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Squad Combat Leagues
*Tinker*
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*sam* said:
The bonuses last for 12 months. The PvP combat bonuses for camps do seem to outweigh them right now, and may need rebalancing, but it's not a problem in itself is it? After all, if these leagues are a way to earn camp fame by winning combats, as much as via the overall prize, that's ok.


Yes and no, right now the short-term changes seem a little out of whack

After this battle Havoc's fame grew by 126 and its production boosts grew by 100%

Yesterday it was the opposite when Simon lost (or similar)

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The camp`s fame dropped by 156 due to the combat between DD All Stars and Firelight Bureau of Fish and Game. In addition, its production boosts dropped by 71%

edit: maybe if the legue's bonus was permanent for a year and it became the camps base PR?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 4, 2010, 11:39 pm Last edited Mar 5, 2010, 1:40 am by *Tinker*
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Where do you see the Production boost in camp? I only saw an increased fame at The Pentagon.
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Posted Mar 5, 2010, 12:04 am
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Marc5iver said:
Where do you see the Production boost in camp? I only saw an increased fame at The Pentagon.


In the camps info page you see the total, and in the activities page you see the details
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 5, 2010, 1:39 am
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Something odd -- Ninesticks and myself fought, and gained fame twice for his camp which we were both flagged for.
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Posted Mar 5, 2010, 1:40 am
*Ninesticks*
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Yep I was wondering about that - is it something to do with the fact that you demo'd one of my cars?
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Posted Mar 5, 2010, 1:52 am
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Could be. Even so, it's possibly SLIGHTLY exploitable and should probably get a look at.
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Posted Mar 5, 2010, 1:56 am
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*Tinker* said:
Marc5iver said:
Where do you see the Production boost in camp? I only saw an increased fame at The Pentagon.


In the camps info page you see the total, and in the activities page you see the details


I don't say anything like this at all. Maybe I don't have a production increase so nothing shows up.
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Mar 5, 2010, 2:17 am
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I'm not sure what is going on with camp fame so if someone can clarify it would be appreciated.

The Pentagon's max fame had been 459 up until the Squad Combat yesterday at which point it went up to 552. Tonight it dropped from 552 down to 503 at server update. That seems ok as I expected the usual drop plus 5% of the extra fame. After the update I went and did a scout and killed 5 pirates but we got 0 fame so I am not sure if the fame is maxed at 503 now or what is going on. Based on the 5% drop I expected that would give us a max fame of 524 this week.

Sorry this is the first time I have ever had to work with a positive or negative change to max fame. :cyclops:
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Mar 5, 2010, 8:11 am Last edited Mar 5, 2010, 8:12 am by Marc5iver
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*bump*

Looking for an explanation on camp fame :thinking:
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Mar 6, 2010, 5:17 pm
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Marc: camp fame can gain from both pvp and pve combats; however there's a cap on how high pve events can push it but no such cap for pvp. So you're going to see it sliding back to your previous max unless you do more pvp.

BTW I intend to check and probably revise pvp fame gains/losses: they seem perhaps too high at the moment, judging from the results seen in the squad combat league so far.
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Posted Mar 6, 2010, 6:27 pm
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Heheh. Yea 116 fame is a bit much on a loss, thats for sure.
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Posted Mar 6, 2010, 6:37 pm
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Thanks for the explanation. Makes sense. The gains/losses are pretty extreme so tweaking is probably a good idea.

Now another question from this newb camp owner. The production % gains that we can win in the league, how are those applied? Say I get first in division 5 and earn the 5% production increase. Does that mean that everything I produce at camp will be produced 5% faster, 5% less goods, 5% more Mech points or something else entirely?
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Posted Mar 7, 2010, 4:39 am
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The % production increases are applied:

1. To 'extraction' facilities (food, water, fuel, etc.) -- they produce more materials
2. To manufacturing -- producing items takes less time

Boosts gained directly thru pvp combat, if your camp is 'open pvp', also somewhat increase the camp's mech rating. However, the final prize earned from the new squad leagues won't do this.
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Posted Mar 7, 2010, 11:34 am Last edited Mar 7, 2010, 11:34 am by *sam*
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Since I am so full of ####, I mean questions, I have another one.

I noticed in Division 5 that Holy Order of the Lambda Cube and Triumphant! (sorry for calling you guys out) had a draw and I wanted to check out the fight so I went looking on their events pages for the event id and it looks like they didn't even battle. I am guessing one or both of them clicked "Truce" at the beginning of the fight. I do not have a problem with them trucing but should they really get 1 point for that? They are now ahead of Madhat and V8 Vikings (who both had a loss) in league points as well as demo points.

IMO if you truce without fighting, you should get 0 points not 1. If you have a battle and by some miraculous chance both players demo on the same turn then 1 point is ok, but otherwise, it is more advantageous to truce then to go into battle and lose. This could be abused by friends although I’m not saying they purposefully abused it.
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Posted Mar 8, 2010, 3:50 am
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Neither team fielded a squad, Marc, so that counted as a draw. I figured 1 point for a draw was reasonable, but it equally could be 0 if it's a cancelled event I guess.
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Posted Mar 8, 2010, 9:27 am
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