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Squad Combat Leagues
FireFly
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How does the "Training" prize work?
Can you distribute the "Training Points" freely, as in, put 3 points on one guy and 5 on the other?

Also, are these just "Skill boosts" or "Cap Boosts"?
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Posted Feb 19, 2010, 8:45 pm
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*sam* said:
The vouchers will be tradeable and can be applied to any one character in any one skill. All team members get the voucher.




Theres one answer
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Posted Feb 19, 2010, 8:52 pm
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*sam* said:
allow you to train characters above their official skill-cap


And there's another.

They are single-skill, cap-ignored, skill boosts.

So if you have a guy capped at 98 in Gunnery, you can apply your voucher and get him to 98+?? in Gunnery.  It won't make his 'global cap' any higher.

My interpretation. :)
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vet wv community

Posted Feb 19, 2010, 9:01 pm
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FireFly said:
How does the "Training" prize work?
Can you distribute the "Training Points" freely, as in, put 3 points on one guy and 5 on the other?

Also, are these just "Skill boosts" or "Cap Boosts"?



All go to one character, they're skill boosts not cap boosts.

edit: marrkos' interpretation is correct, yes.
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Posted Feb 19, 2010, 9:38 pm Last edited Feb 19, 2010, 9:39 pm by *sam*
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Would be nice if we could split a 30 point into 6 5 point ones, but that's not going to happen?

Just thinking that having to spend 30 in the same skill is way less beneficial than, lets say, spending 15 in two skills to get them to 150, or something like that...

I mean, if a player wins the grand prize, give the player some flexibility with it :)
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Posted Feb 19, 2010, 9:42 pm Last edited Feb 19, 2010, 9:53 pm by FireFly
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I have just completed the events pre-scheduling code. What it does is check the three preferred times of the two teams involved in a combat. If any are the same then it picks that time; otherwise it finds the two that are closest and uses the midpoint between them.

If both teams in a combat agree, you will be able to launch a combat any time up to ten days ahead of the official combat date.
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Posted Feb 19, 2010, 11:01 pm
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Give an inch and they try to take a mile..
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vet marshal wv

Posted Feb 20, 2010, 12:25 am
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*sam* said:
I have just completed the events pre-scheduling code. What it does is check the three preferred times of the two teams involved in a combat. If any are the same then it picks that time; otherwise it finds the two that are closest and uses the midpoint between them.

If both teams in a combat agree, you will be able to launch a combat any time up to ten days ahead of the official combat date.


Excellent Sam.
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Posted Feb 20, 2010, 12:27 am
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Who gets the MR bonus?
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Posted Feb 20, 2010, 12:51 am
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Joel Autobaun said:
Who gets the MR bonus?


Which ever camp the team leader is flying under, when you create a team you get to choose "camp patronage". So whichever camp the leader shose is the camp that will get the MR
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Posted Feb 20, 2010, 12:54 am
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FireFly said:
Would be nice if we could split a 30 point into 6 5 point ones, but that's not going to happen?

Just thinking that having to spend 30 in the same skill is way less beneficial than, lets say, spending 15 in two skills to get them to 150, or something like that...

I mean, if a player wins the grand prize, give the player some flexibility with it  :)



I'm undecided on this, but it wouldn't be hard to do.
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Posted Feb 20, 2010, 9:57 am
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I don't like the whole skill cap raise thing at all -- but if we have to have it, then having it limited to 1 character per season you win would be preferable, imo.

Honestly though, I think that the skill cap raise needs a rethink.
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Posted Feb 20, 2010, 10:00 am
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It's not a skillcap raise for all skills Sere, just one.
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Posted Feb 20, 2010, 10:05 am
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I understand this. I still don't approve. :stare: Especially if it can be split. I don't know. A skill training bonus would probably be better, new guys aren't going to get much use out of a skill cap raise. (even I wouldn't get much from it, unless I bumped my gang leaders gunnery for sniper2)

Will see how it goes. :)
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Posted Feb 20, 2010, 10:11 am
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Yep. We're actually discussing other changes to the system too, in the RC.
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Posted Feb 20, 2010, 10:18 am
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