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Faction Wars
FireFly
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Right then, this must have been on several peoples minds, but here is my pitch for it.

Occasionally, war will break out between rivaling npc or player (see other suggestion) factions, and players could help fight this war on the side of their choice (Provided you are no worse than unappreciated), helping a faction will greatly increase your rep, and if you win, provide additional benefits.

Now, for how the battles themselves will be handled, each factions could have some "Bases" spread around, and it would be a battle for these bases, attacks on them could be done on set times, in these bases, repairs could be made (Only during the war) and attacks and defenses are made via these bases on set server time, kinda like the current system.

In the case of player factions, in case you like that suggestion, the factions would have to "Construct" these bases themselves, that is, ship the material and money to a predetermined location. (This might be a little to much, but some like it complicated)

The winner is decided by who has the most of these bases, and the greater the advantage, the greater the win and awards...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 10, 2010, 1:26 pm Last edited Mar 10, 2010, 1:27 pm by FireFly
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I think this is an interesting idea.

I'd be curious to hear how players with a limited amount of gameplay time could participate in these wars. The reason I emphasize that particular point is that events with a set playtime probably won't fit in the schedule of players who can’t make "appointments” to play the game at a very specific time due to ongoing real-life obligations. I think such considerations are important because implementing something such as this would dramatically alter Dark Wind's global gameplay (unless I'm misunderstanding?)

Another problem I can see is with the reward from participating in such wars. If you must have minimal credibility with the faction you fight for (unappreciated or better), and the reward for fighting is an improvement in your reputation with the faction you ally to, the incentives to participate would be limited. An obvious “fix” would be to have rare loot or camp fame/MR as rewards for participating.

It needs work, but it has potential…
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vet combatL1 wv cont0,5,0

Posted Mar 10, 2010, 2:21 pm Last edited Mar 10, 2010, 2:22 pm by *Groove Champion*
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Firefly... sometimes i think you want a completely different game rather than the one you are subscribed to :rolleyes:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 10, 2010, 2:24 pm
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*Groove Champion* said:
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Uh, I dont get the first part, all the league events are on set times, and so are the town attack events.

For rewards, I think it would scale based on your rep with the faction at war, say you are honored even before you join the war, you would be handsomely rewarded for your loyalty, while if your standing was slightly bad, or neutral, it would be more of a mercenary deal, "Fight these guys, get paid"

Now, these would be large battles by the way, I'd imagine at least 15 AI per side, thats not counting any players that join, it would be a clash of titans, 40-50 car battles.

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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 10, 2010, 2:48 pm
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FireFly said:
Uh, I dont get the first part, all the league events are on set times, and so are the town attack events.


You're suggesting a major change in the way factions crop up in play and a large number of events would likely be added if this was implemented. What I'm saying is that I'd either like the events to...

a) appear in the event list the way DRs, races and combat do

or

b) be available to launch at the players’ leisure -like travel encounters

… so that a larger number of players can participate without interrupting supper, a date, work, family time to play Dark Wind. Again, this change would have major implications on gameplay so let’s not tie down casual players (read those who can’t play DW anytime, all the time) with pre-scheduled events.

---

Despite the merits of the idea, I can’t help but point out that camp participation and camp warfare play (or should play) a role very close to what you’re suggesting. The only difference is camp events don’t tie in to faction – but they could. In other words, why don’t we fix what we already have instead of “patching up” the game with an additional feature that resembles existing elements of the game? Wouldn’t that kill to anarchists with one stone?
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vet combatL1 wv cont0,5,0

Posted Mar 10, 2010, 3:39 pm Last edited Mar 10, 2010, 3:40 pm by *Groove Champion*
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Isnt this what camp wars was supposed to achieve and hasnt ?
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vet marshal wv community

Posted Mar 10, 2010, 3:50 pm
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It kinda is, but changing how camps work will probably upset some people.

Oh, yeah groove, these are timed events, after all, you are "Helping" the faction capture or defend strategic locations, and with that amount of cars, its not somewhere you can just go and soloraid anyway.

If it is a set time planned a week in advance, it gives you the best opportunity to join it, you can still fight the enemy on the road like usual thou.

Sure it could be integrated into camp... actually, that's another thing I thought of...


Camps could battle over Strategic Resources/Bases, if done right, that could certainly spice camp PvP some.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 10, 2010, 4:53 pm
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FireFly said:
If it is a set time planned a week in advance, it gives you the best opportunity to join it, you can still fight the enemy on the road like usual thou.


Knowing I won't be able to attend an event a week in advance or a day in advance makes no difference to me. I'd much rather have such a massive shift in gameplay be accessible to players at their leisure... It would be frustrating to be excluded from a major change like this because of working a 9 to 5 job and because of giving priority to supper with the family/gf over a DW appointment...
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vet combatL1 wv cont0,5,0

Posted Mar 10, 2010, 5:01 pm
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But giving players the ability to launch massive assaults at their leisure doesn't really work, considering these battles are supposed to be pretty damned large, besides, the faction is the one attacking, your there for support.

And its no "Change", it would just be an "Addition", it wouldn't change how you normally play in any way, like the town attack events.

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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 10, 2010, 5:07 pm
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I don't quite understand what this adds to the game. I understand wanting to fight large battles that mean something, but that's what mega scouts are for.
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vet wv marshal pvp2

Posted Mar 10, 2010, 6:24 pm
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I tend to agree, this doesn't seem to have a purpose
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Posted Mar 10, 2010, 7:33 pm
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With the inclusion of factions, it would make sense of fighting large scale battles, and fighting npc and other players, in favor of a faction your allied with, if you win they will reward you (if you did well) is that not a purpose? Certainly has more purpose that the town attack events, for example.
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Posted Mar 11, 2010, 11:24 am
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Seems to be almost exactly what the town attack events are now actually -- and they're almost empty most of the time.

Nobody wants additional ways to pvp more than me, but really, we need to let the faction system settle in... and we need to get people more active in the current pvp systems, before we add anything new.
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vet wv paintladder ww0,3,0

Posted Mar 11, 2010, 11:33 am Last edited Mar 11, 2010, 11:36 am by *Serephe*
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Thats why when need to put it in a bigger context...

Heck, I'd even say, that some of the town, like GW, could shift it a war broke out between BL/Merchants...

In other words, things should be put in a bigger context.

To get more people active in PvP, you need incentive to do so, I for one, would take up arms for the mutants without question  :)

*Grograt* said:
Agreed, the town PVP got some response at first, but they seem to have little take up now
Exactly what I were talking about above, you need to put things in larger contexts, otherwise they become isolated things you get bored of to quickly.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 11, 2010, 11:37 am Last edited Mar 11, 2010, 11:39 am by FireFly
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Agree with sere', the town PVP got some response at first, but they seem to have little take up now,

FF the small things need to work before adding larger equations, we ( as you know ) struggle getting PVP into the game ( in whatever guise Sam attempts ) i can see your ideas only being useful once PVP is widespread ( this off course may never happen )
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Posted Mar 11, 2010, 11:38 am Last edited Mar 11, 2010, 11:40 am by *Grograt*
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Adding flavor to PvP will not be enough to sway the opinion of most PvP-naysayers. This doesn't address the fears they've put forth about permanent losses, the newb/vet schism, etc.

If I can make an analogy, this would be like changing a movie's promotional poster instead of fixing the holes in the movie's plot.
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vet combatL1 wv cont0,5,0

Posted Mar 11, 2010, 2:49 pm
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Adding flavour might not be enough for most, but I think it can swing someone over.

Here is the thing, if I can make reference to a game like total war, in these games, the mechanics are sound, but skirmish battles are generally pretty boring, and its the campaign that is the most fun.

The reason it is fun is because you spend time with it, and whenever you fight a battle, its usually something that either swings the general war in your favor, or against you, you feel like you are making "Progress", right now, that is the reason many don't like PvP, losing stuff for no reason, even when winning all they get is a slight training bonus, the "Satisfaction" (Milage may vary) of winning, and probably, unless the win was flawless, a couple of arms lost.

That's actually why I generally don't do PvP, or play games online for that matter, because I don't feel like it is worth it, although I do enjoy the occasional fight.

Back to the topic, I think fighting for a cause, or for an objective in general, will help this kind of gameplay, I never played the game myself, but that war thing they have going on in warhammer online seemed to have encouraged it, anyone confirm this for me?

Well, anyway, I think bringing a sense of a "Campaign" instead of just doing "Skirmishes" against each other, is a thing that will improve PvP, or that kind (Town attack style) fighting in general.
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Posted Mar 11, 2010, 2:58 pm
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If the favor of war could swing back and forth between factions, your idea rests entirely on a certain balance between the player force in all competing factions. Because the amount of time players can dedicate to DW varies wildly, and especially because we've been conditioned to favor certain factions (I pity those fighting with the anarchists!) the necessary equilibrium would probably never be established.

Flavor is nice, but I have strong doubts it would sway a critical number of non-PvP players in favor of PvP. There's also the striking resemblance between your faction wars idea and town defense events. Towns are aligned to a particular faction, PvP events are already associated to them and players necessarily base themselves in one of those towns...
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vet combatL1 wv cont0,5,0

Posted Mar 11, 2010, 3:23 pm
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Darkwind is too sociable to have a large PVP base, however it is dressed members simply don't want to attack each other, this is Sams fault for actually making a socially based game. Nobody really wants to attack anybody else ( apart from the same few, we all know who this group are, and they tend to keep within there group ) and the anti social aspect off PVP will be a very hard one to overcome.
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vet marshal wv community

Posted Mar 11, 2010, 5:04 pm Last edited Mar 11, 2010, 5:05 pm by *Grograt*
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*Groove Champion* said:
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The whole Idea is to turn those town attack events to something bigger, and this wouldn't really be to the major advantage of those who play a lot either, since these events would be on pre set times, like the town attacks of current.

And grograt, I don't know about you, but the most fun I have when playing any game multiplayer, its against my friends.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 11, 2010, 5:11 pm
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