they never live long enough to be able to crack a plan like that :)

If they bunched together, thats another thing...
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Posted Feb 12, 2010, 10:23 am Last edited Feb 12, 2010, 10:25 am by FireFly
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I hear Darkwind 2 is going to be released on the Unreal Engine 3 B)
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vet wv zom

Posted Feb 12, 2010, 10:23 am
*sam*
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Posted Feb 12, 2010, 10:36 am Last edited Feb 12, 2010, 10:44 am by *sam*
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FF said:
Getting people hurt in towns were you have a small army of buzzers and skilled people, and not having the ability to retialiate, could be an issue...

Now, if you could launch those "Muggings" againt other players with your own people, well, now we're talking



Sure, we can discuss these things when the patch has been added and we see the effects and how it's all working out.
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Posted Feb 12, 2010, 10:38 am
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*sam* said:
FF said:
Getting people hurt in towns were you have a small army of buzzers and skilled people, and not having the ability to retialiate, could be an issue...

Now, if you could launch those "Muggings" againt other players with your own people, well, now we're talking



Sure, we can discuss these things when the patch has been added and we see the effects and how it's all working out.
Alright, just saying, when you "mug" someone, or generally beat someone up, you useally dont pick on the strongest people around...

Also, no "Neutral" standing?
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Posted Feb 12, 2010, 10:42 am
*sam*
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There is a neutral standing, yes. It's displayed as a 'blank' when shown in combination with fame though.. you'll see when the patch is in.
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Posted Feb 12, 2010, 10:44 am
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FireFly said:
*sam* said:
FF said:
Getting people hurt in towns were you have a small army of buzzers and skilled people, and not having the ability to retialiate, could be an issue...

Now, if you could launch those "Muggings" againt other players with your own people, well, now we're talking



Sure, we can discuss these things when the patch has been added and we see the effects and how it's all working out.
Alright, just saying, when you "mug" someone, or generally beat someone up, you useally dont pick on the strongest people around...

Also, no "Neutral" standing?


Sometimes picking on the strongest, knowing you can beat them, proves a point far quicker than attacking the weakest link

' Who's the daddy'
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vet marshal wv community

Posted Feb 12, 2010, 10:46 am Last edited Feb 12, 2010, 10:46 am by *Grograt*
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*Grograt* said:
Sometimes picking on the strongest, knowing you can beat them, proves a point far quicker than attacking the weakest link

' Who's the daddy'
But I know none of the shanty gangs can beat me in terms of ganger skill, so, how would they win?

(Thats not a complaint, ask yourself that)
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Posted Feb 12, 2010, 10:50 am
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wait till your asleep and bash you on the noggins :rolleyes:
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vet marshal wv community

Posted Feb 12, 2010, 10:57 am
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Quote:
But I know none of the shanty gangs can beat me in terms of ganger skill, so, how would they win?


It's very simple FF.. they wait until a small number of your gang, maybe 3 or 4 characters, are walking home at night, then they attack them with a much larger group. Opportunism.
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Posted Feb 12, 2010, 10:57 am
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*sam* said:
Quote:
But I know none of the shanty gangs can beat me in terms of ganger skill, so, how would they win?


It's very simple FF.. they wait until a small number of your gang, maybe 3 or 4 characters, are walking home at night, then they attack them with a much larger group. Opportunism.
Aye, that does make sense, unless...

If you knew the whole town hates you, would you really take those risks, I would just have my gang stick to their own corner of the town...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 12, 2010, 11:02 am
*Grograt*
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And even then some would wander off because they think there hard as nails, then those noggin's get bashed ;)
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vet marshal wv community

Posted Feb 12, 2010, 11:06 am
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Guys.. we can figure out these sorts of details when we see the effect of the patch and how it plays out... it's not possible to pre-empt every subtle detail until we see it in operation.
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Posted Feb 12, 2010, 11:07 am Last edited Feb 12, 2010, 11:07 am by *sam*
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