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Squad Combat Leagues
*sam*
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A brand new type of league, the Squad Combat (PvP) League, is being added this year (2053, Evan-time).

There will be 5 divisions, 1st thru 5th.
There's 10 teams allowed in each division, and each team fights each other team once during the season. Normally each team would expect to have one combat per week, for the 9 weeks running from March of each year to November.

At the start of each season, divisions 1-4 are autofilled with teams from the previous season. The top three teams in divisions 2-5 get promoted at the end of the season, and the bottom three in 1-4 get relegated. The bottom division (#5) is filled on a first-come first-served basis. There is a fee to enter a team in the league, but this is a one-off fee. After these new leagues are established, there will only be spaces available in the bottom division.

Each team has one, two, or three players in it and of course the squad combats can only involve cars belonging to those players.

Each player can only be a member of one team..

Each division has a different CR-cap and skill-cap.

Prizes are substantial, of course, and will include 'training vouchers' which allow you to train characters above their official skill-cap. The vouchers will be tradeable and can be applied to any one character in any one skill. All team members get the voucher.

The scheduling of combats is a bit tricky since players are in different timezones: each team nominates 3 preferred times-of-day, and the server auto-selects one of the times from either team, with the combat scheduled towards the end of the week (Sat or Sun). At any time during that week, the two teams can mutually agree on an immediate launch of the event.

Having multiple members per team should help alleviate this scheduling problem.. you should probably team up with friends who can cover times that you can't.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 6:17 pm Last edited Feb 19, 2010, 6:22 pm by *sam*
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You may need to force a reload of the Events Diary in order to see the new Leagues chart, since your browser may be caching the previous image.

There is a strictly-enforced signup date in these leagues. Teams members (but not the overall team owner) can join and leave, up until that date.

For this season, the date is: 2010-02-25 00:00:00

The first set of combats will be scheduled for next weekend. You will normally get a longer lead-time on the combats than this, but we're under time pressure this season due to starting these leagues late (they normally start in March).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 6:24 pm Last edited Feb 19, 2010, 7:33 pm by *sam*
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The winner of each combat is the one who demoralised the greatest total CR of enemy cars.

The 2nd and 3rd members of the team (not the team owner) can leave/join teams during the 'pre-season' (normally Jan/Feb, but this year there's little time so pre-season is now until Thursday 25th Feb, 00:00h).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 6:45 pm Last edited Feb 19, 2010, 7:34 pm by *sam*
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Very cool. I think the skill limit per division is a fantastic idea!
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vet wv

Posted Feb 19, 2010, 6:48 pm
*Longo*
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What town(s) do these events occur in?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 19, 2010, 7:23 pm
*sam*
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Longo said:
What town(s) do these events occur in?


I guess Somerset. Maybe there should be a way of them being elsewhere, on mutual agreement? or maybe the home town of the owner of the "home team" ?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 7:25 pm
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*sam* said:
Longo said:
What town(s) do these events occur in?


I guess Somerset. Maybe there should be a way of them being elsewhere, on mutual agreement? or maybe the home town of the owner of the "home team" ?


Im just dreading moving gangers from town to town, and I also really dont want to have to move more guys to SS.

Although unrealistic, could ganger location maybe not play a role in being in the event, but cars in that particular city of the combat must be there? Just dont want to make this another reason everyone moves back to SS?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 19, 2010, 7:43 pm
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I think we should see how the league works out then possibly branch it out into other cities aswell.
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vet wv raceL1 pvp2 combatL1

Posted Feb 19, 2010, 8:02 pm
*sam*
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Longo said:
*sam* said:
Longo said:
What town(s) do these events occur in?


I guess Somerset. Maybe there should be a way of them being elsewhere, on mutual agreement? or maybe the home town of the owner of the "home team" ?


Im just dreading moving gangers from town to town, and I also really dont want to have to move more guys to SS.

Although unrealistic, could ganger location maybe not play a role in being in the event, but cars in that particular city of the combat must be there? Just dont want to make this another reason everyone moves back to SS?


The actual ganger requirement shouldn't be too large.. if you're in a three-player team, you're only likely to have one or two cars each?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 8:04 pm
*Longo*
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*sam* said:
Longo said:
*sam* said:
Longo said:
What town(s) do these events occur in?


I guess Somerset. Maybe there should be a way of them being elsewhere, on mutual agreement? or maybe the home town of the owner of the "home team" ?


Im just dreading moving gangers from town to town, and I also really dont want to have to move more guys to SS.

Although unrealistic, could ganger location maybe not play a role in being in the event, but cars in that particular city of the combat must be there? Just dont want to make this another reason everyone moves back to SS?


The actual ganger requirement shouldn't be too large.. if you're in a three-player team, you're only likely to have one or two cars each?


Im not too worried about the cars. But if I have a bad week and lose 2 gangers, I gotta drive 2 more up from way down in Longoville or BL, which is several days travel.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 19, 2010, 8:10 pm
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hey why don't we make at the peaceful resort town of elms? or GW if that's more central
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 19, 2010, 8:18 pm Last edited Feb 19, 2010, 8:19 pm by *Tinker*
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Maybe the thing should be to have the beginner leagues at Somer and move them further south as you progress and CR/skill cap increases so the mid divisons in GW and top in BL
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vet combatL1 raceL1 wv

Posted Feb 19, 2010, 8:20 pm Last edited Feb 19, 2010, 8:21 pm by pweelg
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pweelg said:
Maybe the thing should be to have the beginner leagues at Somer and move them further south as you progress  and CR/skill cap increases so the mid divisons in GW and top in BL


The problem with this is that some gangs(and camps specifically) would have a huge advantage over some gangs based upon where teh events took place. If they took place in Firelight, Cry Havoc members would have a huge advantage over anyone they were fighting. If Longovilles Champions were fighting a SS based team, and the events occurred in BL, Longovilles Champions would have a huge advantage.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 19, 2010, 8:24 pm
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Longo said:
pweelg said:
Maybe the thing should be to have the beginner leagues at Somer and move them further south as you progress  and CR/skill cap increases so the mid divisons in GW and top in BL


The problem with this is that some gangs(and camps specifically) would have a huge advantage over some gangs based upon where teh events took place. If they took place in Firelight, Cry Havoc members would have a huge advantage over anyone they were fighting. If Longovilles Champions were fighting a SS based team, and the events occurred in BL, Longovilles Champions would have a huge advantage.


Hence the possibility of playing at the hometown, or nominated town, of the "home team" in each combat..?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 8:25 pm
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*sam* said:
Longo said:
pweelg said:
Maybe the thing should be to have the beginner leagues at Somer and move them further south as you progress  and CR/skill cap increases so the mid divisons in GW and top in BL


The problem with this is that some gangs(and camps specifically) would have a huge advantage over some gangs based upon where teh events took place. If they took place in Firelight, Cry Havoc members would have a huge advantage over anyone they were fighting. If Longovilles Champions were fighting a SS based team, and the events occurred in BL, Longovilles Champions would have a huge advantage.


Hence the possibility of playing at the hometown, or nominated town, of the "home team" in each combat..?


I think thats the fairest, although will still not please everyone.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 19, 2010, 8:29 pm
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How does the "Training" prize work?
Can you distribute the "Training Points" freely, as in, put 3 points on one guy and 5 on the other?

Also, are these just "Skill boosts" or "Cap Boosts"?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 19, 2010, 8:45 pm
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*sam* said:
The vouchers will be tradeable and can be applied to any one character in any one skill. All team members get the voucher.




Theres one answer
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Posted Feb 19, 2010, 8:52 pm
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*sam* said:
allow you to train characters above their official skill-cap


And there's another.

They are single-skill, cap-ignored, skill boosts.

So if you have a guy capped at 98 in Gunnery, you can apply your voucher and get him to 98+?? in Gunnery.  It won't make his 'global cap' any higher.

My interpretation. :)
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vet wv community

Posted Feb 19, 2010, 9:01 pm
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FireFly said:
How does the "Training" prize work?
Can you distribute the "Training Points" freely, as in, put 3 points on one guy and 5 on the other?

Also, are these just "Skill boosts" or "Cap Boosts"?



All go to one character, they're skill boosts not cap boosts.

edit: marrkos' interpretation is correct, yes.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 19, 2010, 9:38 pm Last edited Feb 19, 2010, 9:39 pm by *sam*
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Would be nice if we could split a 30 point into 6 5 point ones, but that's not going to happen?

Just thinking that having to spend 30 in the same skill is way less beneficial than, lets say, spending 15 in two skills to get them to 150, or something like that...

I mean, if a player wins the grand prize, give the player some flexibility with it :)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 19, 2010, 9:42 pm Last edited Feb 19, 2010, 9:53 pm by FireFly
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