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Somerset town pvp
Serephe
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S182992

Shows why AI in a PvP is a bad idea, and why everyone agreeing to surrender before they get shot to bits is a good idea.
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vet wv paintladder ww0,3,0

Posted Mar 7, 2010, 5:51 am
*Bastille*
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yes, 2nd that. Although it does make for some interesting Role Play ideas...

Just to make clear PA racers, I shall not be putting a bounty on your head for you desertion. ;)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 7, 2010, 6:04 am
Serephe
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Also, the loot for pirates seemed a little... good... for SS. A laser, a HCR and a HGG.
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vet wv paintladder ww0,3,0

Posted Mar 7, 2010, 6:09 am
*Burden*
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Well we were outnumbered.. :)
But yeah I was surprised by how good of loot we got.
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wv vet zom marshal pvp2 paintladder

Posted Mar 7, 2010, 6:21 am
Flaming savage
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Why do most of em have uber skills in everything?
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vet wv raceL1 pvp2 combatL1

Posted Mar 7, 2010, 8:01 am
thepez
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The Combat Rating felt a bit out of wack as well but I am assuming the BPU on the pirate side has to have a high CR. Might the players that joined been counted for CR for the militia but then not included?
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vet wv

Posted Mar 7, 2010, 11:08 am
*Bastille*
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The CR balance seemed ok, fairly even, if anything I think the Militia had a higher CR.


[Edit] If anything I think I have less lap records... oh, maybe that gives away the reason for this post  :cyclops:
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 7, 2010, 11:29 am Last edited Mar 7, 2010, 11:30 am by Bastiel
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