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Squad Combat Leagues
Nekojin
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*Toecutter* said:
so cram everyone together at first and let the best start to float to the top.

Sounds like a good idea to me. That way, being in Div. I will actually mean something, more than just having a few million to throw at it.
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vet deathrceL1 wv cont

Posted Feb 22, 2010, 6:58 am
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The CR/Skill restrictions on tier 5 are ludicrously low, that is my main issue, if everyone is going to be forced in there, not the prizes.
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Posted Feb 22, 2010, 8:45 am
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*Toecutter* said:
I would have thought it would simpler having only an unlimited # of teams lowest Div for the first season, pop the 10 best teams next season into the next highest div.

Then each season pop five of the best from the lowest up, which will push the 5 best of the 2nd into the 3rd.

  The 3rd Div will play with only 5 teams in it's first season, then in it's 2nd will recieve 5 more from the 2nd Div to round it out to 10 teams, continue this untill you have filled all the Div's, only then start to implement moving down rules.

I think the basic goal at the start of this league should be to fill the divisions, don't worry about moving teams down a division untill there are actualy limited spots to compete for...

so cram everyone together at first and let the best start to float to the top.



That won't work, toe.. the combats are done in a round-robin style, so with N teams, each team does N-1 combats. There's a limited number of weeks in the game year, and unreasonable to schedule more than one combat each per week.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 22, 2010, 9:51 am
*sam*
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I'm just going to have to wait until probably tomorrow, see how the leagues are filling up, and make an executive decision on which ones to run. Anyone being dropped below where they wanted to be will be refunded the difference, of course.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 22, 2010, 9:52 am
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Yeah, its up to you after all...

Right now thou, there are 6 teams signed up in Div 4/5
4 teams in Div 1/2...
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Posted Feb 22, 2010, 9:55 am
*sam*
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Yep. Maybe it will be Div 2 and Div 5 then.. we'll see..
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Posted Feb 22, 2010, 9:57 am
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Or, if there are only a total of 10 teams, squash everyone into div 3, and make 3 demotions and 3 promotions...

But yeah, 2/5 sounds just right, I know for sure that simon has yet to make a team :rolleyes:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 22, 2010, 9:59 am Last edited Feb 22, 2010, 9:59 am by FireFly
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Or division 4
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vet marshal wv community

Posted Feb 22, 2010, 10:44 am
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maybe what we need is a bunch of NPC teams to fill out the gaps...? They would get demoted out of the league as more players started playing.

This would actually remove the need for season-by-season decision-making about stuff like promotion/relegation and would therefore remove a source of problems.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 22, 2010, 10:44 am Last edited Feb 22, 2010, 10:47 am by *sam*
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Sounds good sam, they wont pose the same challenge a real player would, but they will ensure that players have to fight to get some kind of place, instead of just sitting at 4th with 0 points...

I assume the AI teams will fight each other then, if so, I look forward to spectating them and placing bets, kinda like animal cage battles :cyclops:

"Go Parrotheads Go!"
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Posted Feb 22, 2010, 10:58 am Last edited Feb 22, 2010, 11:00 am by FireFly
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*sam* said:
maybe what we need is a bunch of NPC teams to fill out the gaps...? They would get demoted out of the league as more players started playing.

This would actually remove the need for season-by-season decision-making about stuff like promotion/relegation and would therefore remove a source of problems.


AI... in the PvP league? I really don't like that...

Edit: FF has stumbled upon an interesting idea. Betting on AI vs AI fights. :>
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vet wv paintladder ww0,3,0

Posted Feb 22, 2010, 11:03 am Last edited Feb 22, 2010, 11:09 am by *Serephe*
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It's not ideal Sere, but as I said it makes the logistics much smoother. If there's a varied number of teams in the divisions, that means promoting/relegating 3 from each won't work, and if I promote more than 3 we'll end up with complaints from team owners who didn't want to get promoted, etc.

By using NPCs to ensure 10 teams per division, the whole system will at least function in an easy-to-understand way.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 22, 2010, 11:12 am Last edited Feb 22, 2010, 11:12 am by *sam*
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Yeah, It's not ideal...
But hey, It's the same system the leagues use, that's not ideal either really, but it works, hell, sometimes the AI even win those.

Still, to reefer to that post I made before, We still just dont have enough players in general to support a PvP base, even if this is in the context of a league...

Thought you would like that Sere, Now, I want to bet some money on my mutie friends :rolleyes:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 22, 2010, 11:15 am Last edited Feb 22, 2010, 11:16 am by FireFly
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It's not only ideal though, it unbalances it completely... AI are incredibly easy to defeat compared to players. Having everyone in one division until we had enough people to fill out multiple divisions is infinitely preferable in my mind.

I want to PvP players, not AI. :stare:
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vet wv paintladder ww0,3,0

Posted Feb 22, 2010, 11:23 am
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How would you handle promotions then Sere? Let's say there's 6 teams in Div 2... if we promote 3 that leaves 3 in Div 1 and 3 in Div 2, which isn't viable.
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Posted Feb 22, 2010, 11:25 am
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Only way I can see, honestly, is to streamline the number of divisions... and even then, that relies on the pvp becoming more popular in the future which it may not... the town pvp went from being very popular to being... non existant.

I'm not trying to be difficult, I just really think AI is a bad idea for a PvP league.

Someone mentioned making it single player entries instead of teams, too. Perhaps that would be a better way to start the leagues, than allowing 3 people per team -- which means 1/3rd the ammount og teams we could have otherwise.
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Posted Feb 22, 2010, 11:30 am
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If there are so few teams, why do we need divisions? If we currently only have enough interest to fill up one division then that's fine. Stick everyone in division 5 until it fills up, then open up division four and put half the people in there. Scale prizes based on the number of people in the divisions.

I understand the desire to have a well designed and stable system at the start, but if it was me I would just handle the promotion/relegation manually until I knew there was enough interest to keep the thing going.
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vet wv marshal pvp2 cont

Posted Feb 22, 2010, 11:30 am
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And not to mention, keeping everyone in a division they don't want to fight in does little to help the fighting spirit...

I think the AI fillouts are the way to go for now...

Wolf, the main reason for the divisions is to give people some flexibility in CR and Skill Cap, not everyone wants to fight with 625cr and 180skill, and not everyone wants to fight with 325cr and 60 skill, you have to give people some choice...
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Posted Feb 22, 2010, 11:30 am Last edited Feb 22, 2010, 11:31 am by FireFly
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Quote:
I would just handle the promotion/relegation manually


Sure, that's what I was intending. But that doesn't answer my question to sere: who gets promoted? if we're all in Div 5 I can't promote 3 into Div 4 as that leaves Div 4 unviable. And I can't have a system where people don't know where the cutoff for promotion is, that would be chaotic.

Quote:

Stick everyone in division 5 until it fills up, then open up division four and put half the people in there


It's not that simple.. as FF says, people have chosen their divisions and I can't arbitrarily move them to a different one.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 22, 2010, 11:32 am Last edited Feb 22, 2010, 11:35 am by *sam*
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How about this then, All points scored against the AI is halved, that should balance it to some extent right?

(AI vs AI would also be halved, of course)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 22, 2010, 11:37 am Last edited Feb 22, 2010, 11:37 am by FireFly
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