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Maxxing at 100
4saken
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To anyone who thinks a character with mediocre stats who maxxes at 100 is useless, have a look at one of my long-standing badasses:

http://img444.imageshack.us/img444/6893/screennn.jpg


And, yes, I know there are plenty of people out there more badass than he is, but really, he's plenty good enough for just about anything you'll have him do. Give him open space and he can whale on the enemy at ranges they can't touch. Can't ask for much more than that.


PS - for anyone interested in deciphering my character tag it means he's rapid-3, rapid reload, double sniper, high courage, 100+ ballistics, trains 5 points a week, and has a maxxed stat.
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vet combatL1 wv1,0,0

Posted Mar 18, 2010, 3:19 pm
*Lugal*
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Nice!  I've yet to see a low-maxed character be actually "worthless".  Sure they won't be hyper-uber, but they can still get really good.  And there's no guarantee that a high-potential character will even live to reach the same effectiveness.

4saken said:
PS - for anyone interested in deciphering my character tag it means he's rapid-3, rapid reload, double sniper, high courage, 100+ ballistics, trains 5 points a week, and has a maxxed stat.

I love seeing what people use the tag line for.  That's probably the most descriptive one I've seen yet! 

Mine just show vehicle assignment and role, eg "A - DVR", "L1 - BAL".  :)
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vet marshal wv

Posted Mar 18, 2010, 3:52 pm
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I'd be perfectly happy if my characters maxxed at 100. Unfortunately, they all seem to want to max out at 90, or 75 :/
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vet wv marshal pvp2 cont

Posted Mar 18, 2010, 3:59 pm
Flaming savage
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My lwoest amx is 80 :(
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vet wv raceL1 pvp2 combatL1

Posted Mar 18, 2010, 4:26 pm
Groove Champion
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My lowest is 74 and he's a staple of my GW team... With proper cross training (driver/trucker/cyclist, gunnery/large guns/ballistics/handguns) a character who only gets one specialism from hitting 50 -but never 100- can become a force to be reckoned with.
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vet combatL1 wv cont0,5,0

Posted Mar 18, 2010, 4:59 pm
*Longo*
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I had one mx at 77 once. I kicked him out of my gang. I do have another maxed at 93 however, and he has 10 specs.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1 circuit1

Posted Mar 18, 2010, 5:05 pm
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I currently have a 77 ballistics person... not like mortars need that much skill to begin with...

Numbers, thats what they need :cyclops:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit31,18,0

Posted Mar 18, 2010, 5:16 pm
Flaming savage
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I took one of my guys on a one way ride because he maxed at 99.
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vet wv raceL1 pvp2 combatL1

Posted Mar 18, 2010, 5:45 pm
4saken
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You know sometimes they can get an extra point, right?

And with the new PvP leagues it's possible to get that extra few points for the spec you just gotta have.

Low cap guys (under 100) can still have many uses. If they are still training decent they can eventually make good camp mechanics. You can send a maxxed 99 mech guy to a camp and not feel bad about not using him for other stuff.

And of course you can always use them to get some ped experience under your belt or other, shall we say, "high risk" duties that might be too difficult for a new hire.
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vet combatL1 wv1,0,0

Posted Mar 18, 2010, 5:58 pm
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4saken said:
...shall we say, "high risk" duties that might be too difficult for a new hire.


This is what I have started using my guys who max at less then 80 for. Currently have 3 of the bums. Doesn't hurt so bad if they die. Actually can bring a smile to my face  :D
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Mar 18, 2010, 6:22 pm
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Town Event Driver/Gunner is statsitically the most deadly affectation for a Groove Champion :)

It may be of interest to new(ish) players worried about low-skill guys to know there isn't ever a pressing need for a ganger with skill over 90. I've accomplished 95% (no joke!) of my scouts/events/records/missions/etc. using gangers within a 20-100 skill bracket.

I have the nasty habit of switching the trained skill as soon as a ganger hits either 50 or 100 skill. I find it's more efficient -and fatalities hurt less - when I have a high number of reserve gangers who can fill in the vacuum left by the death of a good ganger. In that respect, very few of my gangers excell at a single skill, however they are comfortable fullfilling 2 or 3 roles if needed.
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vet combatL1 wv cont0,5,0

Posted Mar 18, 2010, 7:02 pm Last edited Mar 18, 2010, 7:04 pm by *Groove Champion*
JS
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I now have 5 gangers capped below 100. It seems the low end of caps is 70. So taking only my over 70 characters the stats are as follows for my team.

26 Characters over 70 skill
5 capped below 100 (72, 75, 83, 90, 97)
This is 20% of my over 70 skill characters
One of the 5 I already fired during a small hissy fit
I have 3 characters over 100

The data points are inconclusive at this time, I'll keep tracking it. However, I hired nearly all of my characters by "buying". Additionally, I had no recruiter when I hired them so something in the order of 90% of my team was a 20 or lower in their "primary" skill. I have 50 gangers, if this trend continues I will end up with 10 of my 50 capped below 100.

My advice to other new guys is to not accept anyone who starts at 20 or less. Also, minimize your "paying" as much as possible. The vets talk about the uses of capped gangers, but they are on the other side, as they also have some excellent gangers. When you slave away for a few months and all your leading gangers start capping below 100, it is very frustrating.

Lastly, I will throw out once again that enjoyment of the game would be enhanced greatly if the lowest cap possible was 100. Specialisms are one of the coolest parts of the game, it would be nice to know you could at least get 2 in each area.
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vet wv pvp5 pvp3 pvp4

Posted Mar 19, 2010, 9:38 am
*Ninesticks*
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I would disagree with that advice JS.

Pretty much all of my gangers are paid for, over half of my crew of 65 are capped. Of those only 5 have capped below 100, the vast majority have capped between 100 and 200.

Even those who have capped low can form an important part of your scouting teams in the northern part of Evan or fill less important roles (e.g. Driver) further south.

This is the skill set of a 78 cap character that leads my SS team - I have found him to be very useful what ever role I put him.

Rapidshot Special Skill
Combat Psychologist Special Skill
Negotiator Special Skill
Jury Rigging Special Skill
Deathracer Special Skill
Recruiter Special Skill
Machine Guns Special Skill
Ballistic Prediction Special Skill
Motivator Special Skill Level 2
Field First Aid Special Skill
Sniper Special Skill
Defensive Driver Special Skill
Reload In Motion Special Skill
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vet wv marshal pvp4 community pvp20,1,0

Posted Mar 19, 2010, 11:29 am
JS
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*Ninesticks* said:
I would disagree with that advice JS.

Pretty much all of my gangers are paid for, over half of my crew of 65 are capped. Of those only 5 have capped below 100, the vast majority have capped between 100 and 200.

Even those who have capped low can form an important part of your scouting teams in the northern part of Evan or fill less important roles (e.g. Driver) further south.

This is the skill set of a 78 cap character that leads my SS team - I have found him to be very useful what ever role I put him.

Rapidshot Special Skill
Combat Psychologist Special Skill
Negotiator Special Skill
Jury Rigging Special Skill
Deathracer Special Skill
Recruiter Special Skill
Machine Guns Special Skill
Ballistic Prediction Special Skill
Motivator Special Skill Level 2
Field First Aid Special Skill
Sniper Special Skill
Defensive Driver Special Skill
Reload In Motion Special Skill


Nine, I agree with your point that they can be useful.  However, my point is that new guys should attempt to keep their sub 100 cappers to a minimum.  Like I said, if things continue I will have double the amount of low cappers you have.  While you no doubt have many excellent gangers.  I think the advice is solid for avoiding low cappers, while it is true that they can be useful.  I still think 100 should be the min.
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vet wv pvp5 pvp3 pvp4

Posted Mar 19, 2010, 1:16 pm
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The only real argument you’ve presented to justify a 100 skill minimum cap is: (and I paraphrase)

“Vets already have a solid base of 100+ gangers so they can afford -100 caps while new players cannot.”

In opposition to your argument, we’ve had listed examples of gangers with sub-100 skills that have a shopping list of specialisms. Cross-training a sub-100 ganger can get you better overall driving/gunnery skills than a +100 skill ganger with only 2 specs:

If your ganger caps at 70(lowest known cap)in gunnery and you choose the Sniper spec, you can cross-train him in handguns to get him to Sniper lvl 2 and you can get other related specs using heavy guns and ballistics.

Honestly, I think the assurance of capping above 100 would take away from the game and exposes a lack of perseverance more than an actual game issue.
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vet combatL1 wv cont0,5,0

Posted Mar 19, 2010, 1:42 pm Last edited Mar 19, 2010, 1:43 pm by *Groove Champion*
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I also disagree with making a skill cap minimum (100 or otherwise).
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vet marshal deathrceL1 wv community combatL1

Posted Mar 19, 2010, 1:52 pm
Serephe
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I suggest allowing under-50 caps. :cyclops:
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vet wv paintladder ww0,3,0

Posted Mar 19, 2010, 1:57 pm
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Lol CF for the win!
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vet combatL1 wv cont0,5,0

Posted Mar 19, 2010, 2:02 pm
*Grograt*
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minimum cap isnt required, all gangers have a use even sub 100 skill, multi...multi...multi skill ( Jack of all trades, master of none ) them, we all have done it...we all use capped gangers, in fact the gangers i use the most in somerset on solo scouts are the capped under 100 skill, they earn there weight in gold.

note: i have a maxed oiut gang list of 58 members, you cannot have a gang as large as 100+ , i have 7 capped guys at under 100 i have been playing for nearly two years, had many deaths, many low caps... at no time have i found a gang member useless, its how you use them and the skill you gain in the game that counts, not the uber top echelon gangers some talk about, remember not all vets have 300+ skilled gangers.
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vet marshal wv community

Posted Mar 19, 2010, 2:51 pm Last edited Mar 19, 2010, 2:56 pm by *Grograt*
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That's right... I think some forum pundits need to take a good long look at veteran player rosters before wailing about them having a bunch of 200+ skill gangers...
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vet combatL1 wv cont0,5,0

Posted Mar 19, 2010, 3:10 pm
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