Darkwind - Viewing Topic: Patch Announcement: Factions
Welcome Guest! » Darkwind » Announcements » Game Announcements » Patch Announcement: Factions

Pages: << prev ... 5, 6, 7, 8, 9 ... next >> Reply to Topic Create New Topic Create New Poll
Patch Announcement: Factions
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

Agreed, its a beta lite implementation thats going to have many eyes watching the outcomes.

sam any chance of creating a forum section or Stickied post just for this kind of feedback on factions once implemented, or they will just float around on numerous threads :rolleyes:
.........................
vet marshal wv community

Posted Feb 12, 2010, 11:11 am Last edited Feb 12, 2010, 11:11 am by *Grograt*
Nekojin
Cats Laughing
Darkwind Guru

Renegade

Avatar

Member Level

Group: Contributors
Posts: 1,039
Joined: Jan 19, 2008

Send an email to Nekojin Send a personal messsage to Nekojin Reply with a quote from this post Go to the top of the page

Come on, FF. You've got a gang, not a crack military force. Maybe you've talked 'em into using the Buddy System, but they're not going to be spit-shines and formation-marching. They're going to sod off and get into trouble, just like gangers everywhere. They may be good shots with a Car Cannon, but they're not really the sharpest knives in the drawer, when it comes to common sense, you know what I mean?

And are your gangers going to stand around in the same room while Billy's visiting the local red light lean-to? A guy needs a little privacy, ya know?
.........................
vet deathrceL1 wv cont

Posted Feb 12, 2010, 11:27 am Last edited Feb 12, 2010, 11:28 am by Nekojin
lordbam
Nephilim Rising
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 1,410
Joined: Dec 9, 2007

Send an email to lordbam Send an ICQ messsage to lordbam Send a personal messsage to lordbam Reply with a quote from this post Go to the top of the page

ok back to the point...

gamewise.
Lets say i want to play an evil pirate without getting beaten up in town.
Where do i find high fame trader gangs, and i'm not talking of the wimps in Elms and SS....

From what i undestand you can only play a carebare, or flee to FL and you can't hunt any traders down there...

i'm not flaming, so plz correct me if i'm wrong
.........................
vet wv zom0,3,0

Posted Feb 12, 2010, 11:54 am Last edited Feb 12, 2010, 11:55 am by lordbam
*Wolfsbane*
Arbiters
Darkwind Guru

Badlands Truckstop Faction

Member Level

Group: Marshals
Posts: 2,038
Joined: Oct 9, 2009

Send an email to *Wolfsbane* Send a personal messsage to *Wolfsbane* Reply with a quote from this post Go to the top of the page

Shanty or BL, I would have thought. BL is only mildly friendly with the traders, and shanty is Anarchist. In fact, that's pretty much why Shanty exists, isn't it?

Hmm - I'm suddenly wondering if shanty should be run by the reds...
.........................
vet wv marshal pvp2 cont

Posted Feb 12, 2010, 12:25 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

lordbam said:
ok back to the point...

gamewise.
Lets say i want to play an evil pirate without getting beaten up in town.
Where do i find high fame trader gangs, and i'm not talking of the wimps in Elms and SS....

From what i undestand you can only play a carebare, or flee to FL and you can't hunt any traders down there...

i'm not flaming, so plz correct me if i'm wrong



The muggings aren't going to be gamebreakers either way (just armbreakers.. er..) - minor injuries, only from time-to-time.

So.. how about using a nearby camp as your base of operations, just sending small squads to town, briefly, while you're actually scouting? This minimises the potential beatings.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 12:34 pm Last edited Feb 12, 2010, 12:34 pm by *sam*
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

grog said:
sam any chance of creating a forum section or Stickied post just for this kind of feedback on factions once implemented, or they will just float around on numerous threads


Sure, yeah. I'll create a stickied thread in Bugs and another in Darkwind Discussion. If any more are needed, they're easy to create
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 12:36 pm
lordbam
Nephilim Rising
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 1,410
Joined: Dec 9, 2007

Send an email to lordbam Send an ICQ messsage to lordbam Send a personal messsage to lordbam Reply with a quote from this post Go to the top of the page

Wolfsbane said:
Shanty or BL, I would have thought.  BL is only mildly friendly with the traders, and shanty is Anarchist.


problem is these towns don't really have traders.

BL: Impala Inc. (traders, Civs faction, fame 25)
Shanty: none

*sam* said:
So.. how about using a nearby camp as your base of operations, just sending small squads to town, briefly, while you're actually scouting? This minimises the potential beatings.


There is only 1 camp near sars. What if i don't like the owner?
Wouldn't more pirate towns be a solution?
These towns could be implemented kinda like shanty.
A town with a repair, ammo and food/water shop.

These towns should be near busy trade routes.
.........................
vet wv zom0,3,0

Posted Feb 12, 2010, 12:44 pm
*Wolfsbane*
Arbiters
Darkwind Guru

Badlands Truckstop Faction

Member Level

Group: Marshals
Posts: 2,038
Joined: Oct 9, 2009

Send an email to *Wolfsbane* Send a personal messsage to *Wolfsbane* Reply with a quote from this post Go to the top of the page

Maybe traders should (or will, sam?) work more along a route than around a town. It makes sense for a pirate or BH gang to be based around a town, but traders should be based along a route (eg texan-shanty-bl), and be equally strong along that route.

Thinking some more, trader fame may not actually be what determines how strong they are or what they carry. Traders who never actually do any trading in in GW may have low fame there, but if they're legends in texan and SS the convoys passing through GW could still be powerful.

Wow, this factions stuff gets complicated fast :)
.........................
vet wv marshal pvp2 cont

Posted Feb 12, 2010, 1:31 pm
triad4evr
Seekers
Racer

Renegade

Member Level

Group: Members
Posts: 192
Joined: Aug 20, 2009

Send an email to triad4evr Send an AIM message to triad4evr Send a message to triad4evr with Yahoo! Messenger Send a personal messsage to triad4evr Reply with a quote from this post Go to the top of the page

Well one of the things this patch may end up doing is making some very clear in-game reasons for things like more pirate towns and/or maybe things like NPC camps.

And I have to agree with Neko- I think a bunch of people here are overestimating their own "eliteness" when compared to masses. Watch any mobster movie you like, there are plenty of ways for the baddest dude around from the baddest gang there is to get messed up every now and again when everybody is against him or her. And I'm guessing most urban street gangs do not sleep in barracks with armed guards and such. You're not the army, you're a street gang of young people. They do dumb things. And they certainly aren't likely to think in terms of requiring outside help for protection. They are probably more like "Me? With my 325 gunner skill? I ain't scairt, I don't need some sissy guard to walk me home from the whorehouse. I'm badazz!"

And pirate or anarchist-tending gangs would, by their very nature, abhor a structured, regimented, military-like organization. They are chaotic, chaotic people don't like rules, regulations, and procedures you might find in place on, say, a military base full of trained and disciplined officers. So get over it. You might be bad in your own mind, but the world can be a lot "badder" for a variety of reasons.

Anyway, I look forward to seeing how this plays out.
.........................
vet wv

Posted Feb 12, 2010, 1:39 pm
Jeelz
The Dionysian Dozen -CHQ-
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,054
Joined: Apr 30, 2009

Send an email to Jeelz Send a personal messsage to Jeelz Reply with a quote from this post Go to the top of the page

Spending a couple of months building my rep only to have it reset to nothing in the same week I hit the top 3? Anyone else think they'd be happy with that?
.........................
vet wv combatL1 raceL1 deathrceL1 paintladder

Posted Feb 12, 2010, 3:17 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Sorry Jeelz :(
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 3:19 pm
Jeelz
The Dionysian Dozen -CHQ-
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,054
Joined: Apr 30, 2009

Send an email to Jeelz Send a personal messsage to Jeelz Reply with a quote from this post Go to the top of the page

*sigh*

I'll get over it soon enough (and probably delete these comments from the thread when I sober up).

"I coulda been a contender..."
.........................
vet wv combatL1 raceL1 deathrceL1 paintladder

Posted Feb 12, 2010, 3:22 pm
Jeelz
The Dionysian Dozen -CHQ-
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,054
Joined: Apr 30, 2009

Send an email to Jeelz Send a personal messsage to Jeelz Reply with a quote from this post Go to the top of the page

BTW - can we implement some kind of sobriety test before people post on the forums? I'm gunna feel like a jerk tomoz.
.........................
vet wv combatL1 raceL1 deathrceL1 paintladder

Posted Feb 12, 2010, 3:23 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Nah, it's fine. Any change like this is going to hit someone hard. Unavoidable, unfortunately.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 3:27 pm
Arganosh
Lords Of Steel
Racer

Renegade

Member Level

Group: Members
Posts: 186
Joined: Feb 18, 2008

Send an email to Arganosh Send a personal messsage to Arganosh Reply with a quote from this post Go to the top of the page

FireFly said:
*sam* said:
FF said:
Getting people hurt in towns were you have a small army of buzzers and skilled people, and not having the ability to retialiate, could be an issue...

Now, if you could launch those "Muggings" againt other players with your own people, well, now we're talking



Sure, we can discuss these things when the patch has been added and we see the effects and how it's all working out.
Alright, just saying, when you "mug" someone, or generally beat someone up, you useally dont pick on the strongest people around...

Also, no "Neutral" standing?


Sure you do, you do it while he is alone taking a wiz out back after his drunken friends have wondered off. You make sure you do it when it's dark and he cannot see your face.

You don't try and mug the whole freaking gang at one time unless you have every one in town grab a gun or 3 and run them out of town on a rail.

Your guy comes stumbling in  with his arse kicked, you run up and say who did this, he mumbles no idea it was dark and I could not tell. So you gonna go out and burn down the one place for several hundred miles where you can stay out of the bad rads of the sun and maybe eat and sleep in peace without worrying about giant wolves  sneaking up and eating a few of your friends? Your really goona do this just because one of your gang got his ass whooped by some locals? Nope, most likely you would warn the idjit to not go around alone and drunk.



Also you have a gang there big freaking whoop, so do some other folks. Do you really think they will let you burn down the town while they are staying there? Doubt it, they would most likely join the town and run you out or help them kill you if you decided to destroy the town they happen to like. Remember, it's not just YOUR gang in that town.

.........................
vet wv ped2

Posted Feb 12, 2010, 3:36 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Patch Announcement: Factions

0.1898 seconds - 25 queries - 0.47 load